
Originally Posted by
Khalithar
Well... the thing is that the mnk's debuff doesn't really create any interactions now does it? As far as I know (and please correct me if I'm wrong), the blunt damage type only increases the mnk's damage dealt and no one else's. The piercing debuff only helps drg/mch/brd and the slashing is nin/war/drk/pld. But if you're in a party that is say... drg/war/mnk/whm, then their debuffs don't really help each other and there is no interaction whatsoever. The way I'm looking at it, is by standardizing in to a generalized debuff (for argument's sake let's say it's a physical damage taken debuff), it creates more interaction by allowing drg/mnk/war/nin to increase the damage of everyone else together. Plus it also allows certain classes to increase the damage across the board in ways outside of the debuff.
For example, in the party above, if there is only a single debuff for all physical damage dealer types, I would say let the drg apply with Disembowel so the mnk can omit Dragon Kick for an extra Bootshine and the Warrior won't need to use Storm's Eye and can max their potency with Butcher's Block. I would argue that by standardizing the debuff, you would actually increase the amount of interactions in this case. Also, consider this, if you were to only have one single debuff applied by all those classes, it would also free up several debuff slots in the 24man raids since Dragon Kick/Disembowel/Dancing Edge/Storm's Path would all refresh the same debuff. I get where you're coming from with the homogenization, I know how much you value uniqueness and choice in each Job, really I do. But I think that in this particular situation, the benefits outweigh the negatives.