


Please provide source where Yoshi says he wants people to get to max level in 4 days. Don't take his words out of context to suit your own argument.

I think SE can alleviate the problem of leveling too fast by increasing monsters HP and lengthening the fights.
I agree with the OP and many others in this thread that leveling 40-50 in less than a day (getting nearly 1 level per hour at the Ixali stronghold) is too fast. I believe it's because in my 8 man parties, we are literally pulling 5-6 mobs at a time and AOEing them all down for 500-1k exp a monster. Given that you only need 100k exp to go from 49 to 50, it only takes an hour of AOEing to ding.
If the mobs survived longer we'd probably see the exp parties go back to chaining 4 or 5 before losing the chain instead of the chain 10+ I'm seeing these days.
Possibly could switch full parties back to 6 members as well, 8 just feels kind of zergy to me.


A game isn't just leveling. In XI leveling could of taken you a year, a month, or a week, depending on when you played the game. MOst people aren't willing to spend a year leveling to max. People think "omg he leveled 1-50 week thats so lame my class means nothing", not that person leveled 1-50 in a week, didn't get guildmarks, didn't do class quests, didn't do main storyline quests, and such. Look at someone on the lodestone, i looked at a page 1-50 in 9 days, no quests done NONE!, No guildmark abilities, nothing! They had pl'd and then partied, rushed to 50 they have no money, no shards, no special abilties. and their gimp. Especially for a mage, you get 1-50 in a week with a mage, good luck on having fastcast and defense while casting or transcendence or the w/e of nature conj one. They're gimp ass 50 who cares, they'll need to spend another two weeks to a month upgimpin themselves unless they spam leves all day, which then that person is just sick and we should leave them alone to go get help.
If i didn't sort of know this person irl, i would so post there lodestone history. They got three guildmark abilities for their mage that don't matter the stats to other stats ones, because they haven't done ANY class quests, they haven't done any main storyline quests either, its hilarious.
What I'm trying to say is, because we've played the game for longer we know how it works, what you should need for your class and such. There are a lot of new players just burning with new exp system and I laugh at their 50s, they have no gear, no guildmarks nothing. And if you think guildmark abilities aren't important for your cross classing and such, that's a different story, and you're probably gimp too. there's 4 at max you need get em.
Last edited by zaviermhigo; 10-17-2011 at 07:22 AM.



XIV is two...two...two games in one.
Casuals (like me) can take their time, complete every main story quest, every side quest (preferably lvl appropriate) and grind on Leves. For people like me the Grind IS the game (masochist that I am). It's more about the Adventure rather than the Destination although the destination is still important too, it's nice to take my time and alter my path as newer content gets added.
Hardcores (for the most part) seem to not care one iota for Wall-O-Text sidequests, Leves and non-voiced CutScenes. They just want to get to the (current) Endgame as soon as possible to do Raids/Dungeons/NM's/Strongholds with their friends/LS's.
I think it is a tough balancing act but they are pulling it off so far (the debate over whether this is a good strategy or not is moot because this has always been their goal). I am certain however, that they will continuously tweak the exp rates for both Casuals & Hardcores...that is a given in MMO's.
However, I think the one valid argument against fast-leveling is that is does hurt the Crafters in their the low-mid levels and the overall low-mid level economy.
But as usual I have a possible (crappy) solution...
Have gear that is 10 levels too low for your character be completely broken to the point that you cannot gain any exp until you upgrade your armor (no naked leveling either). Sure, peeps may just buy NPC gear but some will shop at the Markets. It should also add more Materia into the economy.
Also, perhaps make it where you must complete certain Class Missions/Quests in order to advance in level. I personally have no problem with Fast-Leveling but throwing in a few mandatory roadblocks wouldn't hurt either.
Papa was a rolling stone...wherever he laid his barbut was home.

/wave Hi Zav!A game isn't just leveling. In XI leveling could of taken you a year, a month, or a week, depending on when you played the game. MOst people aren't willing to spend a year leveling to max. People think "omg he leveled 1-50 week thats so lame my class means nothing", not that person leveled 1-50 in a week, didn't get guildmarks, didn't do class quests, didn't do main storyline quests, and such. Look at someone on the lodestone, i looked at a page 1-50 in 9 days, no quests done NONE!, No guildmark abilities, nothing! They had pl'd and then partied, rushed to 50 they have no money, no shards, no special abilties. and their gimp. Especially for a mage, you get 1-50 in a week with a mage, good luck on having fastcast and defense while casting or transcendence or the w/e of nature conj one. They're gimp ass 50 who cares, they'll need to spend another two weeks to a month upgimpin themselves unless they spam leves all day, which then that person is just sick and we should leave them alone to go get help.
If i didn't sort of know this person irl, i would so post there lodestone history. They got three guildmark abilities for their mage that don't matter the stats to other stats ones, because they haven't done ANY class quests, they haven't done any main storyline quests either, its hilarious.
What I'm trying to say is, because we've played the game for longer we know how it works, what you should need for your class and such. There are a lot of new players just burning with new exp system and I laugh at their 50s, they have no gear, no guildmarks nothing. And if you think guildmark abilities aren't important for your cross classing and such, that's a different story, and you're probably gimp too. there's 4 at max you need get em.
That gimp mage would actually be me ^^; I did in fact get PL'd by a friend prior to the 1.19a nerf and was able to level myself to cap in under a week.
Just a couple of thoughts on that... While I was able to get 50 fast, I did indeed feel gimped for being a fresh 50. No storyline quests completed and no guildmarks or class abilities learned. In fact, I still don't have my fast cast ability learned yet but plan to get it soon.
With that said, I am thankful that I got the boost and don't believe that I am going to be gimped for too long. People can think that those who got rushed through their levels are gimped but they're not looking at the whole picture. Leveling is only one part of the game. What about that player's individual skill or ability to learn? I may look like a gearless scrub now but I believe I have the potential to contribute to my LS's events should they be patient and put their belief in me.
What the PLing has accomplished for me is that it has opened up doors that were previously closed. Now that I have a 50 I can efficiently complete class quests, explore the world, and progress my character at a more leisurely rate. It is comforting knowing that the 1-50 grind is complete and I can focus on other things.
And as far as gil is concerned, with the materia system I was actually able to make a considerable amount of money while leveling. Getting lucky with materia crafting I was able to afford a set of max level gear the moment I dinged 50![]()



The way I see it is that Yoshi wants to make leveling a casual experience and have end game and dungeon content where the majority of the grind will be.
I think the current XP rate is fine personally, that being said they do need to keep on top of things and provide content for when people burn through it.
Similar to how WoW does.
You can PL craft jobs. It's called a turbo-controller.
10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!


Yoshi-P has only made a comment on the leveling rate of casuals I belive. He said that a casual player should take 3-4 months to level up. Not sure if he said anything about hardcore players.

In this thread: people who want the thing they to to escape the harsh reality of real life made harder so they can struggle in their virtual life hard too.
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Don't you know that it is SE intention to make exp faster so that people who come back to play can try new end-game content?
All the fun only gather at R50 now, other than that just simply plain. Our LS is glad to see many come back and we try to get them up to the stand point where they can Ifrit with us.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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