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  1. #31
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I call it Shitstorm because that's probably what it's going to be.
    (1)

  2. #32
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Raige View Post
    They also mentioned that they will be deleting abilities that are hardly used. Fracture was an example as was the DRG abilities: Feint and Keen Flurry.
    I use both of those often. D: Keen Flurry if i take aggro and Feint to slow mobs that chase the healer/pvp targets (so they cant escape fufufufu.)
    I hope they add something similar/better :/
    (0)

  3. #33
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Airget View Post
    Which is a shame, in terms of Fracture, if they understood why it's useless, they could fix it and it's simple really. Fracture is a combo breaker that does nothing to help with gaining wrath/abandon.

    Honestly, would it be so OP if Fracture could be used instead of Heavy Swing in a combo opener? 150 potency/70 TP cost compared to Fracture's 80/300 total. . . which ya might be a little OP, maybe it the TP value was 110 it could work but I do feel like Fracture could remain if they just integrated it in some way to help with gaining wrath/abandon since honestly, that's the only reason why it's worthless to Warrior.
    War will prolly keep fracture, or it will be consolidated into something else for war. Were ppl are saying fracture will prolly be removed is in the cross class sense, since for war as a main skill it is still "used" but as a cross class skill it is very niche and not as useful.
    (1)

  4. #34
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    guessing tanks cc will look alot like this : Foresight, provoke, convalesence,awareness,bloodbath, mercy stroke(or not)
    that would free up 4 skills from the pld, but then it seems a bit uneven for war.
    (0)

  5. #35
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tam_Hawkins View Post
    I know I know, I messed that one up^^
    I'm sorry I had to, the opportunity was perfect, XD

    But onto the battle system stuff. I have to ask, I notice most people talking about abilities like Feint, Keen Flurry, Haymaker, and there is another Monk skill too I believe, One Ilm Punch, the "Esuna" one? But anyway, people are also talking about Fracture, which I get, kinda; it's a combo breaker, right? But what about the other skills that are similar to it, Mutilate, Phlebotomize, Touch of Death, and Scourge, Possibly Lead Shot from Machinist, because they have a pseudo combo system, but maybe not. Anyway, what makes Fracture worse then those 4 skill in regards to combo breaking?
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #36
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    they could, pull a goring blade with all of the dot moves, having them be a finisher and not a breaker. I always try to use them as openers though, but im a terrible dps
    (0)

  7. #37
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Eloah View Post
    I'm sorry I had to, the opportunity was perfect, XD

    But onto the battle system stuff. I have to ask, I notice most people talking about abilities like Feint, Keen Flurry, Haymaker, and there is another Monk skill too I believe, One Ilm Punch, the "Esuna" one? But anyway, people are also talking about Fracture, which I get, kinda; it's a combo breaker, right? But what about the other skills that are similar to it, Mutilate, Phlebotomize, Touch of Death, and Scourge, Possibly Lead Shot from Machinist, because they have a pseudo combo system, but maybe not. Anyway, what makes Fracture worse then those 4 skill in regards to combo breaking?
    Well monk seems special since its use of forms makes it so that touch of death and fracture don't break its combo.

    I'm guessing the issue with WAR is that breaking a combo means delaying the 5 stacks to need to use your special moves. If fracture added a stack of wrath then I think it'd be better.

    Dragoons Plebotomize lasts for its entire rotation, dropping off just in time to put it up again ( at least in the level 50 rotation, I dunno about level 60.)

    I do'nt know the other classes well enough to understand how they hurt the rotation.
    (0)

  8. #38
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    im still hung up on the fact that you called it bloodstorm
    (0)

  9. #39
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I wonder what they'll do with monk?

    It's even to the point that even npcs (devs) make fun of one ilm punch


    Monks are also the only dps that don't have an enmity reduction skill
    (1)

  10. #40
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Averax View Post
    im still hung up on the fact that you called it bloodstorm
    Yeah dunno, since it was announced i always think that Stormblood sounds weird and Bloodstorm would make more sense so I probably wrotte it wrong subconciously^^


    Quote Originally Posted by Eloah View Post
    I'm sorry I had to, the opportunity was perfect, XD
    No biggie, I do the same if I have the opportunity^^

    Quote Originally Posted by Eloah View Post
    But onto the battle system stuff. I have to ask, I notice most people talking about abilities like Feint, Keen Flurry, Haymaker, and there is another Monk skill too I believe, One Ilm Punch, the "Esuna" one? But anyway, people are also talking about Fracture, which I get, kinda; it's a combo breaker, right? But what about the other skills that are similar to it, Mutilate, Phlebotomize, Touch of Death, and Scourge, Possibly Lead Shot from Machinist, because they have a pseudo combo system, but maybe not. Anyway, what makes Fracture worse then those 4 skill in regards to combo breaking?

    I do not know enough about most of these classes to make proper assumptions, but I assume that every skill that is not used that often or in some way seems detrimental will be reworked.
    One Ilme Punch for example will probably get a rework (don't think they will remove it).
    I'm not sure how exactly they will go with the moves that lose viability during endgame as everything gets resistance like sleep and feints slow effect, but I would assume that they will change them to a degree.
    (0)

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