Quote Originally Posted by FoxPaw View Post
P.S.
SE went with the "WoW" business model because it appeals to all the 14 year olds with their parents CC's. Evidence of the preferred demo is apparent in the new art direction IMHO. The “end game” is catered to feeding the aimless 20-somethings using game progress in lieu of real life progress, they need a constant stream of new content (however empty and thin) to shield them from any terrifying moments of introspection. There were legitimate reasons people frowned upon the "Xbox noobs" and "WoWzers”. They're the lowest common denominator and simultaneously the largest market

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Are people doing anything other than throwing out stereotypes in this discussion?