You may be looking at it the wrong way.
It's not that dungeons and content are designed so that you don't HAVE to do your absolute best, they're designed on the lowest common denominator, so that IF by chance you have someone new, or someone who isn't capable of playing their given role at its absolute highest, you can still clear the content. The difference of course is a matter of minutes, but the big picture is accessibility. Even raids aren't designed based on one single, absolutely perfect execution of mechanics and rotations by 8 people. Gordias came close to that, and STILL wasn't designed with healer DPS in mind, but look how well that went.
To clarify, before anyone comes thundering in to dispute that, raids are designed to require a certain amount of DPS and a degree of precision mechanical timing or handling, but there's still a LOT of leeway, and that's largely to remain somewhat forgiving and flexible for almost any standard comp. The idea is that, generally, if you have 2 tanks, 2 healers, perhaps 2 melees and 2 ranged, it doesn't matter if you DON'T have a DRG, or don't have an AST, or if you even have 2 BRDs and no caster, you can still, with perhaps more effort and proper teamwork, clear the content. But that's raids.
Yoshida has said they make dungeons to be accessible above all else. Yes, even "expert" dungeons. This is a quality of life thing, for the sake of players who may lack time in a busy daily schedule or perfect working knowledge of a given job to still be capable of clearing some kind of content. Maybe it takes 20 minutes instead of 15 because your healer isn't DPSing, but then what are your DPS doing (or NOT doing) that makes it take so long, assuming it could still be done in 15 regardless of a healer dealing damage? What is your tank doing to help, if anything?
See, it's easy to say, "well I'm doing all this work and this guy over here. . ." but fact is, IF the content can be done in a short time, and without even factoring in damage from 1 out of 4 players, then it really becomes a question of "where are WE not doing something together that might make this go faster?" Are we not pulling things together well enough to fully utilize aoes? Are we not buffing or using support skills that will increase party dps? Are we using contradictory skills? (DRK uses Blood Price for MP, but the healer starts Holy spamming, for example). Somewhere in there a breakdown happens, and party damage becomes lesser, or unoptimized, and while it's easy to point a finger at one person, remember you have 3 pointing back at you on that same hand.
For the sake of a good run, why not simply communicate? No really, it's that easy. "Hey MCH, I'm gonna pull all these enemies to this point and use [X tank cooldown]. Put out a Bishop and Hypercharge it for the BLM. Healer, don't worry about healing me unless I drop to [% HP]. Go ahead and Cleric Stance, then you and the DPS go full ham on the deeps, deal?". . . Sure, maybe no one has the time or wants to bother saying all that, but a little communication for team synergy goes a long way, AND guarantees you're all on the same page. And it sure beats raging over what you want someone to do, but didn't say anything about.



Reply With Quote

