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  1. #101
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by AndytheRaven View Post
    Rune fencer for one which should have taken DRK place first of all and make DRK a DPS, but I don't need to name a list of tanks that's for the ffxiv producers to figure out. And by your logic we will not have anymore tanks after they implement the "last viable tank" option
    Rune fencer


    In what reality is this anywhere close to as popular as a Samurai? Rune fencer only exists in a single Final Fantasy game, created because they had already burnt through most other recognizable and iconic jobs. Even if you broaden it to Mystic Knights, still isn't included in anywhere near the number of times Samurai has been. On top of that, the job has an identity that is even more similar to the existing tanks than even Samurai.

    Nice cop-out on the whole "that's for the ffxiv producers to figure out" too.

    We're done here.
    (4)

  2. #102
    Player
    Katana190's Avatar
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    Katana Azurite
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    Phantom
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    Warrior Lv 90
    Quote Originally Posted by Shippuu View Post
    that has anywhere NEAR the same amount of popularity and appeal as Samurai. I'll wait.
    I think he completely missed this part X)

    Although I would like to see Rune Fencer/Mystic Knight, I feel like they would be way too similar to DRK.
    After SAM I think they'll delve into original jobs for Tanks, but I have to agree I can't see another tank as of now that would fit the bill to the popularity of Samurai.
    (1)
    Last edited by Katana190; 12-26-2016 at 08:58 AM.

  3. #103
    Player
    Enur's Avatar
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    Ul'dah
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    Character
    Ruruneji Seseneji
    World
    Odin
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    Pugilist Lv 70
    Quote Originally Posted by Katana190 View Post
    BUT I do think Fending Gear is just the way SE will continue to do it, and I do believe in the future we will see jobs using Maiming, striking or scouting, just not yet
    I am afraid this will be the way it will go down. I just innerly wish for something to shake up the formula even a tiny bit. Getting the same predictable stuff, year in, year out is getting dull. Make something fresh SE! Make something that strides beside the formula we all know and are tired of.

    Getting new content on a regular schedule is great, unless its the same thing we get over and over again. Another fending tank that has high armor stat, low damage, 3-4 mitigation oGC's...



    Please SE, dont dissapoint me.
    (0)

  4. #104
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Quote Originally Posted by Enur View Post


    Oh yeah!

    Look at this. Give him a katana and he's sure to look samurai'y.

    While this is a heavy exaggeration surely you must realise that samurai would look downright silly in this games heavy armor. I vouch for Samurai to compete with DRG for armorclass. Mail suits a samurai better than plate in this game at least.
    Because DRG gear is

    So


    Much


    Better


    Your argument is completely bunk the moment you suggested it share gear with DRG. Because 90% of HW DRG armor shares it's look with Tanks, and what few unique sets it has, actually look heavier than the tanking equivalent.

    But hey, if you'd rather Samurai wear this instead of this then ¯\_(ツ)_/¯


    How about a STR tank a la WoW Brewmaster monk tank, that staggers the damage they recieve over time? That would be quite interesting in my humble opinion. And a non-plate tank? I really like that idea. Instead of having a large health pool it would instead have a stagger period, making it easier for healers to heal out large sums of damage. And of course a few methods of mitigating the built up "stag"
    Mechanically it's fine, the problem that comes with it is itemization. Currently all tanks share gear, this is an intentional design decision to both cut costs in terms of gear design, but also because it allows Tank players to gear mutliple tank jobs at the same time, allowing them a certain kind of flexibility in that they can almost seamlessly switch among any of the 3 tanks. This is a big perk and intended likely as a means to entice people to play and stay playing tanks (You get to gear 3 jobs for the price of one!).

    Once you start thinking about implementing tanks that don't share this common armor type, you run into issues where tank players have to then decide which tank they want to actually gear, stay with the 3 old ones, or only gear that single one. On top of the then other issue in that if they aren't sharing gear with tanks, they're sharing it with DPS or Healers, and you should ask if that's honestly a good thing that DPS would compete with tanks for gear? So it depends if SE wants to do that or not, I'm of the mind that's an overall bad idea.
    (4)

  5. #105
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    If DRG's gain acces to a geared tank when they themselves gear up, dont you think just a few of them would be more tempted to try it out?
    Does it outweigh the potential negative effects as you then alienate your dedicated tank player population and make them choose between gearing most of their tanks or a separate one? Then there's also issues such as competing for loot in certain content. Some people tank the 24man raids because they know they won't have to compete for gear rolls. I know I wouldn't want to tank a 24man raid all the time if I had to potentially compete for loot rolls with 5 DPS. By implementing that, you're removing what few perks Tank players get, when ideally you want to increase the perks of playing a tank to incentivize more people to play it.
    (2)

  6. #106
    Player
    Enur's Avatar
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    Ruruneji Seseneji
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    Odin
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    Pugilist Lv 70
    Quote Originally Posted by Shippuu View Post
    Does it outweigh the potential negative effects as you then alienate your dedicated tank player population and make them choose between gearing most of their tanks or a separate one?
    I fail to see how it would alienate the existing tanking community by creating an option for a fourth alternative tank, without changing the existing tanks. Expecting all future tank jobs to be suited for Fending, just so they can gear them faster is just ridicolous. How about the fifth tank i ask, should it also be Fending? Instead of adding new blood to the tanking scene you wish to spread the existing players over even more jobs?

    Quote Originally Posted by Shippuu View Post
    Then there's also issues such as competing for loot in certain content. Some people tank the 24man raids because they know they won't have to compete for gear rolls.
    Tanking only for exclusive loot is an odd point in itself. Would you not tank because you like being in charge? Do you really need a carrot on a stick to keep going? I like my odd evening taking charge of the 24 mans, tanking them. Do i need even more incentive? no. i dont. currently tanks are more than priviledged with tank bonus, mount, titles achievements, instant queues, commendations (these seem to hit me on auto as long as no dps or healer stood out)
    You also want free reign on gear?

    Quote Originally Posted by Shippuu View Post
    Once you start thinking about implementing tanks that don't share this common armor type, you run into issues where tank players have to then decide which tank they want to actually gear, stay with the 3 old ones, or only gear that single one.
    Do you never draw the line then? Do all future tanks have to be of "Fending" just so that the existing tanks dont have to do more work? Like all the melee dps do right now?



    I think it is quite an entitled opinion to hold, that just because a new tank is added, they should have immediate access to all tanks, with the same gear.
    (3)
    Last edited by Enur; 12-26-2016 at 09:46 AM.

  7. #107
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    I fail to see how it would alienate the existing tanking community by creating an option for a fourth alternative tank, without changing the existing tanks. Expecting all future tank jobs to be suited for Fending, just so they can gear them faster is just ridicolous. How about the fifth tank i ask, should it also be Fending? Instead of adding new blood to the tanking scene you wish to spread the existing players over even more jobs?
    The same can be asked about what makes you think a DPS job sharing gear with a tank job will make DPS players more likely to try tanking? Yes I expect all future tank jobs to share Fending because from a design standpoint it's the easiest way, changing things up for the sake of change is both risky and potentially brings with it a slew of new problems. SE has shown they play it safe regarding FFXIV, so it's the logical conclusion they're going to continue to do so until the last straw pretty much.



    Tanking only for exclusive loot is an odd point in itself. Would you not tank because you like being in charge? Do you really need a carrot on a stick to keep going? I like my odd evening tanking charge of the 24 mans, tanking them. Do i need even more incentive? no. i dont. currently tanks are more than priviledged with tank bonus, mount, titles achievements, instant queues, commendations (these seem to hit me on auto as long as no dps or healer stood out)
    You also want free reign on gear?
    Yep. It's not fair, but additional incentive needs to be applied towards roles that are less played but desperately essential to keeping the content flowing in this game. It was SE's choice to make it a trinity, and unfortunately that trinity relies on the 3 pillars. So while it wouldn't be fair to DPS players, absolutely more incentive should be given to tanks and healers.



    Do you never draw the line then? Do all future tanks have to be of "Fending" just so that the existing tanks dont have to do more work? Like all the melee dps do right now?

    I think it is quite an entitled opinion to hold, that just because a new tank is added, they should have immediate access to all tanks, with the same gear.
    There are numerous positive reasons for tanks to be Fending only, so no, it's not just so existing tanks don't have to work more, that's simply one of the many reasons it's a good idea though.

    Entitled or not, if the tank numbers plummet, the game's health plummets. You need a healthy population of all roles to make this kind of game work. If DPS players don't like that tanks get extra perks, they can simply play tanks.
    (5)
    Last edited by Shippuu; 12-26-2016 at 09:49 AM.

  8. #108
    Player
    Enur's Avatar
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    Quote Originally Posted by Shippuu View Post
    Entitled or not, if the tank numbers plummet, the game's health plummets. You need a healthy population of all roles to make this kind of game work. If DPS players don't like that tanks get extra perks, they can simply play tanks.
    But if the reason for adding fending armor to SAM is that current tanks get even more perks, then we wont gain new tanks.Surely you must have realised by now that perhaps what we really need is a shakeup in the basic formula if we want more tanks. If dps jobs gets more responsability, the one thing that currently in my experience, then more tanks might get te see the light. But until that day we cant just keep adding perks on perks, baiting people into tanking. Tricking them with goodies into doing the bad thing is bad! Its a game, its supposed to be fun to play. If people arent naturally playing then it must be the games fault at making them consider tanking.

    And if the amount of tanks truely will "plummet" as you say, what hinders the dev team from adding a third dps partymember in dungeons? this will make the queues for dps 33% faster. Why continue with the same old boring ideas when you could have fresh ones?


    And as to the

    Quote Originally Posted by Shippuu View Post
    numerous positive reasons
    I'd like to see the list, as i am unable to visualize what huge benefits it will have, aside from the aforementioned ease of gearing.


    SE is going to play it safe. That is what im afraid of. they played it safe with arr. People expected as much. they played safe in HW. People started to get upset with the formula. If they play it safe in SB, while i wont quit, many will. "Same old stuff as last expac" doesnt sell. "New and fresh" does. I want new and fresh tank ideas, concepts and executions.


    tldr to all my points:
    I want change and new reasons for newcomers to tank, as opposed to giving the existing tanking community even more perks.
    (2)
    Last edited by Enur; 12-26-2016 at 10:15 AM.

  9. #109
    Player
    AndytheRaven's Avatar
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    Andy Raven
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Shippuu View Post

    Nice cop-out on the whole "that's for the ffxiv producers to figure out" too.
    lol how is this a cop-out. I am here to play SE game am not here to make it for them, what I say is merely a suggestion nothing more nothing less. I keep having to repeat myself but what ever SE chooses to do has already been done.

    Also SAM not even confirmed, I truly believe its going to be blue mage as new job anyways this is for fun or so i thought till you got all crazy serious about it all.

    Reason I believe its blue mage is cause of trailer at end they are both glowing one red and one blue, yes they both monks, but I always look way into SE trailers for the little things
    (0)

  10. #110
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Enur View Post
    But if the reason for adding fending armor to SAM is that current tanks get even more perks, then we wont gain new tanks.Surely you must have realised by now that perhaps what we really need is a shakeup in the basic formula if we want more tanks. If dps jobs gets more responsability, the one thing that currently in my experience, then more tanks might get te see the light.
    Because retaining your existing tanks is just as important as trying to get new ones. They aren't mutually exclusive, just because a system has a perk for current tanks doesn't mean that deters people from taking up tanking. Suddenly tanks go from a 3 for 1 gearing perk to a 4 for 1, which is great for current tanks, but also appealing to new tanks just as much, because they too can gear 4 tanks for the price of 1.

    Dark Knight shows evidence that tanking numbers have gone up (as opposed to their downward trend from 2014 to 2015. DRK is also the most played tank, meaning it was absolutely a success. "Shaking up" the basic formula isn't guaranteed results, it's a gamble, and one people have been saying for FFXIV to do for all manner of things in it's game, from endgame, to dungeons, to other content, and time and time again SE has shown they are determined to take things a safer route. For them, it's better to stay the steady course and slowly sink, than try something wild and crazy to "shake things up" and inadvertently sink themselves faster.

    SE has shown they aren't willing to hoist responsibility on DPS players in that they still refuse to add an in-game parser, which would put their effort on display for everyone to see if they're pulling their weight or not. Tanks and healers, their mistakes and flubs are all visible to everyone, and that's part of the reason people avoid the roles because of that additional pressure.

    But until that day we cant just keep adding perks on perks, baiting people into tanking. Tricking them with goodies into doing the bad thing is bad! Its a game, its supposed to be fun to play. If people arent naturally playing then it must be the games fault at making them consider tanking.
    If you can't have fun because someone else gets more/better stuff than you because they're taking up a role that you are choosing not to play, that's not their fault and it isn't SE's fault, that's your fault. It isn't tricking people into it, it's incentivizing them to step out of their comfort zone and to try something they might otherwise not.

    And if the amount of tanks truely will "plummet" as you say, what hinders the dev team from adding a third dps partymember in dungeons? this will make the queues for dps 33% faster. Why continue with the same old boring ideas when you could have fresh ones?
    I don't know, what stops them from just removing tanks from the game period then? The amount of work you're suggesting is staggering, so naturally they want to avoid that if they can. It might be inevitable in the long run but it's definitely something they want to postpone. Not only does that require retooling the entire matchmaking system and the party system, it would then require rebalancing every single piece of content because now you've got a whole big chunk of more damage. It's not a simple as just saying "More dps in the party!"



    I'd like to see the list, as i am unable to visualize what huge benefits it will have, aside from the aforementioned ease of gearing.
    I never said huge benefits, just numerous.
    Keeps roles and their stats homogenous, this drastically eases balancing especially within the same role. This saves time in terms of itemization as well. It's easier to tweak and balance tanking jobs if they all share the same gear. Once tanks start using different classes of armor it becomes that much harder to balance them. Look at WoW's tanks for example, a troubled history of sweeping buffs and nerfs and a constant struggle as to which classes are the best and the worst. SE has shown time and time again they really want the game's jobs to be balanced even if it means they are less unique from each other. We still see people considering which tanks are best/worst in this game despite the 3 tanks being incredibly well balanced. This further extends then to fight/content design. If you have 4 tanks, yet one of them has overall lower defense because they now wear different armor, a fight that was designed with the first 3 tanks in mind, may now completely destroy the 4th, once again leading to a problem of balance which will then result in 1 or multiple tanks becoming completely unviable and a further stigma attached to tanking. So it causes a pretty big ripple, and it's easy for you to cut down the list by wrapping numerous benefits under the blanket term of "ease of gearing" as there's multiple facets to that.




    tldr to all my points:
    I want change and new reasons for newcomers to tank, as opposed to giving the existing tanking community even more perks.
    Then perhaps FFXIV isn't the game for you, perhaps WoW would be a better fit. I for one do not enjoy working hard and spending tons of time in a game for then everything to flip on it's head into things I don't enjoy.
    (3)
    Last edited by Shippuu; 12-26-2016 at 11:05 AM.

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