And with this "customization" would come with more requirements by the majority of players.



And with this "customization" would come with more requirements by the majority of players.





And then they have to tune content for every possible option, meaning if people put points into whatever gives them more dps, then the people who put points into utility or defense wont be able to complete the content, or the content will be too easy for the dps point users.

I can see problem with tanks going with dps skill vs defensive skill enchancement, or healing vs dps with healer, but dpe should be very str8 forward.And then they have to tune content for every possible option, meaning if people put points into whatever gives them more dps, then the people who put points into utility or defense wont be able to complete the content, or the content will be too easy for the dps point users.

Similar to how SE gave us 35 stat points to allocate wherever we want...the illusion of choice is strong in this game![]()
I would be for it, but I feel they would have to be so subtle that it almost wouldn't be worth it. Like say as a healer choosing between Regen having slightly more potency or an extra 6 secs of duration. However in the end as someone stated people would crunch the numbers (just look at BLM and that wall of math people pull out) to find what is the best. Sure if your not looking for end game raids or only play with friends I would welcome it with open arms to have my Regens last an extra 12secs or be a lot stronger (and maybe more MP?) to be unique but then if I were to get into raid groups they would eye me down and shun those who did not conform to the optimal choice.



The last thing we need in this game is more false choice. Cross class abilities are already bad with this.

na I believe this would open up more playstyle for each class, like for blm ice skill that increase their dps under umbra ice.
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