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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Shougun View Post
    Just to add to the balance thing though, you don't want too many jobs eating off the same main stat materia unless you want imbalanced materia consumption / have an effect on cost - or they tweak the rate of materia to approx. the new demand.
    Materia? Really? Materia use and consumption has pretty much zero impact on determining new jobs and their main stats. That's such a non-issue man. The materia economy isn't going to just explode. Not to mention, they've talked about things like removing/majorly altering the Parry and Accuracy stats, and have made adjustments to Determination in the past which will have and has had impacts on materia markets/value. The effects of the market value of materia is of zero consideration or importance for them I can assure you.


    Tbh I'd rather keep PotD than run a billion FATEs though, so hopefully it doesn't turn into that (I can't know what contents they'll have available but I assume FATEs would be one of the EXP routes after MSQ, maybe a nonissue).
    You may not like running FATEs, but they'd be new FATEs in new areas and SE absolutely wants people doing them. They botched it with Heavensward's launch by making the 3.0 FATEs not worth doing exp wise which resulted in people spamming northern thanalan FATEs instead, so they likely won't make that mistake again.
    (4)

  2. #2
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shippuu View Post
    You may not like running FATEs, but they'd be new FATEs in new areas and SE absolutely wants people doing them. They botched it with Heavensward's launch by making the 3.0 FATEs not worth doing exp wise which resulted in people spamming northern thanalan FATEs instead, so they likely won't make that mistake again.
    What a disappointment that was too. I like FATEs, but HW FATEs are still not what they should be. Would rather run dungeons, or grab beast tribe and hunts if pressed for time.
    (3)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shippuu View Post
    Materia? Really? Materia use and consumption has pretty much zero impact on determining new jobs and their main stats. That's such a non-issue man. The materia economy isn't going to just explode. Not to mention, they've talked about things like removing/majorly altering the Parry and Accuracy stats, and have made adjustments to Determination in the past which will have and has had impacts on materia markets/value. The effects of the market value of materia is of zero consideration or importance for them I can assure you.
    It would be incredibly silly to not think about the market in every marketable activity you do in an mmorpg, and as you remove stats the stats left become more important to be divided intelligently. To make repeated simple mistakes like that would be troublesome, of course by themselves it wouldn't be a massive issue but would likely reveal small differences in price growing as demand (we already have that, purposely exaggerating differences would be worse - being mindful of what you have, or paying attention to rates is all you need though). It is definitely not nonissue but solutions available are quite simple (like adjusting rates of materia drops).

    Quote Originally Posted by Shippuu View Post
    You may not like running FATEs, but they'd be new FATEs in new areas and SE absolutely wants people doing them. They botched it with Heavensward's launch by making the 3.0 FATEs not worth doing exp wise which resulted in people spamming northern thanalan FATEs instead, so they likely won't make that mistake again.
    I have no doubts they'll add more FATEs and want people to partake in the new areas, but I do not like FATEs. They're a boring content, imo (due to the two common extremes, zerg or entirely vacant - in which both scenario FATEs have issue balancing well to). Would much rather have the best spam EXP source be PotD or dungeons (roulette makes them great for the first go at least).
    (1)
    Last edited by Shougun; 02-17-2017 at 04:58 PM.

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Shougun View Post
    It would be incredibly silly to not think about the market in every marketable activity you do in an mmorpg, and as you remove stats the stats left become more important to be divided intelligently. To make repeated simple mistakes like that would be troublesome, of course by themselves it wouldn't be a massive issue but would likely reveal small differences in price growing as demand (we already have that, purposely exaggerating differences would be worse - being mindful of what you have, or paying attention to rates is all you need though). It is definitely not nonissue but solutions available are quite simple (like adjusting rates of materia drops).
    I'm sorry but market activity on materia stats are just not anywhere near a big enough thing to prevent or alter their decision on jobs. Especially since you proposed it as a problem for main stat materia, of which not a single job actually uses aside from tanks using STR materia on their accessories. So a new job's main stat doesn't effect this market in any way because all their gear is already capped on their primary stats. After that it's secondary stats such as Accuracy, Determination, Skill/Spell Speed, and Crit, of which every job can and does use to varying degrees and adding new jobs isn't going to drastically shake up the market for these materias. Gear sets have a bigger impact on these things than actual jobs, as the materia desired is dependant on what stat you need more of depending on each sets, but I don't see you arguing for all the next armor sets to have exactly the same stat distribution so as not to disrupt the precious materia market.


    I have no doubts they'll add more FATEs and want people to partake in the new areas, but I do not like FATEs. They're a boring content, imo (due to the two common extremes, zerg or entirely vacant - in which both scenario FATEs have issue balancing well to). Would much rather have the best spam EXP source be PotD or dungeons (roulette makes them great for the first go at least).
    That's your opinion, just as mine is that PotD is boring content with close to zero strategy and mindlessly repetitive. It's a step up from simply grinding random monsters. Your opinion is not shared by everyone, just as mine isn't.
    (7)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shippuu View Post
    I'm sorry but market activity on materia stats are just not anywhere near a big enough thing to prevent or alter their decision on jobs. Especially since you proposed it as a problem for main stat materia, of which not a single job actually uses aside from tanks using STR materia on their accessories. So a new job's main stat doesn't effect this market in any way because all their gear is already capped on their primary stats. After that it's secondary stats such as Accuracy, Determination, Skill/Spell Speed, and Crit, of which every job can and does use to varying degrees and adding new jobs isn't going to drastically shake up the market for these materias. Gear sets have a bigger impact on these things than actual jobs, as the materia desired is dependant on what stat you need more of depending on each sets, but I don't see you arguing for all the next armor sets to have exactly the same stat distribution so as not to disrupt the precious materia market.
    You didn't really read what I had to say if this is your response. I said they should think about it but the options to solve are relatively simple, I already said in the very beginning it wouldn't alter simple choices due to the very simple solutions. However if aggravated then yeah it probably would, like if we had like 12 jobs on strength/intelligence and 1 on dexterity/mind then yeah it would actually have obvious effect on market and should therefore be on their decision what to do next. Also they do attempt to get people to use the main stat materias at varying times, such as certain quests, or accessories as you pointed out (main reason why Strength is ~500% more expensive than other main stats) - the demand at those points would exemplify their balance. I never said they couldn't make it unbalanced (only that drop rates being adjusted slightly would be useful), and if you're suggesting higher demand with same supply has no effect on a market... then yeah (Main stat materia definitely sell, consistently, so they have value - and strength is currently out of the norm).

    All they need is to be mindful of the rates and what jobs need (obviously somethings never change like det/crit). That doesn't mean "oh no its not balanced, lets make a dex job now!" it just means you don't run around blind saying "nothing matters" as that's how you make mistakes. It also matters their group (gear group), but w.e I'm trying to explain what I've already said "simple issue, simple solution". And clearly you're set on thinking im banishing multiple stat desires in a row or something, which I've never attempted to say.

    And the market should always be treated as precious, market is not some flippant thing you do whatever you want with when designing. All things are important. Always, that's why they hire dedicated economists in many MMOs.

    Quote Originally Posted by Shippuu View Post
    That's your opinion, just as mine is that PotD is boring content with close to zero strategy and mindlessly repetitive. It's a step up from simply grinding random monsters. Your opinion is not shared by everyone, just as mine isn't.
    I said in that thing you quoted imo, so clearly i m o...
    (3)
    Last edited by Shougun; 02-18-2017 at 10:20 AM.

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I hope they don't nerf POTD T_T It is a nice way to level..they also said they are adding a new POTD, but they just said "in 4.0" I think, so that could be any time really...
    (2)

  7. #7
    Player
    VeliusVire's Avatar
    Join Date
    Sep 2015
    Posts
    81
    Character
    Raoul Vidarwulf
    World
    Balmung
    Main Class
    Scholar Lv 90
    All I know is, I've got my front row seat ready for FanFest tomorrow, I'm gonna have this thread open and my god will I be refreshing it like crazy! xP My predictions though, just for the sake of it? SAM confirmed, as either Tank/DPS, I don't really care. And I've got a weird gut feeling that we'll be seeing a third job of some kind, not sure why, maybe Dancer? The elusive Chemist? Either way, I've got 1mil gil bet on SAM with a bunch of friends, let's see if I end up being rich or poor xD
    (1)

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Chemist healer would be really really interesting. First DoW to break the healer Role...
    (0)

  9. #9
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ADVSS View Post
    Chemist healer would be really really interesting. First DoW to break the healer Role...
    What makes you feel like Chemist would be a DoW class? Just curious. I always thought Alchemy was considered a kind of magic in FFXIV, even if its more of a Science.
    (0)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    What time does the German fan fest start? Then we should know the last job.
    (0)

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