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  1. #51
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wynn View Post
    Or anyone who shouts for a shell and jumps immediately into said shell's PL party.
    That hasn't happened.
    (0)

  2. #52
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Neptune View Post
    That hasn't happened.
    That's a load of bull

  3. #53
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I don't understand, how, exactly is fast leveling bad for anything aside from the mid-level crafters? The game's content is top-heavy anyway so it's not like there's any mid-level content aside from the Lv15 dungeon (which isn't much) to miss out on. Getting to is not the game.
    Being 50 is the game.

    That's when you do darkhold, ifrit, stronghold bosses, etc etc.
    Maybe if the game had stuff like Garrison, Eco-Warrior and all that jazz like XI did and it began to be neglected (as it did in XI once the majority of the playerbase hit max level) there would be something of a point... but even then, once players passed that content it was ignored. It's going to happen eventually anyway unless they keep content scaling.

    Hopefully SE is smart enough to place optional caps on the mid-level content anyway so that even if a player rushes to 50 they can still experience the content as it was meant to be experienced. Even if the content is added after a player has hit the endgame (leveling normally) they can experience the content the way it was meant to be experienced. There is literally no downside to fast leveling in XIV that cannot be corrected by addressing it properly and let me tell you... making the grind take longer isn't the way.
    (2)

  4. #54
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wynn View Post
    That's a load of bull
    You aren't exaggerating?
    (0)

  5. #55
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wynn View Post
    Or anyone who shouts for a shell and jumps immediately into said shell's PL party.
    this is not the majority of people from what ive seen. If a person wants to take the express train to 50 they can, and if they dont, they dont have to, Balancing the game around that perfect scenario, will screw up the vast majority of people who dont have that scenario. By balancing it around that ultimate party, you make sure that everyone else, will have to suffer a style of play only suited to a few players
    (0)

  6. #56
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Physic View Post
    this is not the majority of people from what ive seen. If a person wants to take the express train to 50 they can, and if they dont, they dont have to, Balancing the game around that perfect scenario, will screw up the vast majority of people who dont have that scenario. By balancing it around that ultimate party, you make sure that everyone else, will have to suffer a style of play only suited to a few players
    I'm not sure what point you're trying to make.. could you elaborate?
    (0)

  7. #57
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I think the XP rate is fine it actually encourages people to join/start parties more. Also, SE most likely wants people to level everything up rather than sticking to just 1 class.
    (0)
    http://mercsxiv.enjin.com/home

  8. #58
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Neptune View Post
    You aren't exaggerating?
    No, I watched it happen in two shells I was a part of. Both of which I subsequently dropped because I don't want to be a part of that mess. But physic is right, its not like its the majority, but it does happen.

  9. #59
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Power-leveling is an option. Even if one experience point per hour was implemented, those same people would be pissed off at other people who have time to dedicate 16 hours a day of game play while they only have 2 hours because of school, work and etc. They would complain that there should playtime restrictions of 2 hours a day. Why can't people be happy doing things the way they want to in their own way, instead of being overly concerned about how someone else does things? Just because someone plays the lottery, and wins millions doesn't mean it has to be taken away from them because they chose the fast lane in life, while you prefer to be diligent and earn every penny. Play the game, the way you want to play it, AND MOST IMPORTANTLY, find people that like to play it the way you do. This game is about finding your own sense of enjoyment. 2 gils.
    (1)
    Google Kwestro

  10. #60
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by kwestro View Post
    Power-leveling is an option. Even if one experience point per hour was implemented, those same people would be pissed off at other people who have time to dedicate 16 hours a day of game play while they only have 2 hours because of school, work and etc. They would complain that there should playtime restrictions of 2 hours a day. Why can't people be happy doing things the way they want to in their own way, instead of being overly concerned about how someone else does things? Just because someone plays the lottery, and wins millions doesn't mean it has to be taken away from them because they chose the fast lane in life, while you prefer to be diligent and earn every penny. Play the game, the way you want to play it, AND MOST IMPORTANTLY, find people that like to play it the way you do. This game is about finding your own sense of enjoyment. 2 gils.
    Providing a means to get people to max level in 4 days creates a ton of problems in a game that is supposed to keep people subscribed for a year or more. The hotter a fire burns the faster it depletes its fuel. While these players who are benefiting from the situation may think this is awesome, on the whole it is not good for the game at all. In fact, I'm not even sure why I'm bothering to argue with people about it on the forums. The devs will fix it in due time, because they know they have to. I find it hard to believe this is in anyway intentional, not unless they actually want to finish off this game by tanking it into the ground. Its as simple as that.

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