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  1. #1
    Player
    dragonseth07's Avatar
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    Aug 2016
    Location
    Manhattan Beach
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    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Well with an attitude like that....
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    (0)

  2. #2
    Player
    SundayTrash's Avatar
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    Dec 2014
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    Animal Shelter
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    254
    Character
    Blue Waffles
    World
    Gilgamesh
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    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    ur talking as if all the fight were tank and spank, how about a fight that has high raid wide aoe, that would need u to be spec to defensive, or a fight with waves and waves of adds that would require TP/MP reduction, or fight that has high movement that would benefit shortcast, there is no correct or best spec if the fights were design with mix and match mechanics.
    (1)

  3. #3
    Player
    dragonseth07's Avatar
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    Aug 2016
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    Manhattan Beach
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    Ratithgar Jovasch
    World
    Sargatanas
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    Paladin Lv 90
    Quote Originally Posted by SundayTrash View Post
    ur talking as if all the fight were tank and spank, how about a fight that has high raid wide aoe, that would need u to be spec to defensive, or a fight with waves and waves of adds that would require TP/MP reduction, or fight that has high movement that would benefit shortcast, there is no correct or best spec if the fights were design with mix and match mechanics.
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    (0)

  4. #4
    Player
    SundayTrash's Avatar
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    Dec 2014
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    Animal Shelter
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    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    on the other hand, would be interesting for the community to try figuring out to balance their spec for specific fight, and the speed runner to try out different spec for faster kill.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    That was largely because the system was almost entirely unrestricted, hence their (false) promise to make talent choices worth more than just a near-free consumable in Legion.

    Note that Wrath and Cata didn't run into those issues, primarily because niche was set primarily by spec rather than talent choices (which mostly determined only gameplay and utilities back then), and secondly because you needed to visit a class trainer to swap talents.
    (3)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    This is such a overly generalized argument that it's hard to tell where to even start in debunking its particular links. Yes, overall, people are easily led towards cookie cutter specs when they have little reason to or intelligence by which to experiment with other builds, when the developers split talent series across multiple metas yet only really reward one of them (the "raid" meta; PvP, open-world, etc., be damn), when developers cannot determine how they wish to balance general compensations or capabilities (such as AoE vs. ST, burst vs. sustained dps), and/or when the developers don't do a good job of balancing those choices.

    Yes, making a customization that allows for more than a few of its choices to be viable requires specific balancing, actual validation of more than just one gameplay type (e.g. "the raid"), and a community who actually likes to experiment and explore. XIV thus far will probably miss every one of those parameters. But that is a failing of the developer and the product, not of the overall concept of customization. (Were it a problem with the concept itself, the moment the "gimmick" of reduced LB build rates is removed, jobs performing within 1% of each other in theory would be taken or excluded accordingly, until SE effectively streamlines us into just 3 possible classes in order to compensate.)
    (3)

  7. #7
    Player
    dragonseth07's Avatar
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    Aug 2016
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    Character
    Ratithgar Jovasch
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    Sargatanas
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    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    My statement was generalized because I have played countless MMO's over the years, and every single goddamn one runs the same course.

    At the start, and in early levels, everyone loves building their character and exploring options. Eventually, the playerbase gets skilled enough to find what builds and strategies are better than others. The meta forms and stabilizes, only changing with balance patches.

    Player customization is a hollow promise.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    Player customization is a hollow promise.
    By that degree, so too is "an interesting world setting" within a given MMO. I mean, gameplay's just going to end up being a boss arena accessible to the (slight minority) of players playing the "real" game, right?

    It may be unprecedented, and a developer's promise to make it may just be sweet nothings, but it itself is not a hollow promise.
    (3)

  9. #9
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    More like I see a toxic hive mentality of "our way is the only way". XIV as it is offers little to no customization. Only offers flatline linear gear progression. Clearly evident when every fight is scripted. Devs themselves are so against customization they deliberately decrease LB gauge acquisition if multiple players play the same role/job that is outside standard conditions in preformed parties. And the cross class system in itself is a complete joke.

    Pitiful. But I fear the expansion and whatever life XIV has will remain the same with linear progression and it's tomestones and tokens format. Tedious and tiresome. Story's okay though!
    (3)

  10. #10
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    More like I see a toxic hive mentality of "our way is the only way". XIV as it is offers little to no customization. Only offers flatline linear gear progression. Clearly evident when every fight is scripted. Devs themselves are so against customization they deliberately decrease LB gauge acquisition if multiple players play the same role/job that is outside standard conditions in preformed parties. And the cross class system in itself is a complete joke.

    Pitiful. But I fear the expansion and whatever life XIV has will remain the same with linear progression and it's tomestones and tokens format. Tedious and tiresome. Story's okay though!
    That is not toxicity, but simple pragmatism. If it can be mathematically proven one stat or skill customization is superior, you refusing to adapt is pure stubbornness. It's akin to arguing Dragoons should max out SkS or White Mage shouldn't bother with accuracy even if they intent to DPS. You can do it, but you're only hurting yourself and your raid group.
    (6)

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