Page 105 of 154 FirstFirst ... 5 55 95 103 104 105 106 107 115 ... LastLast
Results 1,041 to 1,050 of 1531
  1. #1041
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DBelmont View Post
    To me it feels like that healers and tanks are being added at the same time unless I see otherwise. It sounds more legit to have a second dps than have either only a healer or a tank. In terms of gearing gaps, a STR dps and an INT dps are indeed missing to make it symmetrical in a way.
    The problem is the whole 'missing' str and int gear argument is so invalid. Going by how things are looking, it seems we'll only get 2 new jobs per expansion while there are 5 main stats... the expansion after Stormblood will just make more departments unequal again. I see where your coming from but to put Tank/Healer in one expansion is such a waste of potential when they are the 2 roles that keep the queue times rolling, If they paired DPS/DPS in one expansion it would be nightmarish, but DPS/Tank or DPS/Healer would keep the queues healthy which are an essential thing to keep well cared for at the launch of a major expansion.

    Regardless of alternative ways to level up... dungeons are the way forward as they'll teach you the most about your role and job while PotD and FATE's will do no such thing. Also consider the appeal of SAM might even get some Tanks to drop and level SAM first and even main it, lowering the tank shortage even more, it's not always about increasing it, but also keeping that population happy.
    (2)

  2. #1042
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    If they are doing 2 jobs I would rather have 4.0 2 dps then 5.0 tank and healer and repeat.
    (0)

  3. #1043
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Has anyone considered that they might have taken the post down about RDM being "one of two jobs in Stormblood" because it was incorrect, not because they wanted to keep it a secret?

    I'm fairly certain we'll be seeing three jobs. Could be RDM, BLU and SAM. Could be RDM, BLU and DNC. Could be RDM, SAM and DNC. My bet is RDM, BLU and SAM.
    (5)

  4. #1044
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    It is my hope there are three jobs, but it's kinda feeling like there will only be two. On one hand, they only "announced" DRK and MCH with the Batman and 007 shirts, and AST was a total surprise. On the other hand, the post about being "one of two" jobs is worrisome. I'm very excited for Red Mage, but feel if the only other job we get is Samurai, I will feel disappointed as I really have no interest in Samurai.

    I was truly hoping for Dancer to come in and be a new, fresh healer. Doubt it will happen though.
    (0)

  5. #1045
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by NorthernLadMSP View Post
    I was truly hoping for Dancer to come in and be a new, fresh healer. Doubt it will happen though.
    They should not, nor are they going to create a "melee healer" meme job, if that's what you're thinking.
    (1)

  6. #1046
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GMERC View Post
    They should not, nor are they going to create a "melee healer" meme job, if that's what you're thinking.
    Sorry, but I don't need your permission to post my want list. Have a nice day.
    (3)

  7. #1047
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kaedan View Post
    Has anyone considered that they might have taken the post down about RDM being "one of two jobs in Stormblood" because it was incorrect, not because they wanted to keep it a secret?

    I'm fairly certain we'll be seeing three jobs. Could be RDM, BLU and SAM. Could be RDM, BLU and DNC. Could be RDM, SAM and DNC. My bet is RDM, BLU and SAM.
    I would lower your expectations if I were you. As much as I would love and very welcome 3 jobs (Who wouldn't?) The Tweet from SE NA and the Datamined files ONLY showing jobrdm and jobsam further enforce the point that we'll probably only get 2 jobs. There is still a possibility believe me, as a 3rd job could still be in production while SAM and RDM are finished, reason enough why their files are already in place.

    But I'm just trying to help, you don't want to be disappointed. You must remember even with a higher budget they have to increase all the existing jobs by 5 levels, with the addition of DRK, MCH and AST that has further increased the work load per expansion + Battle System changes are a pretty big deal.

    I say this but I will be disappointed if SAM is a DPS... I've prepared myself all this time yet I can't shrug off the fact that if it is indeed a DPS and it's very possible, I will be disappointed and there is nothing I can do about it. 2 Jobs only will not make me disappointed however so I guess it's just a preference thing we can't get rid of until all is confirmed at EU Fanfest.

    Quote Originally Posted by GMERC View Post
    They should not, nor are they going to create a "melee healer" meme job, if that's what you're thinking.
    I think when people say "Melee Healer" they don't literally mean they have to melee to heal people... atleast I hope not. Rather it's DPS form would be a Melee. I can imagine it still being DoM and still using MND, (Sorry but this is just the way healers and tanks will work. Fending and "HEALING" gear is here to stay and will be on all future tanks and healers, I will bite my lip if I'm wrong, but we'll go back to this part of my post in a few years...) but having a different Cleric stance that would swap MND for DEX or something like that. Atleast that is the way I look at it, would create interesting gameplay, if it works on the other hand... I don't know.
    (0)
    Last edited by Katana190; 02-01-2017 at 01:53 AM.

  8. #1048
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    It feels like it's just going to be either 2 DPS jobs or a DPS and a tank, which is very disappointing given my main is healer, and I was hoping for a new one.
    (2)

  9. #1049
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Katana190 View Post
    I say this but I will be disappointed if SAM is a DPS... I've prepared myself all this time yet I can't shrug off the fact that if it is indeed a DPS and it's very possible, I will be disappointed and there is nothing I can do about it.
    There are probably roughly the same number of people who feel the same way, only replace the word "DPS" with "Tank". We'll be disappointed and there's nothing we can do about it. But in the end and despite our personal preferences, I can say that I've come to terms with the fact (and it is a fact) that either Tank or DPS would be an acceptable outcome.

    As for mentions of the budget rumor(s), it's important to remember that more jobs is not exactly the only way for a game to have more content, nor is it the best way.

    Quote Originally Posted by NorthernLadMSP View Post
    It feels like it's just going to be either 2 DPS jobs or a DPS and a tank, which is very disappointing given my main is healer, and I was hoping for a new one.
    You shouldn't need a new tank or a new healer to justify continuing to play a tank job or a healer job. This mindset of treating tanks and healers as a "role" you play rather than individual jobs to enjoy independently has always confused me, honestly. People who play Dragoon don't act like they need a new DPS to keep enjoying Dragoon, do they? Would there really be Black Mages whining about their role if Red Mage had been a melee job instead of a caster, even though Red Mage has nothing to do with the state of Black Mage?

    Quote Originally Posted by Katana190 View Post
    I think when people say "Melee Healer" they don't literally mean they have to melee to heal people... atleast I hope not. Rather it's DPS form would be a Melee. I can imagine it still being DoM and still using MND, (Sorry but this is just the way healers and tanks will work. Fending and "HEALING" gear is here to stay and will be on all future tanks and healers, I will bite my lip if I'm wrong, but we'll go back to this part of my post in a few years...) but having a different Cleric stance that would swap MND for DEX or something like that. Atleast that is the way I look at it, would create interesting gameplay, if it works on the other hand... I don't know.
    I'd certainly rather, under those circumstances, Dancer were simply a close quarters job that carried a number of buffs for the party they use in the same manner a Bard would, not "a healer just because". Healer role (among others) is sort of needed to sort excess spellcasters into, anyway. Time Mage didn't need to be a Caster DPS, so they made it a Healer. Scholar could just as easily have been a Caster DPS, but they used the relative blank slate to create a Healer. I don't think we have nearly as great a need to funnel potential melee jobs into other roles as you might think, though.

    In short, Dancer Healer would be poopy and dumb and I wouldn't like it, but I'd certainly take it in a heartbeat over something as outright stupid as Dancer Tank.
    (1)
    Last edited by GMERC; 02-01-2017 at 02:05 AM.

  10. #1050
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    You have a tank/healer shortage because of the bonus system. tanks and healer being more rare, means they get into dungeons faster. the bonus system also makes them level up faster. That means the tanks and healers are at cap in half the amount of dungeons that a DPS takes. Ignoring the extra time the DPS are sitting in the queue. imo, the bonus should be given to the people who have to wait 30 minutes or an hour or no bonus given at all. Play style preference should not be penalized. But that is a different discussion.

    I am aware that the original list was pruned. I was a 1.0 alpha tester. Those jobs were put on hiatus going into the beta. A lot of mistakes were made going into the beta then into initial release. There was an original story in the game but I think I didn't experience enough of it to get the full feeling for it. I mostly went through the Gridania branch and it seems the Ul'dah branch was better. More likely it was best to play all 3. After seeing how the story has been developing, it seems to me that the game is still following the original story that was intended in the first place. Most likely because while the Producer has changed, the writers are still the same people for the game. At the Alpha stage of the game in 1.0, we only saw a list of "class" names. which would later become advanced jobs, using the names we are familiar with. I am pretty sure they were more then just names on a list. FFXIV had been in development for at least 5 years prior to this point. We saw art from it at the first Fan Fest in Santa Monica. Which was early 2006. The classes were removed because they were not working properly yet.

    There were serious flaws in the original combat system. They had to remove those flaws in order to fix the game. patch 1.21 is not the patch this happened in. 1.21 was the patch that added the Jobs. patch 1.20 was class reformation. But before that it was patch 1.19 that removed physical levels. Prior to this, the game was level up everything and pick and choice your abilities with your choice of weapon you wanted to use.

    The primary changes from 1.21 jobs to 2.0 jobs were they were each given a different play style to define them better.

    to get back to the point, work was likely done on classes prior to initial alpha for fencer, enforcer, flayer, and stavesman. fencer was likely intended to be for RDM, Flayer was likely intended for BST. FFXI's BST using Axe was not the norm. Overall I am looking more at the list for weapons then what the class might have been in 1.0. I'm not sure where the club or staff weapons would relate to job wise. But I think it would be interesting to see what they could relate to them as DPS jobs outside of casting. My feelings towards the spider man reference is likely toward a whip using job. I see the samurai references as a way to throw confusion at everyone to keep people guessing. As far as BLU goes, I see that as people having wishful dreams. as far as I have seen Yoshi-p has been very much against ever putting BLU in the game. This is my opinion and as to whither it is BST or something else, only Square Enix knows that until they announce it fully.

    edit: missed the whole datamining on the samurai job. could be SE trolling though but who knows. why they added EX2 cutscene data into the file for patch 3.5 who knows.
    (1)
    Last edited by Firesped; 02-01-2017 at 02:39 AM.

Page 105 of 154 FirstFirst ... 5 55 95 103 104 105 106 107 115 ... LastLast