or how its mostly the lowest preforming player in the party always gets the loot
or how its mostly the lowest preforming player in the party always gets the loot



Ive seen this phenomena many times
to the rest i still believe that there should be some control especially with crafting or gathering. Even if you say its "too easy" what is the point of even gaining levels for crafters and gatherers if all, besides the given tricks to kind of help boost your stats on even more rng. I still believe giving a little push or incentive to crafting wouldnt hurt but would make it a bit more competitve in the long run. Totally senseless to be maxed out and still botch things youve made dozens of times(albeit with luck on your side) just seems a little off at least to me.
Another bothersome thing about the whole special rng is when you quick synth simple items youd never fail with a basic synthesis and even 40 durability +
Last edited by ADVSS; 02-13-2017 at 12:38 PM.


i've seen this and from my personal experience since i moved from NA to JP server, I can't win a loot roll to save my life. constant roll losses when rolling 95+. If i don't roll a 99, i can just forget about it.

Did you set your language to JP (apparently it helps)?
Joking aside, I've also noticed a lot of streaks in the RNG system, but it does seem to be balanced over time (i.e. for each 99% failure, I have gotten a 1% success at some point, though usually not when I needed it). One positive side effect of these streaks, at least from the small experiment I have done so far, is that it may be easier to get melds on while you're on a lucky streak (e.g. after getting multiple HQ garthers in a row)... it's not perfect of course, but from the dozen or so 10-16% melds I have done so far while on a 'lucky streak', I am greatly exceeding the odds, and my expectations from previous melding experience.
Last edited by Acidblood; 03-13-2017 at 02:16 PM.
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