I whole heartedly disagree, at least speaking for myself the initial leveling process in an MMO is a lot of the allure. Watching my growth into a character capable of max level content is exciting.Nobody. It's not about the level they expect to start at, but the content they want access to. It just so happens that those two things are tied together, meaning you need a level jump in order to access the new content.
It's really simple- Nobody wants to buy a new game to play old content. No matter how you want to explain the concept and break it down, that remains the core. Similarly, no matter how you break it down, the only group that benefits from the lack of Jump Potions, is going to be the current subscribers. We should be considered, sure. But I'd rather everyone's friends (new and returning players) be included in the expansion fun than protect my own interests, pride, and such.
There should certainly be some requirements for using the jump potion, in the form of tutorials. But I think that's enough.
Same. The things that keeps me in a game the longest are 1) roleplay and 2) the ability to make unique characters and level them in a way that's fun. Hence my frustration with the ARR MSQ wall. >_<
I probably shouldn't have spoken in such absolute terms, because I play any MMO for the same reason as you just said. But I feel like it's more socially responsible to think of the new player who doesn't share the same sentiments, or maybe doesn't have that kind of time on their hands. Especially the case when we're talking potential optional features that people could just... well, opt out of, if they feel how we do about MMOs. It doesn't hurt anyone by at least having an option.
Last edited by Nominous; 12-14-2016 at 12:01 PM.
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