Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 137
  1. #81
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Fawkes View Post
    The main problem with RNG in this game is that it's not made with human players in mind. I think the numbers are made to work out to the correct percentage if you do like a billion attempts, which is how SE tests it. However, we as players usually do more in the 10-100 range, and it doesn't work out as well in those smaller sample sizes. So pretty much everyone who has ever gathered has probably failed at least 5 in a row at 90% chance or higher, and that feels super broken. So even though the math might work out to be close in the long run it's a terrible system for the players of this game, because it's frustrating to us to see 90% and then not get 9 out of 10, because it actually means 9 billion out of 10 billion and all our attempts were in the wrong billion.
    Truth is, if you don't get occasional streaks of good or bad luck, then that is evidence of a bad RNG.
    (2)

  2. #82
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    ITT: People who don't know how probability works.
    (1)

  3. #83
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,736
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    Truth is, if you don't get occasional streaks of good or bad luck, then that is evidence of a bad RNG.
    Yes, I know. I want "bad" RNG. Actual random is not good for everything.
    (1)

  4. #84
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    So you don't want actual random in your RANDOM number generator. K.
    (0)

  5. #85
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Stormfur View Post
    Reclaim fails a lot more often than 10% of the time.
    A person probably not that good of crafter anyways if they having to use reclaim a lot, lets not blame that on rng.
    (0)

  6. #86
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,736
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aramina View Post
    So you don't want actual random in your RANDOM number generator. K.
    Not sure why you can't wrap your head around it. I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma. I don't want it to be arbitrarily unfair for the sake of being "good" RNG.
    (1)

  7. #87
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    RNG has its places. It is appropriate for lotting on loot. It is not appropriate for crafting to the extent that SE employs it. IMO your success rate for something like Hasty Hand should be influenced by the craft level and your level and your Craftsmanship/Control levels. The higher your personal numbers the greater success you should have, consistently. My non specialist numbers are 1005/955. In infuriates me when I blow 3 straight Hasty Hands on a level 20 craft. BTW if you notice RNG is not completely random but the pattern of success to failure varies at a noticeable rate.
    (1)

  8. #88
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Didn't read nine-page thread full of folks who don't know what random means, and folks trying to explain it to them. I'm going to toss in my two cents anyway.

    The RNG in this game is working fine. It may seem like it's full of bad luck with all the bad luck posts on the forums - but that's because people rarely post their good luck, and NEVER their normal luck. In addition, you are much more likely to remember your bad luck streaks than your good luck streaks, so it can seem like that's all you get. That is perception bias.

    I'm not against SE adjusting RNG with a "mercy" rule, stating that if you get a bad enough run of bad luck you get a guaranteed success. Some RNG-dependent games work that way. But I'm also perfectly fine with the "true" RNG system already in place. If you understand how probability works, than you start to realize that "nothing but bad luck" is significantly less likely to happen to you than being struck by a meteor.
    (0)

  9. #89
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60

    Not Random

    Shortly after ARB's launch I collected the results of my mining grind (several hundred) and did some analysis to see if the results matched the stated probabilities for high quality finds. I got a 95% confidence level that the results DID NOT match (which is unfortunately not really that high).

    With only 95% confidence I can't say too much, but based on that an my observations I think something is up with those numbers. I doubt their random number generator is at fault. If I had to guess I would say there are factors that affect success that are not represented in those numbers. Maybe some kind of 'biorhythm' affect or weather...

    The fact that the game uses so much RNG to stretch out content is another topic altogether.
    (0)

  10. #90
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fawkes View Post
    Not sure why you can't wrap your head around it. I don't want a system where one person can get their atma from the first fate and another person has to do 200 fates for the same atma. I don't want it to be arbitrarily unfair for the sake of being "good" RNG.
    I understand fine, however, it seems you don't. Random is neither good, nor bad. It just... is. That's how math works.

    edit: If you want a system other than RNG that is fine, but this talk of good RNG and bad RNG needs to stop :P
    (1)
    Last edited by Aramina; 02-14-2017 at 03:27 AM.

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast