Just so you know, he specifically said 20% physical damage resistance up.
Which is Foresight. Also it's the only current cross class mitigation cooldown.
So if anything is being replaced, it's Foresight
Just so you know, he specifically said 20% physical damage resistance up.
Which is Foresight. Also it's the only current cross class mitigation cooldown.
So if anything is being replaced, it's Foresight



Yes, you're right, my bad, but since Shadowskin and Rampart have the same effect, they will probably be added to the generic skillset too to open space for new skills to make the jobs feel more unique. However, tanks can say goodbye to some of their crossclasses skills too:
Famitsu: The current additional action system is made so that players willingly pick actions depending on their class. Some actions are made available to be shared between classes. Will some actions become job specific? For example, marauder’s Blood Bath being available only to that job?
Yoshida: Some actions will become unique. Abilities that will mainly be in the shared category will be damage up abilities, or debuff abilities, etc. We want to make it so that you can change which abilities you use depending on the content and other party member.
Uhm. No. They don't.
Foresight increases the physical defense by 20%. Its just working for physical damage and 20% defense up is not the same as 20% less damage.
The other two you named reduce any kind of damage (not only physical damage) by 20%. Thats a very big difference to Foresight. As WAR is completely different in this kind of "any damage" handling, I don't expect it to get one of the "Role" Skills.
Last edited by KarstenS; 01-23-2017 at 05:10 PM.
To be honest, after all that talk about battle system revamp, I would at the very least expect Foresight to be completely reworked or removed.Uhm. No. They don't.
Foresight increases the physical defense by 20%. Its just working for physical damage and 20% defense up is not the same as 20% less damage.
The other two you named reduce any kind of damage (not only physical damage) by 20%. Thats a very big difference to Foresight. As WAR is completely different in this kind of "any damage" handling, I don't expect it to get one of the "Role" Skills.
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