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  1. #1021
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I'm ok with the idea of a jump potion. I do think it should include some type of tutorial path to teach you the various actions. I went through the full quest path for my main DPS job but if I decide to level another job I would prefer not to have to rerun those or just grind away at dungeons and FATES. Yes it will put me somewhat behind the curve with DPS/healing/tanking for a short while but most problems in dungeons and raids aren't what button is being pushed. Instead they are from not following or being tripped up by mechanics. This part of the equation is there today and isn't made any worse by having a level jump. At least in the open or duty finder worlds that is.
    (2)
    Last edited by Claviusnex; 12-20-2016 at 06:22 AM.

  2. #1022
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Alright so...

    Basically the majority of the responses can be put into two categories; 1) Salt and 2) Its inevitable so meh. Basically, I am going to go into the latter, with a caveat.

    These "Jump Potions" (Can we stop calling them that since its very clear they will be "books" or "tomes" of some sort when they inevitable get implemented?") are going to be a reality. In order to keep the game healthy it needs to constantly be getting new influxes of players. The only way to do this is the game needs a way to alleviate the starting experience and allow players a better experience in jumping into the game. FFXI did this by reducing the XP curve and allowing each separate expansion to be completely separate from each other. FFXIV create a single all encompassing main scenario which hurts new players, thus we need a way to allow players to catch up. Personally I believe there has got to be a better way than completely removing the main scenario from the equation. Creating a "new player" entry into each expansion which would allow you to jump ahead to current content but allow the older story to be completed at a later time would have made some semblance of sense. For a game so completely about its storyline to allow complete skipping just seems counter-intuitive. We have used the "waking up without memory" bit before, we could do the same here if done correctly.

    As for Job Jump potions. I have ZERO issue with having these. My issue is the same as most other people's. Do not just allow a jump without teaching players how to play their class. Please create a new level 60 version of the Hall of Novice and require players to complete it. Please consider not doing a Jump from 1-60 and instead doing the Jump every 5/2 levels requiring the player to complete the Job quests. I know other games that have added this time of "paid level-up" feature have done so with some sort of tutorial once leveled up. The game really does require you as developers to create such a system. The basic frameworks for such a system are there already. Between Job Quests, Guildhests and Hall of Novice there is more than enough already created building blocks for you as developers to use.
    (2)
    I'd rather be in Zitah

  3. #1023
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Are you content waiting potentially several months longer for the expansion to launch? And are you equally willing to have less content come Stormblood? Those are the trade offs you're essentially advocating for. Any adjustments to old content means less time and resources dedicated to Stormblood. All for content none of us even get to see or partake it. Does it suck they have to go the jump potion route? Maybe. But I'd much prefer it to losing out on new content.
    Wait longer? YES. I'm not an impatient part of the "Instant Getification" crowd. Patience is a virtue, unfortunately it seems in incredibly short supply nowadays.

    Less content come Stormblood? That does not necessarily follow.

    It would follow if there were no delay. With a delay, people could be pulled off to start working on the ARR/HW content fixes and after the month or two or however long they announce the delay for (remember, we do not even have an announced DATE, they could easily let it slide a few weeks and no one would be the wiser) and then be put back to the Stormblood stuff, continuing work on the occasional ARR/HW bit as time allows in between SB stuff.

    Also, no one has stated an expectation that they would *finish* making the ARR/HW content fixes within those several months. Start, yes. Get a decent amount done, yes. Finish? We'd be pleased as punch if they could finish them that quickly, but lets be realistic, its not likely to happen that fast. There are probably a lot of things that need adjustment, then you have to do all the debugging, testing, Q&A, etc. before even a fraction of it gets released.

    I for one would welcome a delay, however, if it meant this power-buy (i0 to i120, or i270, is buying power; buying content clear is buying "wins" in that content) was put in the trash and thrown out. I know I'm in the minority opinion in calling this Pay to Win. Reading this thread, I'm not sure whether the "yay its good" or "no its not good" crowd has the majority opinion.
    (3)

  4. #1024
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by niwaar View Post
    .... Personally I believe there has got to be a better way than completely removing the main scenario from the equation. Creating a "new player" entry into each expansion which would allow you to jump ahead to current content but allow the older story to be completed at a later time would have made some semblance of sense. For a game so completely about its storyline to allow complete skipping just seems counter-intuitive ....
    Have they said the older story quests won't be available? That would not be good as not only would it remove the ability to learn the backstory but would also take away a good way to fill time waiting for Duty finder or after maxing out weekly Tomestones.
    (0)

  5. #1025
    Player
    Refuse2wipe's Avatar
    Join Date
    Jun 2015
    Posts
    2
    Character
    Rukia Ray
    World
    Coeurl
    Main Class
    Bard Lv 60
    Please Bring this into the game. I have so Many Friends that want to play with me but they dont want/have the time to grind to 60 and get gear. People say it will kill ff14. I think its the opposite, it will grow it. and if your a late game raider this wont effect you at all. Because if you have a problem getting through normal dungeons because of one bad player than you are just as bad as the people who would be joining late. I think most people that will buy these potions are people who want to play with their friends and they can teach them. I have 0 Problems with this and hoping you go through with it! Thanks for always trying to make your games fun for everyone! Doing a great job!
    (1)

  6. #1026
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I don't want see mainline story quest remove personal i think it equal trade off to do heavensward first. i not really for job potions my self let a player get one job to lvl 50 with jump potion, this way they get feet wet then let them go back lvl up other jobs. I love level new toon my self i have quit few of them. i got one toon that at lvl 15 i really level with someone new. smile but that go off on tang it forgive me.
    (0)

  7. #1027
    Player
    Keitou's Avatar
    Join Date
    Dec 2016
    Posts
    13
    Character
    Niddhog Horo
    World
    Ultros
    Main Class
    Gladiator Lv 2
    Lol, and its cause of this "salt" it also shows we have a community that cares about the game. You see the thing is, I don't see any good point for a jump potion. And it's not going to solve the issue of keeping players hooked into the game in the long run. With a jump potion, the game will stay the same as it is. And leveling is already really easy on this game. I think I said this already but in my opinion, its not a good mindset to prefer one thing over the other if your a game designer when it comes to early game or end game content. You want to try to cover everything. Because if you prefer one thing over the other, how is that improving the game overall? You give more end game and less early game, your going to have people bored of early game, you give more early game and less end game, your going to have people bored with end game. Just my two cents. It's guaranteed that there will be players who will want to experience ARR as I said before. And there are going to be players who will want to make use of the money they spent on ARR. These players will realize how tedious and bad ARR is during progression. And I believe more new players are going to quit the game than buy a jump potion. This is not even a complete "fix" and it spreads controversy (skill gap at endgame, etc) in other areas like it is now.
    (4)
    Last edited by Keitou; 12-20-2016 at 07:37 AM.

  8. #1028
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Claviusnex View Post
    Have they said the older story quests won't be available? That would not be good as not only would it remove the ability to learn the backstory but would also take away a good way to fill time waiting for Duty finder or after maxing out weekly Tomestones.
    The MSQ would still be there. What you would have is New_Player_001 buying the potion/service/whateveriteventuallyis, getting from Level 1 to Level 60, i0 to i270, all the wins in all the ARR and HW content, and ready to start the process to join his friend that got him into the game by working on the Stormblood MSQ. NP001 would not feel any need to go back and do the old stuff, good money was spent so he would not have to do it and why, at this point, would he go back and do something that A) he does not have to, and B) would delay him joining his friend at the 4.15 endgame? If anything, that old MSQ stuff can be put on indefinite hold until he gets burnt out running the same two dungeons and the same four raid turns once a week.
    (0)

  9. #1029
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    The MSQ would still be there.
    That's what I thought SE would do but the one post added ambiguity to that. The reason I think it is important to keep the MSQ is it's a good way to fill time. In fact if I were new I would jump a main job to be with friends and then create second job to let me follow the quest line. Then again I am more of a story person as opposed to a raider or dungeonere.
    (0)

  10. #1030
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Keitou View Post
    Lol, and its cause of this "salt" it also shows we have a community that cares about the game.
    No, it comes down to "don't let people skip story!" I've yet to see anyone mention how to actually fix things, they tend to hold onto "the story IS the game!"

    There already IS a skillgap, y'all make it sound like there isn't. I've seen some in Savage that make me wonder how they cleared before. Not much will change in the end.
    (0)

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