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  1. #1011
    Player
    SeriousxSarcasm's Avatar
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    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    If someone wants to get good, they will get good. We have lvl 60 peeps that don't know their roles already lmao.
    I definitely think they should NOT have dungeons marked off as "complete" if they didn't actually do them (even with a story-boost potion). It gets rid of the benefits of a bonus to veteran players for running with a newbie, and takes away a new players reason to go back and play all of the dungeons (mainly, unlocking the different roulettes).

    Also people are forgetting: MMO players are pretty darn cheap (we have to be, with a subscription fee to manage). The fact that it would cost you an additional $50-60 to skip story and leveling WILL make people think twice about it.
    (2)

  2. #1012
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeriousxSarcasm View Post
    I definitely think they should NOT have dungeons marked off as "complete" if they didn't actually do them (even with a story-boost potion).
    For this, I think they actually kind of have to, for technical reasons. A lot of the story things unlock a dungeon > flag complete when you finish it. Can't say for sure if it would effect first time, or counts for achieves or what not though.
    (2)
    Last edited by Imoen; 12-20-2016 at 05:04 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  3. #1013
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Imoen View Post
    For this, I think they actually kind of have to, for technical reasons. A lot of the story things unlock a dungeon > flag complete when you finish it.
    But technically speaking, they're skipping over it all anyway. It's not like they're hitting a "fast forward" button when you drink the potion. They're just plopping you down in front of Heavensward, you know what I mean? I'll be the first to admit I'm no expert, but nothing says those dungeons have to be "complete" since you're not progressing anything.

    Like, yes, have the dungeons unlocked, but there should still be a first time completion bonus when they do it for the first time.
    (0)
    Last edited by SeriousxSarcasm; 12-20-2016 at 05:09 AM.

  4. #1014
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeriousxSarcasm View Post
    But technically speaking, they're skipping over it all anyway. It's not like they're hitting a "fast forward" button when you drink the potion. They're just plopping you down in front of Heavensward, you know what I mean? I'll be the first to admit I'm no expert, but nothing says those dungeons have to be "complete" since you're not progressing anything.
    Actually I think it kind of does work like a fast forward button, just flagging all of it as complete. That would be the easiest way to do something like that, while keeping everything from journal to df unlocks etc.. in tact. I could be wrong though, they could have worked it from the ground up, just seems like it would be the easiest way to do it. Making a script that just runs through and does it quick, or a template of data that swaps with your current characters data.
    (0)
    Last edited by Imoen; 12-20-2016 at 05:20 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  5. #1015
    Player
    Kyonika's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Scrapper Grrl
    World
    Yojimbo
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Silica-chan View Post
    Wow so much salt in here lol
    OMG right? ... lol

    They only asked for feedback; not salt.



    My feedback: Positive

    I am very okay with this. Good job SE!

    Not only do these allow us to get into a part of the game that we may actually want to do, and be current with everyone else, but as a secondary effect, it may put a dent in RMT: "An item that worth roughly 300,000 gil..." I'm gonna interpret that as, "get 300K gil to do with however you want to - like buying gear." Idk how this actually works atm, but that might be a nice little bonus to add into the housing savings: Level a job; buy a house. Nice Also, anything that SE does to cut down RMT is very cool with me!

    As for bad / inexperienced players ... there will always be bads. It doesn't matter if they grinded their way up to 60, or bought a potion, you will still see them in your DF, and they will still make you "Vote to Abandon" faster than you can say, "f--- this." lol


    One suggestion though: Consider maybe having one of each type of potion for free as a package deal for a new player in the "Refer a Friend" deal. I don't know how SE can do this with out it being exploited. But I'm sure they can think of something.



    Anyways... a tl;dr backstory as to how I like the "jump potion" idea ...

    I started back in 2.0 beta, pre-ordered ARR, and even pre-ordered the HW expansion - esp. cos I really wanted to fly (imagine my disappointment when I couldn't, and had to first finish ARR).

    Way back when, at launch, leveling took FOREVER. Let me tell you - it was slow af - esp if you were solo, and triply so if you were not a NEET. It was so bad that I mostly gave up with leveling, and for the most part, lost interest in this game altogether (even though I still kept my sub going - just so I could do stuff here and there).

    Now, we have PotD and the noob-to-30 ring, and mentor bonuses and all that fun stuff. This "jump potion" thing simply looks to be the next logical step to bridging the leveling gap, and enhancing the overall game experience. Especially, since the MSQ gating design is hard-rooted in the game, so I can appreciate that it can be very difficult - if not impossible - to come up with a "free" mechanism to do the same thing - without breaking the game. So, I am glad for the newbies (and even for my low level jobs) that at least there will be something available when 5.0 comes out.

    Back, over the summer, it took me like 3 solid months of hard-core gaming (read as "reclusive NEET mode" gaming), to level and finish off ARR from 2.0 right up to HW to 3.4-ish. And this was before PotD came out btw, so leveling was still grindy af.

    Although it was rewarding and gratifying to level and experience all the story and content old-skool style, get in a great FC and meet new people, and do the things I thought I would never achieve - while as a solo player... If a jump potion existed back then, I would have jumped on that hard, so I could get the leveling and gearing and other non-essentials out of the way, so I could just enjoy the story, and unlock HW in a timely fashion... and then progress through the end-game proper.

    I still struggle with the level grind on my alt jobs, while balancing that with other stuff the FC wants to do -- aaand, while balancing all that with IRL stuff. So, I am looking forward to buying one or two of the Zero-to-Hero potions, so I can try a different job out properly in Trials, to see if it's a better match for my play-style.

    Looking more forward to 5.0 now, than I did before I learned about the jump potions
    (1)
    Last edited by Kyonika; 12-20-2016 at 05:21 AM.

  6. #1016
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Imoen View Post
    Actually I think it kind of does work like a fast forward button, just flagging all of it as complete. snip
    But... my point is it doesn't have to be that way, not that it wouldn't be easier. I'm sure it would be the easiest route, but that doesn't make it the best one. :P There's many side dungeons that you never need to touch to progress MSQ, and losing the benefits of the first time completion bonus (for vets and newbs alike) would be all kinds of suck. I know I get hella excited when I see the "bonus" notification pop up. Even if the person is bad (and I mean worse than bad. I wiped 12 times on Keeper of the Lake because I couldn't meet the DPS check solo, and I still kept going), I still stick it out because I want those sweet Lores/Poetics LOL. But of course, that's just my opinion. Maybe people don't care about the bonuses as much, but it's darn useful motivation when you just want to give up and come back with an FC group.
    (0)

  7. #1017
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SeriousxSarcasm View Post
    But... my point is it doesn't have to be that way, not that it wouldn't be easier. I'm sure it would be the easiest route, but that doesn't make it the best one. :P There's many side dungeons that you never need to touch to progress MSQ, and losing the benefits of the first time completion bonus (for vets and newbs alike) would be all kinds of suck. I know I get hella excited when I see the "bonus" notification pop up. Even if the person is bad (and I mean worse than bad. I wiped 12 times on Keeper of the Lake because I couldn't meet the DPS check solo, and I still kept going), I still stick it out because I want those sweet Lores/Poetics LOL. But of course, that's just my opinion. Maybe people don't care about the bonuses as much, but it's darn useful motivation when you just want to give up and come back with an FC group.
    I get what you are saying. Like said I don't know how it effects achievements or first time bonus etc..(you might have missed that bit because I edited it in.) It is a good question.

    Guys does this effect first time bonus? Specifically, does it effect first time bonus for the dungeons flagged as complete?
    (2)
    Last edited by Imoen; 12-20-2016 at 05:45 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  8. #1018
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Imoen View Post
    This also assumes it is done in one sitting. I understand the difficulty of that task. It can be done slowly over time without a "huge" impact, ya it still takes time, still takes man power, still takes debugging. I don't think anyone disputes that. I'm more interested in them actually making an effort to do it. Even when the potion gets implemented, because lets be honest, it is, no matter what anyone says here, this is an "illusion" of choice to begin with.

    Going back and screwing with old work is always a pain and risky, doesn't matter what department it is. I understand full well the fragility of games. I also know anytime I get tasked with working on older stuff I roll my eyes and "ugh." lol
    Are you content waiting potentially several months longer for the expansion to launch? And are you equally willing to have less content come Stormblood? Those are the trade offs you're essentially advocating for. Any adjustments to old content means less time and resources dedicated to Stormblood. All for content none of us even get to see or partake it. Does it suck they have to go the jump potion route? Maybe. But I'd much prefer it to losing out on new content.
    (5)

  9. #1019
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I basically just said that. I acknowledged it takes time. I don't know what more you want from me.

    I'm not going to sit here and speculate on team structure or bandwidth and debate "how long" or "how much" it effects anything like you are though.

    I can say that doing something slowly over time, in small chunks, instead of full stopping everyone involved to focus on it, would not effect things as much, but ya, that's pretty much the end of it.
    (5)
    Last edited by Imoen; 12-20-2016 at 07:36 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  10. #1020
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Imoen View Post
    I get what you are saying. Like said I don't know how it effects achievements or first time bonus etc..(you might have missed that bit because I edited it in.) It is a good question.

    Guys does this effect first time bonus? Specifically, does it effect first time bonus for the dungeons flagged as complete?
    You're right lol, I didn't see that part before replying. ;P I don't know if it'll be a big deal overall, but I know that often the only reason I could get people to run a tedious dungeon/trial with me is when there was a bonus involved. None of my old FC mates woulda helped me clear Neverreap, or example. And if you get something like Aetherial Chemical Research Facility, even if it's going badly the vet members will often stick it out for the bonus lol. So I was just curious how that might change the dynamic if that was no longer available.
    (1)

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