Quote Originally Posted by Nominous View Post
This is the only way they can reach potential subscribers outside of our current ecosystem, that's all there is to it. They'd be alienating (and overwhelming) almost everyone else if they don't do this. From the sub side (us) the pros could never outweigh the cons. Think of those on the outside looking in though, where you might as well slap a sticker on the Stormblood box for them that says, "Requires 100+ hours to access Stormblood content!"
Yeah, but on the flip side of that, who the hell is buying RPGs and not expecting to have to start at level 1?

WoW jump potions are used as an example, but I can't be the only one who thinks that those were more to entice old players back rather than draw new ones in?
At this stage in this games life, selling level boosts comes across more as charging for cheat codes than an honest attempt to help new players. Especially when other options exist.