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  1. #11
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VTXShiva View Post
    Almost all your suggestions revolve around changing hooks, NPC locations event triggers, etc. These things are not so easily done as you think. You don't just move NPCs and triggers from A to B; sometimes that works, but not always.
    In order to be done right (not half-assed) this would take considerable resources from at least 1/3rd of the XIV team and anywhere from 1-2 patch cycles to half an expansions worth of time, or potentially more.
    No it would not require the input of all departments, but the people needed to address these things altogether would significantly slow the content patches regardless.

    The jump potions are a super easy/fast solution in contrast. It just flips the switch on several values from 0 to 1, but more importantly is already done and would require little to no testing to implement.
    Cost almost 0, reward instantly noticeable.
    This also assumes it is done in one sitting. I understand the difficulty of that task. It can be done slowly over time without a "huge" impact, ya it still takes time, still takes man power, still takes debugging. I don't think anyone disputes that. I'm more interested in them actually making an effort to do it. Even when the potion gets implemented, because lets be honest, it is, no matter what anyone says here, this is an "illusion" of choice to begin with.

    Going back and screwing with old work is always a pain and risky, doesn't matter what department it is. I understand full well the fragility of games. I also know anytime I get tasked with working on older stuff I roll my eyes and "ugh." lol
    (5)
    Last edited by Imoen; 12-20-2016 at 03:09 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"