They should let us customize our skill for bloodstorm like they have for pvp. Put points into skill to enchance it with limit of 20 points, like put a point into berserk to negate pracify.
They should let us customize our skill for bloodstorm like they have for pvp. Put points into skill to enchance it with limit of 20 points, like put a point into berserk to negate pracify.
Sorry, but this would be a waste for PVE. Customization never works. Someone will always find the optimal loadout and everyone will roll it. Suddenly there's no customization, just people being kicked for yet another way they can be bads.
YES PLZ....cough um I mean I agree heavily, indeed.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
And with this "customization" would come with more requirements by the majority of players.
And then they have to tune content for every possible option, meaning if people put points into whatever gives them more dps, then the people who put points into utility or defense wont be able to complete the content, or the content will be too easy for the dps point users.
Similar to how SE gave us 35 stat points to allocate wherever we want...the illusion of choice is strong in this game![]()
I can see problem with tanks going with dps skill vs defensive skill enchancement, or healing vs dps with healer, but dpe should be very str8 forward.And then they have to tune content for every possible option, meaning if people put points into whatever gives them more dps, then the people who put points into utility or defense wont be able to complete the content, or the content will be too easy for the dps point users.
I would be for it, but I feel they would have to be so subtle that it almost wouldn't be worth it. Like say as a healer choosing between Regen having slightly more potency or an extra 6 secs of duration. However in the end as someone stated people would crunch the numbers (just look at BLM and that wall of math people pull out) to find what is the best. Sure if your not looking for end game raids or only play with friends I would welcome it with open arms to have my Regens last an extra 12secs or be a lot stronger (and maybe more MP?) to be unique but then if I were to get into raid groups they would eye me down and shun those who did not conform to the optimal choice.
The last thing we need in this game is more false choice. Cross class abilities are already bad with this.
I seriously have to wonder how many of the people saying this have actually done any fight by fight theory-crafting for themselves. I've consistently outperformed others at equal or higher item/gear levels when using so-called "non-optimal" or "shit" specs.
EDIT: (And I don't just mean that I was a better player than them. In fact, that was rarely the case. But by crafting a slightly more personally attuned spec, I had more control over how I could react to mechanics, could better stretch my ability to capitalize on opportunities or be less disadvantaged by deadzones, etc., generating greater total dps over the length of a fight or putting out higher dps on key targets than my higher theoretical dps contemporaries (each playing about as best as theoretically possible). Moreover, by crafting that spec myself, I knew what adaptations I'd have to make, at what points, in what compositions or conditions, and to what degree.)
The issue with PvE customization isn't even necessarily the effort to balance it. It's primarily the distance for the majority of the community between those choices and the actual maths behind them, and/or the adaptations possible to support them for a higher total raid dps.
It's not the "elitist jerks" that make customization all for naught. It's the ones who cannot so much as imagine an adaptation of playstyle that's not detailed out step by step, priority by priority, on a forum page written by someone seemingly authoritative.
Last edited by Shurrikhan; 02-15-2017 at 12:07 PM.
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