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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    No healer changes because "all healers are viable" is a cop-out, and frankly, insanely disappointing. Nobody CARES that all three healers are fairly balanced healing-wise; what people are losing their nuts over is the OTHER stuff they bring to the table like superior MP regen, better global efficiency or sustainable personal DPS/group DPS contribution. Lack of strict healing requirements leading to the immense focus on these other areas is just soul-crushing and I'm supremely disheartened to hear that the devs are taking such a narrow-minded view on healer balance.
    (15)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    No healer changes because "all healers are viable" is a cop-out, and frankly, insanely disappointing. Nobody CARES that all three healers are fairly balanced healing-wise; what people are losing their nuts over is the OTHER stuff they bring to the table like superior MP regen, better global efficiency or sustainable personal DPS/group DPS contribution. Lack of strict healing requirements leading to the immense focus on these other areas is just soul-crushing and I'm supremely disheartened to hear that the devs are taking such a narrow-minded view on healer balance.
    Maybe we'll get lucky and have actual healing-intensive fights again?
    (3)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ilenya View Post
    Maybe we'll get lucky and have actual healing-intensive fights again?
    Which will be healing intensive for exactly 4 weeks when everyone has used the most optimal path possible to overgear the requirements for the content and we're back to falling asleep at the wheel....

    I kinda want them to add in scaling difficulties.
    Pick your mechanical difficulty (Normal v Savage/EX etc) and then a literal slider that increases the power of the mobs in the dungeon. Obviously, The drops would scale their ilvls based on the difficulty bonus. For example, if it drops i300 for +0 Savage Raid, then if you do +1 Savage the items would be i310 etc, up to a maximum for that patch stage.

    Be even better if there were minor cosmetic differences per difficulty tier.

    I'd actually also really like it if they looked at the Occultist in Revelation for inspiration on Cleric Stance functionality.
    It has a skill called "Adapt" whereby it flips its Damage Dealing skills to have the exact same effect but healing on allies instead of damage to enemies (IE, skill places a DoT with an AoE damage pop when it expires on enemies, it will Regen and AoE burst a heal at the end for allies).
    The Adapt only has the Global Cooldown, and is quite fun to be juggling the Damage/Healing since the cooldowns don't reset between versions. If you dropped the AoE DoT field, you can't then Adapt and drop it as a Healing field. Makes for some interesting gameplay.
    (0)

  4. #4
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    No healer changes because "all healers are viable" is a cop-out, and frankly, insanely disappointing. Nobody CARES that all three healers are fairly balanced healing-wise; what people are losing their nuts over is the OTHER stuff they bring to the table like superior MP regen, better global efficiency or sustainable personal DPS/group DPS contribution. Lack of strict healing requirements leading to the immense focus on these other areas is just soul-crushing and I'm supremely disheartened to hear that the devs are taking such a narrow-minded view on healer balance.
    You would think Healers would be the main focus areas, I personally feel the Healer is the most important person in the group. No one else can heal others or revive, even if someone is a Class and cross skills Cure it doesn't make up for a full Healer class. Even if RDM gets healing magic or can cross skill it it still won't be as good.
    (0)

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    No healer changes because "all healers are viable" is a cop-out, and frankly, insanely disappointing. Nobody CARES that all three healers are fairly balanced healing-wise; what people are losing their nuts over is the OTHER stuff they bring to the table like superior MP regen, better global efficiency or sustainable personal DPS/group DPS contribution. Lack of strict healing requirements leading to the immense focus on these other areas is just soul-crushing and I'm supremely disheartened to hear that the devs are taking such a narrow-minded view on healer balance.
    You're reading too much into it. They said that AST is not getting nerfed because they feel that all the jobs are viable at end game. That doesn't mean there are no healer changes coming, it means AST is not getting nerfed. That should be a GOOD thing, not a bad thing. This interview gave us very little information about all the changes to come.
    (10)

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Vexander View Post
    You're reading too much into it. They said that AST is not getting nerfed because they feel that all the jobs are viable at end game. That doesn't mean there are no healer changes coming, it means AST is not getting nerfed. That should be a GOOD thing, not a bad thing. This interview gave us very little information about all the changes to come.
    No nerf to AST = no nerf to Balance, which is the absolute elephant in the room when it comes to problems within the healer compositional meta ATM. I acknowledge that they might mean AST HEALING isn't going to be nerfed, but that cards might be, but I find that a weird statement to make after a proclamation that all jobs are "viable".
    (5)

  7. #7
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    No nerf to AST = no nerf to Balance, which is the absolute elephant in the room when it comes to problems within the healer compositional meta ATM. I acknowledge that they might mean AST HEALING isn't going to be nerfed, but that cards might be, but I find that a weird statement to make after a proclamation that all jobs are "viable".
    Just because Balance is not getting nerfed does not mean Healer Changes aren't coming. It could very well be SCH/WHM are getting a damage boosting buff for 4.0 in their 60-70 job quests. We won't know for sure until the full changes and expansion are before us, but I can't see SE being so laid back about such a big problem if they haven't already resolved it in some manner.
    (1)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vexander View Post
    Just because Balance is not getting nerfed does not mean Healer Changes aren't coming. It could very well be SCH/WHM are getting a damage boosting buff for 4.0 in their 60-70 job quests. We won't know for sure until the full changes and expansion are before us, but I can't see SE being so laid back about such a big problem if they haven't already resolved it in some manner.
    What changes can they honestly make though? This game is heavily focused on pure damage. Unless they design fights where you're severely punished for lacking the burst healing of a White Mage, it won't matter what they do. Frankly speaking, I want them to do precisely that. There should be a significant trade off for buffing your damage to the extent Astro does. Right now, there is literally no drawback to bring one but a massive DPS loss if you omit them. Although all still speculative, their refusal to account for Balance and the debuff issues is disconcerting. They seem more concerned with viability than acceptability. Yes, White Mage and Paladin can clear Savage but I wish you well attempting to find raid groups willing to take them. This tier saw White Mage drop a staggering 50% due to the potency of Astro. That is only going to increase if their philosophy is only viability.
    (1)

  9. #9
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    No nerf to AST = no nerf to Balance, which is the absolute elephant in the room when it comes to problems within the healer compositional meta ATM. I acknowledge that they might mean AST HEALING isn't going to be nerfed, but that cards might be, but I find that a weird statement to make after a proclamation that all jobs are "viable".
    Oh I'm not going to beat around the bush about it. Balance needs to be completely removed from the game. No doubt about it.

    Ironic it's called that because it certainly doesn't balance anything at all.
    (4)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    No nerf to AST = no nerf to Balance, which is the absolute elephant in the room when it comes to problems within the healer compositional meta ATM. I acknowledge that they might mean AST HEALING isn't going to be nerfed, but that cards might be, but I find that a weird statement to make after a proclamation that all jobs are "viable".
    I am with you, but keep in mind: Viable just means that all jobs can fulfill the role of healing (for healers). MNKs are viable in content, they DPS very well. They just offer no raid utility so people don't like them as much. WHM is the same way and with Cleric Stance and Protect likely being shorn from WHM and added to this new healing role thing, WHM desperately needs some utility and abilities that make it more unique and not just a heal spammer. Some readjusting of abilities would be nice too... Shroud of Saints, for example, to a lower level like AST's mana regen is please? As a healer that does do the leveling roulette regularly, the lack of mana regen really hurts on the lower level dungeons T_T
    (3)