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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,806
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I used it a LOT when getting the Lumina stuff in 2.0 because the battlecraft or fieldcraft or whatever it was, was prohibitively expensive to just lose if RNG didn't favor you that run.
    (0)

  2. #2
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    well, as I said, I have no idea if RNG is mathematcally wrong, and it's unlikely to be. It's the heavy reliance on it that's the real issue. 50-100 is insignificant on its own - but to see the same pattern repeated week after week, over many 1000's is begging incredulity. At this stage I'm not even complaining because my crafts fail, I'm at the stage where the failure rate simply doesn't affect it much. It's still obviously there, though.
    (0)

  3. #3
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    So you don't want actual random in your RANDOM number generator. K.
    (0)

  4. #4
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,743
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aramina View Post
    So you don't want actual random in your RANDOM number generator. K.
    Not sure why you can't wrap your head around it. I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma. I don't want it to be arbitrarily unfair for the sake of being "good" RNG.
    (1)

  5. #5
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fawkes View Post
    Not sure why you can't wrap your head around it. I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma. I don't want it to be arbitrarily unfair for the sake of being "good" RNG.
    I understand fine, however, it seems you don't. Random is neither good, nor bad. It just... is. That's how math works.

    edit: If you want a system other than RNG that is fine, but this talk of good RNG and bad RNG needs to stop :P
    (1)
    Last edited by Aramina; 02-14-2017 at 03:27 AM.

  6. #6
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fawkes View Post
    I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma.
    But you could be that first fate person! Maybe!
    (0)

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,743
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aramina View Post
    I understand fine, however, it seems you don't. Random is neither good, nor bad. It just... is. That's how math works.

    edit: If you want a system other than RNG that is fine, but this talk of good RNG and bad RNG needs to stop :P
    No, you do not understand. Computers cannot be completely random, so "good" RNG and "bad" RNG is referring to how closely they resemble actual randomness. When I say I want "bad" RNG I'm not not asking for RNG that stays out late at night and doesn't eat its vegetables. I want the game to take failures into account. I want the displayed percentages to better match our expectations, rather than telling people they just have confirmation bias and RNG is RNG.
    (2)

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Fawkes View Post
    Not sure why you can't wrap your head around it. I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma. I don't want it to be arbitrarily unfair for the sake of being "good" RNG.
    That is not entirely unreasonable. What you want is something that isn't truely random, but more like "random-appearing, but not TOO random" that does take into account history so that long streaks of bad luck (or good luck) don't show up.
    One MAJOR problem with implementing that is that you would need to track the state for every combination of <character> and <rng-based task>. That will be a LOT of data to keep track of, unlike today where the RNG just needs a single, global, state to do its work.
    (0)

  9. #9
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    RNG has its places. It is appropriate for lotting on loot. It is not appropriate for crafting to the extent that SE employs it. IMO your success rate for something like Hasty Hand should be influenced by the craft level and your level and your Craftsmanship/Control levels. The higher your personal numbers the greater success you should have, consistently. My non specialist numbers are 1005/955. In infuriates me when I blow 3 straight Hasty Hands on a level 20 craft. BTW if you notice RNG is not completely random but the pattern of success to failure varies at a noticeable rate.
    (1)

  10. #10
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Rizon View Post
    RNG has its places. It is appropriate for lotting on loot. It is not appropriate for crafting to the extent that SE employs it. IMO your success rate for something like Hasty Hand should be influenced by the craft level and your level and your Craftsmanship/Control levels. The higher your personal numbers the greater success you should have, consistently. My non specialist numbers are 1005/955. In infuriates me when I blow 3 straight Hasty Hands on a level 20 craft. BTW if you notice RNG is not completely random but the pattern of success to failure varies at a noticeable rate.
    You gear does influence your crafting ability, there are more rotation out there then just ones that use hasty touch, your craftmanship, control and cp all determine what rotation you can use.
    (0)

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