YEAH LET'S REPEATEDLY FIGHT MONSTERS THAT PUT UP NO FIGHT FOR EVEN LONGER PERIODS OF TIME FOR THE SAKE OF APPEASING YOUR NEED TO FEEL HARDCORE OVER ARTIFICAL (READ: NOT GENUINE) DIFFICULTY!

YEAH LET'S REPEATEDLY FIGHT MONSTERS THAT PUT UP NO FIGHT FOR EVEN LONGER PERIODS OF TIME FOR THE SAKE OF APPEASING YOUR NEED TO FEEL HARDCORE OVER ARTIFICAL (READ: NOT GENUINE) DIFFICULTY!
Sounds like we all need more content. Before and after 1.19 and 1.19a Leveling doesn't feel... organic? Leveling should not be quick and easy. But it should be a boring chore either. There are a few added quests for lower level jobs but nothing like the Guild quests (that end at 36). These quests were actually fun to do and were a welcome treat while leveling. I agree with the idea that fulfilling a quest to continue leveling up would be an option.





The only thing I don't like about power leveling is that it's not happening to me. I don't have any moral qualms with people leveling up ridiculously fast, I'm just jealous.

Because they think repeating an action that never presented a challenge to begin with over and over again equates with difficulty.

Someone tell me the PL secret. Do I stand on Ul'dah streetcorner and show some leg?

Why exactly are you crying again? You don't want people to level fast through the boring part of the game so they can get to the story or level up other classes and alts? Didn't the info from the other day just say they are replacing leveling with questing?
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
That is definitely not what he said. He said Jobs' abilities will be acquired through quests and not levels. Classes keep using experience and levels.
The exp of all monsters is all over the place, no where to go to grind, the exp gets normalised, people throw a fit because you can get really powerful characters to boost one person up 6 levels in a few hours.
The see saw of games design.

Why is there so much angst over this issue? If you get in an xp party and grind it out in an efficient manner you should be rewarded. Most of us have played MMOs before. I don't need 3 months of grinding to figure out how to properly play a tank, mage or melee class. If a plethora of mid-level content that was fun and engaging existed in the game I could see your point about leveling being too fast. We don't have that. Where's all the fun to be had? its the l45 instance, l45 Ifrit battle, spiritbonding your gear to get materia, the 3 beastman strongholds. Tell me why it should take months for my friends who's just joined the game to access all of this when there's barely anything to see along the way.



That isn't even taking into consideration that several classes need multiple near 50's of other classes to do their roles properly so you are looking at closer to a year.
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