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  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I don't see what is wrong with this exp rate.

    Remember, there is no real content to be enjoyed in the lower level, why it have to be low when you don't have anything to do at your level ? you'd better get the max and start having fun.

    I remember the time i did level my archer and gladiator, it was boring as hell because it was always the same target in the same area.

    I've now leveled my conjurer, it haven't change, but faster so less boring. (and i've played it mostly to get the skills, not gonna make it my main or else).
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    sorry its a really bad idea to balance the game around the desires of the hardcore audience. While yes, you can get to level cap in 3 days, and get 100k exp parties in the perfect set up, exp is a lot lower for smaller groups, links are more challenging, and playtime in terms of how much they can play in one day is less.

    If you really want to be hardcore, that option is available, when you add materia grind to the game, the amount of hours you can spend exping increases exponentially.

    As far as linking giving more exp, well that makes perfect sense, it is actually much harder to survive multiple monsters at once than it is to kill one at a time, it is also more fun.

    Keep in mind that doing leves, you can get about 8-9k in 7 minutes at cap. which means 8.57 leves per hour, which means 77k an hour. Since everyone said you should be able to get more exp grinding than doing leves, or at least similar, so it didnt encourage people to log off, sounds like 90k for the perfect party in the perfect place is about right.

    Understand that you are not the norm, there are people who can only play a few hours a day, and cant form the perfect group everytime they play, everyday. They cant imediately hop on linkshell and make a magic power super party, also keep in mind, even a person just seeking to do one role, usually needs at least 2 50s, or 1 50 and 2 or 3 30+ jobs to be effecient at endgame activities.

    The hardcore aspect is in the bonus things, leveling is something every one has to do, balancing it for the best case scenario is bad, they could curve the effects, but i dont think hardcores like having their progress be different for playing harder, see fatigue. Just accept that it shouldnt take the average gamer an insane time to get to cap, just because you can do it in 19 hours straight, your 19 hours is a casuals 80 hours. I have seen people shouting for parties for up to 20-40 minutes, and i doubt these were 100k exp parties, they also have quests to do, marks to get, places to go, etc.


    The biggest problem i would say is that crafting currently requires way more resources, and time than any other discipline, this is a problem because a crafter probably has to make a lot more items than there is players who need them, until cap.
    (3)

  3. #3
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Too much casual/hardcore talk up in here. As if human beings are incapable of shifting play-styles.

    Casual on the weekdays. Hardcore on the weekends.
    Hyper-hardcore on the holidays/vacation.

    Having someone higher lvl to take up their time to PL is fine. We don't need to be stuck bored out of our minds hours on end for 1 single.
    1-50 in 3-4 days is fine with PL. They are still spending alot of hours in a whole day to do that, btw. It's still pretty boring too (at least with how the game is now).

    Now the only downside i'm seeing is more players will now "require" you have everything leveled & there will be more "lootwhores" who want everything. It'll be fine the way it is for now. We'll all be leveling in dungeons, probably, soon enough. Then you guys can whine about that.

    Crafting should stay how it is, with the exception of more recipes that can craft in bulk. It'd also be nice if we could gain the EXP in bulk too. I also don't think crafting should be too quick/easy.
    (0)
    Last edited by Tezz_Xivectro; 10-17-2011 at 04:26 AM.

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tezz_Xivectro View Post
    Too much casual/hardcore talk up in here. As if human beings are incapable of shifting play-styles.

    Casual on the weekdays. Hardcore on the weekends.
    Hyper-hardcore on the holidays/vacation.

    Having someone higher lvl to take up their time to PL is fine. We don't need to be stuck bored out of our minds hours on end for 1 single.
    1-50 in 3-4 days is fine with PL. They are still spending alot of hours in a whole day to do that, btw. It's still pretty boring too (at least with how the game is now).

    Now the only downside i'm seeing is more players will now "require" you have everything leveled & there will be more "lootwhores" who want everything. It'll be fine the way it is for now. We'll all be leveling in dungeons, probably, soon enough. Then you guys can whine about that.

    Crafting should stay how it is, with the exception of more recipes that can craft in bulk. It'd also be nice if we could gain the EXP in bulk too. I also don't think crafting should be too quick/easy.
    crafting is kind of crazy now, the best case scenario for most exp per synth at 49 is probably hmm 450 per synth, but this is a finished item that doesnt stack, it also requires usually expensive materials, something like 2-5 items, the last level is about 100k, so thats 220 high level item crafts per person, lets say the number of crafters versus everyone else is like, 1 to 7. this means a crafter has to create 31 items per person, there isnt too many people who will use 31 items. also, a synth takes about 1.5 minutes
    even with endless shards and materials, it will take crafter 330 minutes, or 5.5 hours of non stop grinding to level, compare that to the average person in a party getting 50k an hour, 2 hours, or 2.7 times as long to level, in a much much more boring aspect of the game. It also means
    a crafter in general spends at least 2.7 times as long at a certain level, in terms of pure grinding at a level range
    at the same time he has to produce 31 items for that same player to use in a lot less time at a certain level.

    I mean i can see the advantages to crafting being a bit harder to do, so as to keep value, but the ways in which it is harder to do, means that each crafter will end up overproducing, the only reason it works now is because we still have the old recipes, and crafters can make in the middle items and trash and npc them, once those items are phased out, the market will crash, but crafters will still need to make those items just to level.
    (0)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tezz_Xivectro View Post
    Too much casual/hardcore talk up in here. As if human beings are incapable of shifting play-styles.

    Casual on the weekdays. Hardcore on the weekends.
    Hyper-hardcore on the holidays/vacation.
    I dont think everyone wants to spend their time off work grinding out more work on a game. I like to enjoy the time I get free, its so valuable now I hardly get any time free, and when I do get time off work I want to spend it having fun. Levelling is not fun to me, its a grind.

    Should I be punished and/or not allowed to play the game because I have a leading life outside the game...?
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by viion View Post
    I dont think everyone wants to spend their time off work grinding out more work on a game. I like to enjoy the time I get free, its so valuable now I hardly get any time free, and when I do get time off work I want to spend it having fun. Levelling is not fun to me, its a grind.

    Should I be punished and/or not allowed to play the game because I have a leading life outside the game...?
    Totally agree. But we can't compete with 8 year old kids that depends on their mummies to play. Maybe in 15 years, they will look back and see how useless it was to spend all that time grinding instead of enjoying the game. My ultima online years of don't let me lie
    (1)

  7. #7
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Noir View Post
    Totally agree. But we can't compete with 8 year old kids that depends on their mummies to play. Maybe in 15 years, they will look back and see how useless it was to spend all that time grinding instead of enjoying the game. My ultima online years of don't let me lie
    Not really sure if the game is anymore pointless then it already is? You see games are for enjoyment success and hardships in the game really don't make a game any more or less pointless. Yes goblin trains, bat trains, and many other hard ships may make a game more memorable. But a 8 year old or even a 25 year old might not care about that because it doesn't increase their enjoyment because either they lack epeen or logically look at it among many other reason. So by saying its demeaning something to uselessness when the whole game being a game is not productive and meant to be a waste of time is the same as asking a masked man his identity...a Paradox.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #8
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    i like it.
    eventually the cap will be 99.
    in the same way that you can attach 1 materia per gear part for certain, but as many as 5, or food effects and such,
    a rank 50 battle class player will never be near as strong as one with the complete package.
    Even with jobs, the purest complete player will need every battle class at 50,
    which means eventually EVERY battle class at 99.

    In continuation, how is a player without crafting and gathering levels at 50 to survive?
    they must rely on other players.

    However, i do think there is an issue necessarily, if rank 10-40 content is so quickly missed that players will never have time to immerse themselves in the content.
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #9
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    On the other hand your frame of reference, OP, is a bit flawed. You're viewing power leveling from the perspective of a veteran player. It's easy for veteran player to power level each other. You're trying to apply this frame of reference to a new player, with no friends or connections.

    That's not realistic. On Besaid, I constantly see shouts for regular exp parties of varying levels and I've never seen a shout in Ul'Dah for power leveling. The new players or people that haven't ranked to 50 yet are still playing the game the old fashioned way. Powerleveling is truly for the veterans.
    (1)

  10. #10
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Neptune View Post
    On the other hand your frame of reference, OP, is a bit flawed. You're viewing power leveling from the perspective of a veteran player. It's easy for veteran player to power level each other. You're trying to apply this frame of reference to a new player, with no friends or connections.

    That's not realistic. On Besaid, I constantly see shouts for regular exp parties of varying levels and I've never seen a shout in Ul'Dah for power leveling. The new players or people that haven't ranked to 50 yet are still playing the game the old fashioned way. Powerleveling is truly for the veterans.
    Or anyone who shouts for a shell and jumps immediately into said shell's PL party.

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