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  1. #51
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Lexia View Post
    Maybe rng just hates you?
    Almost always, but I draw the line at utter unacceptability. Apparently the club for those that do the same is larger than I thought lol
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #52
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I can’t comment as much on battle content, but as an end game crafter, I can tell you that the RNG for crafting works. The biggest determinant on your HQ rate is the strategy that you use and the gear you have. You will go through hundreds, if not thousands of synths, so the occasional NQ or failed reclaim due to a bad streak is largely inconsequential.

    If you use the system as intended, you have a ton of control over your synth. It isn’t like melding or rolling on loot where you have absolutely no influence on the outcome. There are many different directions where you can take your craft.

    I’m actually a bit curious as to how most crafters handle their synths. I remember back in ARR, there were a ton of complaints over the master 2 tokens being based completely on luck like melding. However, a lot of them were just blindly following instructions to use a set of 2 RS and 10 HT meaning that they would have to land everything to build 11 stacks of IQ. It was nothing more than a brute force method of building 11 stacks and usually only gave 30% even if everything landed. They themselves turned it into a game of pure luck.

    Use the system properly and you shouldn’t be merely repeating a pre-determined sequence of abilities. You actually design the best possible sequence as you’re in the midst of crafting, responding to good and bad luck. If your luck is good, you’ll find opportunities to complete the rest of your craft rng free. This could mean using extra precise touches and then throwing in standard and even advanced touches. If not, you’ll have to look for ways of compensating for extra misses.

    If you’re over-geared, HQing should be completely trivial. In 3.3, I had a set of partially melded i190 ironworks gear and tracked my performance on i220 3* gear from all NQ or nearly all NQ materials. It was literally an HQ yield of over 99% as I HQed 100 pieces of gear in row and reclaimed on my 101st synth, getting all of my materials back except for a few clusters.
    (2)
    Last edited by MN_14; 02-13-2017 at 06:46 AM.

  3. #53
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Fawkes View Post
    That's my entire point. The game is played by humans, not robots. It should have RNG that humans see and think "yeah, that's what should have happened". Not RNG that humans see and think "why is this so broken?"
    I understand completely what you're saying but it would destroy the RNG. In fact, it would no longer be random if it was fudged! The immense mistake SE made was using percentages at all because most people cannot understand them in relation to RNG. That's not being rude, it's a fact, I have a science Master's degree that had a lot of statistics in it & it still took me a while to get my head around it. I wouldn't expect the majority (one could say 99%+ ;P) to understand it.
    (1)

  4. #54
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    For the people who are complaining about not getting HQ crafts at 95% chance... first of all, if that 95% made it a garanteed HQ, what would be the point of the whole system? Or if you could somehow know what crafts would fail at such high chances, and just use that craft for something random? You can't really change the RNG system for crafting much, it's either keep it or remove it entirely, making HQ crafts only rely on having over a certain amount of stats, making the whole crafting "minigame" pointless and redundant, destroying one of the things this game does differently and in a better way than any other MMO I've played to date (my opinion of course).

    Also, I've had several times when I've messed up a craft completely, had like 3% chance and still got HQ, so it works in both ways. Most likely at the same rate, it's just that humans remember the failures more than the happy surprises.
    (1)

  5. #55
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe SE should change it to a binary system?
    0 or 1, no or yes. No maybe.
    make the quality bar full for HQ or it will be NQ
    (0)
    Last edited by Felis; 02-13-2017 at 07:03 AM.

  6. #56
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    That RNG is SO broken <.<

    My biggest reason why I barely do dungeons for items!
    Where is the motivation and fun to play a dungeon if you mostly get nothing cuz of terrible RNG - low numbers <,<
    I mean, youre doing great during a 4 - 8 - 24 party istance and then RNG says: "Haha! You dont get anything again!"
    and all I think is wow,, thanks for the time waste -.-
    (0)

  7. #57
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Yeah... That is one of the reasons I stopped crafting. The amount of times I get 90%+ and still fail is insane. Yes 95% isn't 100% but when you fail 5+ times in a row with 95% then clearly something is wrong not matter how unlucky you are. I have failed more times in crafting in this game compared to many other MMOs added together.
    (1)

  8. #58
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    It is bad, but still not as bad as perhaps every Korean MMORPG ever made.
    (0)

  9. #59
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by JCharms View Post
    I dislike the crafting in this game because if it.
    In most games you usually get better at your craft as you go, here? they just add more layers of RNG.
    I agree. When you first start gathering/crafting, it's like "this is fun." Then it progressively gets more RNG heavy. Fishing happens to be the worst with it, imo. Especially when you get into mooching. Like the next size fish is really that picky about wanting a HQ fish on the hook.
    (1)

  10. #60
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Rolling a 96 on a bird from a fight you've near gone insane farming and losing it is fun.
    (1)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

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