I secretly hate tanks that don't pull after I spread galvenize.


I secretly hate tanks that don't pull after I spread galvenize.


I have been known to pull immediately after a galvanize so it isn't wasted, even if the party is taken aback.
My own confession: if a dps gets double weakness I just leave them there and concentrate on buffing the remaining dps. This happened last week in Wiping City.
I started giving extended Balances to the one BLM who never died.
Yes... Well, there is like a 30-40% chance that it wont deactivate when I press it because I pressed it too early or didn't use enough pressure. So I just ended up deciding to avoid using it entirely, but with Heaven's Ward's focus on DPS and speed: it feels like I have to get used to using it. I wish our attacks scaled with mind instead of Intellegence...
Ah, I remember that topic... I think I'll refrain from using it anymore until I know the dungeons and fights better as a hlr. Or, not and treat everything like it's the Stone Vigil.
Aren't we forgetting about SCH's . . . ? We can't have arcanist spells scaling off of mind unless you want to give healing potential to a smn. We'd also destroy the whole concept of the first job system. There is potential for classes like Geomancer/Elementalist to exist. (Most likely an off branch of a Conjurer) It would be too screwy for dps skills to start scaling off of mid. Hence Assize is split.
SE would have to completely change Cleric Stance and how it works while being coding friendly. Perhaps they could turn Cleric stance into a trait where the healing potency is additive with attack magic potency instead of a swap. At the same time remove the damage bonus and healing penalty. (Since the base magic attack potency of most healers is around 10% or more comparing to the healing potency)
Last edited by Cleftobismal; 12-13-2016 at 06:31 AM.
Hmm, do you think that split would work with Ruin? Also, I would absolutely love for PLD to be able to heal decently as a sub-healer though. Just not at the same level as a WHM that hasn't allocated any of it's points, but at least 1/2 or 3/4 of it with the percentage of bonus points in vit effecting the full effectiveness of it's defensive cooldowns hopefully to balance things. Sub-healer types would be perfect for certain scenarios if they worked right, but they're having trouble balancing ACN class because of that very dual nature.
Ruin doesn't heal so no. . . . The split works literally by IF Enemy NPC. Then attack such and so with Magic attack potency. IF Friendly target, hit so and so with magic healing potency.
Also sub healing is a bit of a stretch. Most classes have a self healing ability or some sort of damage mitigation to give the healer some time to recover their hp or to lower the HPS requirement. Clemency is by no means meant to be more important than dpsing as an off tank. Hence if I screw up as a healer I would never in my mind blame a paladin for not using it to save me or someone. While it would be nice to have a competent paladin that uses Clemency and cover efficiently. It is not their primary focus. Same reasoning as why DPSING will never be more important than healing as a healer.
Lets not forget that it would be a terrible exploit for SMN's to meld MID into their equipment. While no other classes has access to such a raw boost in melding their BIS.
Last edited by Cleftobismal; 12-13-2016 at 07:13 AM.
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