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  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by kwestro View Post
    Power-leveling is an option. Even if one experience point per hour was implemented, those same people would be pissed off at other people who have time to dedicate 16 hours a day of game play while they only have 2 hours because of school, work and etc. They would complain that there should playtime restrictions of 2 hours a day. Why can't people be happy doing things the way they want to in their own way, instead of being overly concerned about how someone else does things? Just because someone plays the lottery, and wins millions doesn't mean it has to be taken away from them because they chose the fast lane in life, while you prefer to be diligent and earn every penny. Play the game, the way you want to play it, AND MOST IMPORTANTLY, find people that like to play it the way you do. This game is about finding your own sense of enjoyment. 2 gils.
    Providing a means to get people to max level in 4 days creates a ton of problems in a game that is supposed to keep people subscribed for a year or more. The hotter a fire burns the faster it depletes its fuel. While these players who are benefiting from the situation may think this is awesome, on the whole it is not good for the game at all. In fact, I'm not even sure why I'm bothering to argue with people about it on the forums. The devs will fix it in due time, because they know they have to. I find it hard to believe this is in anyway intentional, not unless they actually want to finish off this game by tanking it into the ground. Its as simple as that.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Wynn View Post
    Providing a means to get people to max level in 4 days creates a ton of problems in a game that is supposed to keep people subscribed for a year or more. The hotter a fire burns the faster it depletes its fuel. While these players who are benefiting from the situation may think this is awesome, on the whole it is not good for the game at all. In fact, I'm not even sure why I'm bothering to argue with people about it on the forums. The devs will fix it in due time, because they know they have to. I find it hard to believe this is in anyway intentional, not unless they actually want to finish off this game by tanking it into the ground. Its as simple as that.
    How will they fix it in due time when Yoshi has clearly stated he wants a PL system? If Dev wants it and other people do, it will never be fixed. Wake up from your dream.
    (1)

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by viion View Post
    How will they fix it in due time when Yoshi has clearly stated he wants a PL system? If Dev wants it and other people do, it will never be fixed. Wake up from your dream.
    Please provide source where Yoshi says he wants people to get to max level in 4 days. Don't take his words out of context to suit your own argument.

  4. #4
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I think SE can alleviate the problem of leveling too fast by increasing monsters HP and lengthening the fights.

    I agree with the OP and many others in this thread that leveling 40-50 in less than a day (getting nearly 1 level per hour at the Ixali stronghold) is too fast. I believe it's because in my 8 man parties, we are literally pulling 5-6 mobs at a time and AOEing them all down for 500-1k exp a monster. Given that you only need 100k exp to go from 49 to 50, it only takes an hour of AOEing to ding.

    If the mobs survived longer we'd probably see the exp parties go back to chaining 4 or 5 before losing the chain instead of the chain 10+ I'm seeing these days.

    Possibly could switch full parties back to 6 members as well, 8 just feels kind of zergy to me.
    (0)