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  1. #81
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I'm surprised nobody has made a "MAKE SAMURAI A HEALER" thread yet. Instead of swordmanship they would practice the art of tea ceremony and haiku to soothe the soul!

    But more seriously, I really doubt they're going to do another sword user for Stormblood after Red Mage. Dancer and Blue Mage seem more likely now. Or maybe something new! Who knows.
    (1)

  2. #82
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Texa View Post
    I'm surprised nobody has made a "MAKE SAMURAI A HEALER" thread yet.
    there it is: http://forum.square-enix.com/ffxiv/t...ealer-class!!!
    (1)

  3. #83
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AlphaFox View Post
    Someone made mention of it before but an increase is still an increase. All it takes is for a job or role to appeal to someone in order for someone to just try and perhaps enjoy it and stick to it.
    Right, but yet that doesn't diminish any of the responsibility that comes with tanking, which is what typically pushes people away from the role. If we're talking about the health of the game then it would be in their interest to make SAM; which is typically one of the fan favorites, a DPS in attempt to pull more new people into the game that then could try out all the different roles, than to make SAM a tank that may not have as big of a draw.

    At least that's how I see it in my eyes.
    (0)

  4. #84
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tint View Post
    oh wow, I didn't see that.

    I love you all.
    (0)

  5. #85
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kyuuen View Post
    Right, but yet that doesn't diminish any of the responsibility that comes with tanking, which is what typically pushes people away from the role. If we're talking about the health of the game then it would be in their interest to make SAM; which is typically one of the fan favorites, a DPS in attempt to pull more new people into the game that then could try out all the different roles, than to make SAM a tank that may not have as big of a draw.

    At least that's how I see it in my eyes.
    Don't get me wrong, I see it that way too but we also can't just make every new class a DPS or else those who enjoy tanking will eventually get bored too and new people seeing nothing new to try, may still refuse to try tanking. That and I can only imagine the massive wait times like when Ninja was released.
    (3)

  6. #86
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Madepossible View Post
    Oh my God are you serious?
    Interesting considering many of your opinions about what should be done to Tanks.

    You want PLD and DRK to have their DPS increased.
    You want WAR DPS decreased.
    Yet... You want SAM as a Tank heavily DPS focused with a "Dodge" mechanic.

    You basically want to strip away some of the differences that make each current Tank job different. Remember there are no hybrid jobs in this game by design. If an OT WAR is doing more DPS than an actual DPS Role, that is a player issue and not the system.

    It is no where defined that SE needs to follow adding one of each Role in every expansion. HW is a poor example:

    - SE learned their lesson adding a new job in between 2 versions, but...
    - Did you forget that Ninja was added in 2.4, yet HW still introduced another DPS.

    Why do I say all this? Historically in the genre, tanks makeup the smallest percentage of players. Coming down to play styles in the Role.

    There is a good possibility that 4.0 could bring in more than 3 jobs, 2 of which could be DPS. Especially with SE no longer wanting to do new jobs between major versions and classes not in the picture anymore.
    (1)

  7. #87
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kyuuen View Post
    That might be true, but how many do so consistently? Relying on data that shows that people got tanks to 60 isn't quite the same as how many got to 60 and are still reliably playing as one. I got two to 60, but refuse to tank unless two of the other party members are in the FC, and even then getting me to tank is a bit of a stretch.
    It doesn't really matter if they stick with it at 60, the fact they provided queue pops through all the leveling content is more than enough to warrant their inclusion. New jobs won't incentivize tanks to continue to queue at level 60 content, it's up to SE to provide that incentive through other means. If they actually made the adventurer in need reward something worth a damn like extra end game currency or something towards a mount etc instead of a piddly amount of gil it would definitely increase the number of people willing to tank 60 stuff.
    (2)

  8. #88
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shippuu View Post
    It doesn't really matter if they stick with it at 60, the fact they provided queue pops through all the leveling content is more than enough to warrant their inclusion. New jobs won't incentivize tanks to continue to queue at level 60 content, it's up to SE to provide that incentive through other means. If they actually made the adventurer in need reward something worth a damn like extra end game currency or something towards a mount etc instead of a piddly amount of gil it would definitely increase the number of people willing to tank 60 stuff.
    That fully depends on how they level. For example, my PLD entered DF maybe.. five to eight times including the two I did when I was sixty. If someone is put off by responsibility, player interaction, or fear of performance failure they may resort to Fate farming or PotD farming, and seeing as PotD comes with an added bonus of being able to make decent money there's really no reason not to.
    (0)

  9. #89
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kyuuen View Post
    That fully depends on how they level. For example, my PLD entered DF maybe.. five to eight times including the two I did when I was sixty. If someone is put off by responsibility, player interaction, or fear of performance failure they may resort to Fate farming or PotD farming, and seeing as PotD comes with an added bonus of being able to make decent money there's really no reason not to.
    At the very least an equal number if not considerably more dps players went the same route so it'd honestly balance out to a degree. Just because you personally didn't do it doesn't mean tons of others didnt. No one can accurately comment on the most widely used form of leveling because no one has the data for it.

    On top of that, returning and new players may have no idea about PotD and thus may not even use it ever or for a long time.
    (1)

  10. #90
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by AutoWhit View Post
    Why does everyone think that the shortage of tanks is a result of not enough tank classes/jobs? People don't tank because it has a decent amount of responsibility attached to it. All adding another tank class/job will do is shift the actual number tanks playing to a different one.
    Not true. When 3.0 dropped we saw dps being the adventurer in need in leveling roulette specifically because the new job options convinced players who didn't normally tank or heal to give those roles a try. Releasing 2 dps jobs with no healers or tanks alongside them will definitely lengthen queue times, possibly even harder than nin's release did
    (0)

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