



No one is talking about bosses or their mechanics. Just because you read a guide doesn't mean the mechanics are pointless. If Zurvan EX is any indicator, people can know the mechanics *cough* SOAR *cough* and still fail them.
Last edited by magnanimousCynic; 02-15-2017 at 03:01 PM.
1. Customization at it's worse --> Look up the guide or entry is barred.
2. Mechanics, post-guides --> Look up the guide or entry is barred.




People are talking about customization being pointless because eventually people will figure out optimal solutions, i.e. beat it.
That happens with all content though, that's pretty much the game... "oh no, people will figure out the best abilities required to beat a piece of content then work towards doing that, what a waste of time!"
Last edited by Jandor; 02-15-2017 at 06:06 PM.
This argument about theorycrafting is valid, but it has its limits. It would certainly be prohibitive to allow broad, free-form customization--i.e., Freelancer/Traveler would be impossible--but that doesn't mean customization is impossible. The issue is making the choices powerful enough to be valuable and restricted enough to be competitive. Suppose, for instance, you're playing a healer and have to choose between Swiftcast and Cleric Stance. You can equip one (and only one), and you can't change once the duty starts. Some fights might be easier with one or the other, but you're ultimately trading a very valuable cooldown for a significant DPS increase. I suspect even among a relatively small sample we could get disagreement on which is more important to a healer. It might be skewed, and high level play would likely default to one "optimal" option, but the choice would by no means be illusory.
This isnt and wont be limited to JUST savage raiding.
Take a look at Dun Scaith and tell me you want some BlizWiz's in that mess...
I know I wouldn't.
Under the current model of DPS checks and Enrages, customization would be crazy.


what i'm saying is that i want less skills for 4.0 not more... they could merge some of them or... doing a bar where you can set some of your skills.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~



Too many variables here. I think SE would rather keep it simple. Reason why they are getting rid of crossclass skills

because vit comes with useless stats like party and does not increase ur dps. Its also very ez to tell a good player from a bad player if they don't know that u need every bit of dps to pass A3S wall and only need certain amount of hp to survive tank busters.I can't believe I forgot the plague of STR tanks during Pre-3.2. It seemed to attract the people who didn't know how to play their class, thinking that using STR instead of VIT made them better tanks over night. It was very easy to tell the good ones from the bad ones when the first pulls started.
If you were a healer during that era you would prefer a bad VIT tank over a bad STR tank any day of the week.



I can't believe I forgot the plague of STR tanks during Pre-3.2. It seemed to attract the people who didn't know how to play their class, thinking that using STR instead of VIT made them better tanks over night. It was very easy to tell the good ones from the bad ones when the first pulls started.
If you were a healer during that era you would prefer a bad VIT tank over a bad STR tank any day of the week.There was a huge [skill] difference between tanks that were raiding and actively trying to clear versus tanks that were not raiding, were not as good, but followed the meta and caused issues as a whole.
As a healer doing that era, it was an ill-begotten nightmare.
there was an added problem to Vit back in Gordias as well. Because Vit didn't impact AP at all, you actually experienced poor emnity generation growth as you geared up. So the vit tanks back in the day also tended to have Emnity issue in addition to DPS problems. So they were tankier(?) but they couldn't generate emnity for crap.
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