you'll come across them soon
you'll come across them soon
When you are caught in a battle on the beach and 3 A's spawn in the caves, there is zero chance of you winning.You do know that is best scenario for you not for those that have 3 A's next to their spawn. Seize is balanced around pushing and defending so if you dont get tome near your base then you simply go and take enemys tome by force. It doesnt matter if its 24man or 72man one GC simply cannot defend 3 objectives at the sametime against 24/48 peoples, maybe just maybe if they are full premade.
I'm talking about a really close match. Flames at 600/800. 3 A's spawn in the caves(instead of.. anywhere else).
Just 8 people can prevent the taking of a base. Just be defensive instead of offensive.
Last edited by Magic-Mal; 01-30-2017 at 06:06 AM.
Why do people still bother with the PVP in this game? Seems like there are a lot more things broken with it than what is there that are actually enjoyable.
The worse I've run into is when I run 8 man premades with veteran PvPers and our alliance is yelling at us for killing people... When we're like 400 points above both teams... Lol.
Ive been looking at the scores a lot, and one of the last games I played the adders far and away had the least amount of points from base and ice but had almost +900 from kills and they won by about 400 points.
Kills matter way more than people give them credit for and I always have a laugh when we "let them fight" and get ahead by about 200, and then at the end of the game the enemy team rolls in with 3 battle fevers and 5 highs and just destroys us for the win.
You should really be smashing the enemy team any time ice isn't up, especially if they are fighting someone else. There is no "let them fight." Trap one team between the other two and get your points and highs.
This is why PuGs/New PvPers lose a lot of games. They don't understand that 40% Damage buff and increased Adrenaline rates snowballs the game extremely hard. It is never a good idea to let 2 teams duke it out because if there is even 1 premade of 3-4 people with 1 good healer, they can wipe out a PuG Alliance alone and then move to your GC that sat back doing nothing.
Then here's what you do:
Someone solo charges into your party/alliance? Everyone obliterate that target. See if he does it again.
Ice up and one person attacking it? Not anymore. Delete them.
Large ice up? Free targets.
No ice up? Look at the flow of the battle. Keep your map open. Did they go camp ice? Steal their base. Are they tunneling on the wrong team? Let them, or target both.
There's plenty of PvP to be had, but as I said, all your kills and damage mean nothing if your team loses for not having played objectives wisely. Its all on you if you ignore the game objective and lose because of it.
And to the person who said it: Yes, Casters do less damage to ice, so at large spawn, go full ham on enemies.
Defensive playstyle wont win you matches though be it Seal Rock or Shatter Kills >everything else. (also covered in my fl guide on pvpaissa)When you are caught in a battle on the beach and 3 A's spawn in the caves, there is zero chance of you winning.
I'm talking about a really close match. Flames at 600/800. 3 A's spawn in the caves(instead of.. anywhere else).
Just 8 people can prevent the taking of a base. Just be defensive instead of offensive.
Shhh don't tell people the ultra secret mlg strat that gives veterans and their premades 90%+ winrate. kek
Right!?This is why PuGs/New PvPers lose a lot of games. They don't understand that 40% Damage buff and increased Adrenaline rates snowballs the game extremely hard. It is never a good idea to let 2 teams duke it out because if there is even 1 premade of 3-4 people with 1 good healer, they can wipe out a PuG Alliance alone and then move to your GC that sat back doing nothing.
Whatever happened to sandwiching or.. what was it? Scissoring(?). Oh I forgot that's Seal Rock only. That's so 2015
Not defensive from the beginning no. But I'm talking about being defensive when you have 600/800 points left and get lucky with 3 A/S ranks spawning within 10y of each other in the caves. It's happened too many times to count. When lucky spawns gives the win.
Last edited by Magic-Mal; 01-30-2017 at 06:29 AM.
S.E needs to make this game mode less RNG-centric and more like Secure which actually required fighting/tactical skills
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