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  1. #1
    Player
    Musashidon's Avatar
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    Aug 2013
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    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mimilu View Post
    If you can't play your job efficiently, then you are interfering with the other players in your party and forcing them to pick up your slack.
    this is untrue for healers as all dungeons are made with healers doing absolutely no damage as said by the devs. (if we are going to talking about dungeon reqs)

    telling someone to play efficiently isn't a game req to be able to do dungeons.

    just do enough to do the dungeon req and you are fine. if players want to have perfect runs they can play with thier friends.
    (5)
    Last edited by Musashidon; 01-13-2017 at 05:23 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Musashidon View Post
    this is untrue for healers as all dungeons are made with healers doing absolutely no damage as said by the devs. (if we are going to talking about dungeon reqs)

    telling someone to play efficiently isn't a game req to be able to do dungeons.

    just do enough to do the dungeon req and you are fine. if players want to have perfect runs they can play with thier friends.
    Once again, do you seriously believe dungeons were designed where healers can literally AFK for 80% of them? Omitting a third of your abilities isn't efficient play. I'm not playing Dragoon efficiently if I stop using Heavy Thrust, Battle Litany or BotD. If you want to only do the bare minimum expected of you, why shouldn't you queue with friends instead of forcing three other random people to accept you can be arsed to do better?
    (11)

  3. #3
    Player
    Ralts's Avatar
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    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Bourne_Endeavor View Post
    Once again, do you seriously believe dungeons were designed where healers can literally AFK for 80% of them? Omitting a third of your abilities isn't efficient play. I'm not playing Dragoon efficiently if I stop using Heavy Thrust, Battle Litany or BotD. If you want to only do the bare minimum expected of you, why shouldn't you queue with friends instead of forcing three other random people to accept you can be arsed to do better?
    If i'd player as a healer throughout a dungeon without dealing damage, i'd be pressing about 1-2 buttons max. These type of healers aren't support healers: they're leechers.
    (11)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Once again, do you seriously believe dungeons were designed where healers can literally AFK for 80% of them?
    You may be looking at it the wrong way.

    It's not that dungeons and content are designed so that you don't HAVE to do your absolute best, they're designed on the lowest common denominator, so that IF by chance you have someone new, or someone who isn't capable of playing their given role at its absolute highest, you can still clear the content. The difference of course is a matter of minutes, but the big picture is accessibility. Even raids aren't designed based on one single, absolutely perfect execution of mechanics and rotations by 8 people. Gordias came close to that, and STILL wasn't designed with healer DPS in mind, but look how well that went.

    To clarify, before anyone comes thundering in to dispute that, raids are designed to require a certain amount of DPS and a degree of precision mechanical timing or handling, but there's still a LOT of leeway, and that's largely to remain somewhat forgiving and flexible for almost any standard comp. The idea is that, generally, if you have 2 tanks, 2 healers, perhaps 2 melees and 2 ranged, it doesn't matter if you DON'T have a DRG, or don't have an AST, or if you even have 2 BRDs and no caster, you can still, with perhaps more effort and proper teamwork, clear the content. But that's raids.

    Yoshida has said they make dungeons to be accessible above all else. Yes, even "expert" dungeons. This is a quality of life thing, for the sake of players who may lack time in a busy daily schedule or perfect working knowledge of a given job to still be capable of clearing some kind of content. Maybe it takes 20 minutes instead of 15 because your healer isn't DPSing, but then what are your DPS doing (or NOT doing) that makes it take so long, assuming it could still be done in 15 regardless of a healer dealing damage? What is your tank doing to help, if anything?

    See, it's easy to say, "well I'm doing all this work and this guy over here. . ." but fact is, IF the content can be done in a short time, and without even factoring in damage from 1 out of 4 players, then it really becomes a question of "where are WE not doing something together that might make this go faster?" Are we not pulling things together well enough to fully utilize aoes? Are we not buffing or using support skills that will increase party dps? Are we using contradictory skills? (DRK uses Blood Price for MP, but the healer starts Holy spamming, for example). Somewhere in there a breakdown happens, and party damage becomes lesser, or unoptimized, and while it's easy to point a finger at one person, remember you have 3 pointing back at you on that same hand.

    For the sake of a good run, why not simply communicate? No really, it's that easy. "Hey MCH, I'm gonna pull all these enemies to this point and use [X tank cooldown]. Put out a Bishop and Hypercharge it for the BLM. Healer, don't worry about healing me unless I drop to [% HP]. Go ahead and Cleric Stance, then you and the DPS go full ham on the deeps, deal?". . . Sure, maybe no one has the time or wants to bother saying all that, but a little communication for team synergy goes a long way, AND guarantees you're all on the same page. And it sure beats raging over what you want someone to do, but didn't say anything about.
    (4)
    Last edited by ThirdChild_ZKI; 01-13-2017 at 06:58 AM.

  5. #5
    Player
    Musashidon's Avatar
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    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Once again, do you seriously believe dungeons were designed where healers can literally AFK for 80% of them? Omitting a third of your abilities isn't efficient play. I'm not playing Dragoon efficiently if I stop using Heavy Thrust, Battle Litany or BotD. If you want to only do the bare minimum expected of you, why shouldn't you queue with friends instead of forcing three other random people to accept you can be arsed to do better?
    believe? i know they were. it was said, there is no doubt they are made so easy that the whole group can watch netflix barely doing any real rotation.

    because in the end i am not the one forcing my own standards on anyone it is you.

    if people meet the req to complete a dungeon that is all that matters after that it's all opinion on how someone should be.
    (4)
    Last edited by Musashidon; 01-13-2017 at 06:51 AM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    You may be looking at it the wrong way.It's not that dungeons and content are designed so that you don't HAVE to do your absolute best, they're designed on the lowest common denominator, so that IF by chance you have someone new, or someone who isn't capable of playing their given role at its absolute highest, you can still clear the content. The difference of course is a matter of minutes, but the big picture is accessibility. Even raids aren't designed based on one single, absolutely perfect execution of mechanics and rotations by 8 people. Gordias came close to that, and STILL wasn't designed with healer DPS in mind, but look how well that went.
    Considering dungeon queues dropped to the put they funneled us back into them with the latest Anima step and have previously openly acknowledged their dungeons are boring. That appeal to the lowest common denominator doesn't seem to work. Nonetheless, I am not going to put up a fuss at low levels. Once you reach 60 or Alexander, you should be capable of performing your job properly. This includes Cleric Stance for healers. No other role can omit a third of their abilities and still be thought of as "good." If you fancy doing the bare minimum, I suppose you'll harbor no complaints when I stop dodging aoes or use defense cooldowns. After all, if we really break it down to their technical definitions. Each job is intended to do the following:

    Tanks hold aggro
    DPS deal damage
    Healers heal

    I can hold aggro spamming nothing but Flash/Overpower/Unleash and I can deal damage without dodging. In fact, some jobs (i.e Black Mage, Monk) may lose DPS if they need to move frequently.

    Yoshida has said they make dungeons to be accessible above all else. Yes, even "expert" dungeons. This is a quality of life thing, for the sake of players who may lack time in a busy daily schedule or perfect working knowledge of a given job to still be capable of clearing some kind of content. Maybe it takes 20 minutes instead of 15 because your healer isn't DPSing, but then what are your DPS doing (or NOT doing) that makes it take so long, assuming it could still be done in 15 regardless of a healer dealing damage? What is your tank doing to help, if anything?
    I'll reiterate. No DPS job in the entire game can make up 920 potency. There is quite literally nothing more I can do on Dragoon to make up the massive amount of damage Holy inflicts. You are arguing a false equivalent. Tanks and DPS wanting healers to DPS aren't necessarily lazy. They want the run to go faster and cannot make up the damage themselves. Furthermore, communication only works if it's reciprocated. I won't scream obscenities at healers who won't DPS; I'll ask them to. If they refuse, then they've essentially said, "Sorry. I feel like watching Netflix, so you do all the work." Yeah, no. They have now forced their play style onto me by refusing to perform above the bare minimum. Therefore, I'll echo the same sentiment the other side does. "If you want to only heal, go play with friends who won't mind. Don't waste random people's time because you're lazy."

    And it is laziness at 60. Like I mentioned previously, current dungeons are so incredibly easy, a healer not DPSing will have nothing to do for 80% of the run.

    Quote Originally Posted by Musashidon View Post
    believe? i know they were. it was said, there is no doubt they are made so easy that the whole group can watch netflix barely doing any real rotation.

    because in the end i am not the one forcing my own standards on anyone it is you.

    if people meet the req to complete a dungeon that is all that matters after that it's all opinion on how someone should be.
    Except you are. You're demanding three/seven random people accept your refusal to perform beyond the bare of minimum. And how dare they complain about carrying you through. As mentioned above, if every role were afforded this leeway, dungeons would take 40+ minutes. In that sense, if you're going to force your subpar playstyle onto me, I don't see how reason why I shouldn't reciprocate? Your job is to heal me, mine is to deal damage. I'll stand in everything so we both do our job by its technical definition.
    (7)
    Last edited by Bourne_Endeavor; 01-13-2017 at 08:39 AM.

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Except you are.
    so what if they are 40 minutes plus?
    you wouldn't be carrying anyone because they would be meeting reqs, see this is exactly what i was saying your standards is not the games standards. and to try to prove a point you talk about the most extreme? its not even like i said hey players can afk and auto attack to death i simply said a player doesn't have to do optimal rotations/gamestyles just do whats required.

    also *forcing my subpar playstyle on you* what?! this is such a grey zone *you took a aoe get out scrub* *you didnt pull as much dps as a top tier raid dps scrub* man these people make me so mad!!!

    see how extremes look so silly?
    (1)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Musashidon View Post
    so what if they are 40 minutes plus?
    you wouldn't be carrying anyone because they would be meeting reqs, see this is exactly what i was saying your standards is not the games standards. and to try to prove a point you talk about the most extreme? its not even like i said hey players can afk and auto attack to death i simply said a player doesn't have to do optimal rotations/gamestyles just do whats required.

    also *forcing my subpar playstyle on you* what?! this is such a grey zone *you took a aoe get out scrub* *you didnt pull as much dps as a top tier raid dps scrub* man these people make me so mad!!!

    see how extremes look so silly?
    Most people don't want dungeons taking forty minutes, especially when they can be finished in less then ten.

    And yes, actually, it would. To cite my own example. I ran Hullbreaker where the healer literally jumped around the map because the tank rotated their cooldowns effectively and his HP never dropped below 30k. The healer was essentially worthless-- to the point we could have completed the dungeon with a Summoner or Black Mage using Physic. In what capacity is that not a carry? The requirements are irrelevant as that only factors your allowance into the dungeon, not your contribution to its completion. That's the equivalent of saying a ilvl 255 Monk doing 1,000 DPS in A12 Savage isn't be carried when the other DPS are pulling 2,000+ because "he met the ilvl."

    How are those extremes? A healer refusing to DPS is playing subpar. Insisting they are allowed to omit a third of their abilities because "it's my playstyle" is no different than a Black Mage roleplaying as an Ice Mage. Both are willfully gimping themselves and expecting the party their assigned with to just happily go along with it. In fact, if we glance back to OP, she admitted its her choice to not DPS. Therefore, she is telling me "I won't contribute even half of what you will because I'm choosing not to." That is her forcing her playstyle onto me since my preference to have a fast and smooth run is no longer possible. If three other people want a faster run, why should you get to dedicate otherwise? Once again, you also have the option to run with friends, but I am not going to let you idle for 80% of a dungeon because you don't feel like doing more than occasionally casting Cure.
    (11)
    Last edited by Bourne_Endeavor; 01-13-2017 at 10:18 AM.

  9. #9
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    since my preference to have a fast and smooth run.
    what? since they aren't playing the way you want you will stop that? but its wrong to stop you from playing how you want?! what?

    also what?! see more extremes when does a easy dungeon doable in i200 gear or less = a current end game raid?!

    just because one person can pull 2k dps and another person only pulls 1k doesn't = carrying simply because you believe making the run faster is important.

    also i am not talking about ilvl i am talking about actual requirements.

    if a boss fight requires a average of a total of 3k dps to beat and it equals out to be 1k from tank 1k from one dps and 1k more from another doesn't mean anyone is getting carried 0 from healer noone is carried. (but that is one dam good tank AMIRITE!)
    (3)
    Last edited by Musashidon; 01-13-2017 at 09:33 AM.

  10. #10
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Most people don't want dungeons taking forty minutes, especially when they can be finished in less than ten.

    And yes, actually, it would. To cite my own example. I ran Hullbreaker where the healer literally jumped around the map because the tank rotated their cooldowns effectively and his HP never dropped below 30k. The healer was essentially worthless-- to the point we could have completed the dungeon with a Summoner or Black Mage using Physic. In what capacity is that not a carry? The requirements are irrelevant as that only factors your allowance into the dungeon, not their contribution to its completion. That's the equivalent of saying a ilvl 255 Monk doing 1,000 DPS in A12 Savage isn't be carried when the other DPS are pulling 2,000+ because "he met the ilvl."

    How are those extremes? A healer refusing to DPS is playing subpar. Insisting they are allowed to omit a third of their abilities because "it's my playstyle" is no different than a Black Mage roleplaying as an Ice Mage. Both are willfully gimping themselves and expecting the party their assigned with to just happily go along with it. In fact, if we glance back to OP, she admitted its her choice to not DPS. Therefore, she is telling me "I won't contribute even half of what you will because I'm choosing not to." That is her forcing her playstyle onto me since my preference to have a fast and smooth run is no longer possible. If three other people want a faster run, why should you get to dedicate otherwise? Once again, you also have the option to run with friends, but I am not going to let you idle for 80% of a dungeon because you don't feel like doing more than occasionally casting Cure.

    This is entirely SE's fault. Not the fault of the player. If instances are so poorly tuned that a specific role required for that instance isn't even needed to complete it than SE needs to go back to the drawing board and tighten things up...a lot.

    And a healer not dpsing is not forcing their slow playstyle on you. Not in a Duty Finder group with random players. The duty finder is there to accommodate those without friends to run with and those who fall under the lowest common denominator category of players. It's there for the sake of convenience. You're runs via Duty Finder may not be the fastest or best ever. Heck, they may be downright terrible in your opinion. But at least you got into your dungeon and had a shot to complete it. And if you are using the Duty Finder in the first place that's a shot you otherwise would not have had.
    (2)
    Last edited by DaikiKiyoshi; 01-13-2017 at 12:12 PM.

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