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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    Player customization is a hollow promise.
    By that degree, so too is "an interesting world setting" within a given MMO. I mean, gameplay's just going to end up being a boss arena accessible to the (slight minority) of players playing the "real" game, right?

    It may be unprecedented, and a developer's promise to make it may just be sweet nothings, but it itself is not a hollow promise.
    (3)

  2. #52
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Pence View Post
    Sorry, but this would be a waste for PVE. Customization never works. Someone will always find the optimal loadout and everyone will roll it. Suddenly there's no customization, just people being kicked for yet another way they can be bads.
    Game like Guild Wars 2, Wildstar and others like them, you can have a custom-like, just make it so you can set 15~ skills over 40+ (and set 10 more passives traits), depending on what you're are doing you're gonna change the skill set you've made. And make it so some skills can depend on your playstyle.

    Actually i'm really tired having so much skills, every classes have almost the same type of skills (combo / dot / debuff / etc...), why not reducing the skillbars while having more choice for different gameplay ?
    Giving also "Stance" to switch bars.

    Also, like i said, there's to much skills per job... with the addition of pvp skills and the lack of switching skillbar UI....

    But all of that would required probably a revamp of stats weight and stuff.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  3. #53
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nexxus View Post
    Game like Guild Wars 2, Wildstar and others like them, you can have a custom-like, just make it so you can set 15~ skills over 40+ (and set 10 more passives traits), depending on what you're are doing you're gonna change the skill set you've made. And make it so some skills can depend on your playstyle.

    Actually i'm really tired having so much skills, every classes have almost the same type of skills (combo / dot / debuff / etc...), why not reducing the skillbars while having more choice for different gameplay ?
    Giving also "Stance" to switch bars.

    Also, like i said, there's to much skills per job... with the addition of pvp skills and the lack of switching skillbar UI....

    But all of that would required probably a revamp of stats weight and stuff.
    GW2, Wildstar and other games have customisation as you say but in group content, particularly difficult group content, the number of viable builds is actually pretty limited. In the end you don't have many choices if you want to do the content effectively and not be carried.

    Yoshi P has said that he would prefer to spend the development time that would be taken creating and balancing that type of customisation on making new jobs with completely different mechanics and themes to allow diversity of play styles. In that regard I actually tend to agree. I would prefer to get a new Job than customisation for an existing one.
    (4)

  4. #54
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    what i'm saying is that i want less skills for 4.0 not more... they could merge some of them or... doing a bar where you can set some of your skills.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #55
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Too many variables here. I think SE would rather keep it simple. Reason why they are getting rid of crossclass skills
    (0)

  6. #56
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pence View Post
    Sorry, but this would be a waste for PVE. Customization never works. Someone will always find the optimal loadout and everyone will roll it. Suddenly there's no customization, just people being kicked for yet another way they can be bads.
    Even if this were true, it has become a lazy response used to shut down all conversation.

    Customization is possible, particularly if the choices only affect utility a la guild wars 2 or WoW's lower tier talent choices. The only places where there is a "best" choice is where it directly affects dps, and even then sometimes there is enough leeway that you can pick whatever.
    (0)

  7. #57
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jandor View Post
    Saying it's a false choice seems like a pointless statement. It's like saying they may as well not put any mechanics in fights because we'll just watch guides. Of course we will, it's still fun to do though.


    No one is talking about bosses or their mechanics. Just because you read a guide doesn't mean the mechanics are pointless. If Zurvan EX is any indicator, people can know the mechanics *cough* SOAR *cough* and still fail them.
    (3)
    Last edited by magnanimousCynic; 02-15-2017 at 03:01 PM.

  8. #58
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Pragmatic approaches aren't always fun though. I'm all about fun. And in my experience the math, all the buffs, exponential coordination, peerless execution of mechanics, lining up every player's rotation of skills together isn't that much fun to me.
    More grating and tedious if anything. But don't let me get you green behind the gills.
    Then what difference does it make? They aren't going to design a whole system that is completely meaningless given most content is varying degrees of easy. It has to take Extremes and Savage into consideration, which will prompt theory crafting. Once that happens, you'll see one build pull widely ahead and people push it on the community. Look no further than STR accessories on tanks. It began as something hardcore raiders did, then a choice between whether you were still practicing or progressing to inevitably seeing VIT accessories shunned entirely. It's not whether this will happen but how quickly a new meta forms that people follow.
    (5)

  9. #59
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Look no further than STR accessories on tanks. It began as something hardcore raiders did, then a choice between whether you were still practicing or progressing to inevitably seeing VIT accessories shunned entirely. It's not whether this will happen but how quickly a new meta forms that people follow.
    I can't believe I forgot the plague of STR tanks during Pre-3.2. It seemed to attract the people who didn't know how to play their class, thinking that using STR instead of VIT made them better tanks over night. It was very easy to tell the good ones from the bad ones when the first pulls started.

    If you were a healer during that era you would prefer a bad VIT tank over a bad STR tank any day of the week.
    (1)

  10. #60
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by magnanimousCynic View Post
    I can't believe I forgot the plague of STR tanks during Pre-3.2. It seemed to attract the people who didn't know how to play their class, thinking that using STR instead of VIT made them better tanks over night. It was very easy to tell the good ones from the bad ones when the first pulls started.

    If you were a healer during that era you would prefer a bad VIT tank over a bad STR tank any day of the week.
    because vit comes with useless stats like party and does not increase ur dps. Its also very ez to tell a good player from a bad player if they don't know that u need every bit of dps to pass A3S wall and only need certain amount of hp to survive tank busters.
    (0)

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