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  1. #1
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Seoulstar View Post
    3. That is really more of a personal opinion to be honest. If some people can't handle a healer not using cleric stance, well..im unsure what to say about them.
    The question of efficiency/potential isn't at all one of opinion; math will prove it out every time.

    This is why sometimes I don't think it would be the worst thing if players had a built-in method for viewing basic healing and damage numbers; more of them might recognize the opportunity in their own gameplay when they start to wonder how two healers of the same Job can have comparable HPS in the same duty while one does no damage and the other weaves CS while still keeping up their healing requirement.
    (1)

  2. #2
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Seoulstar View Post
    Here is what I have to say
    1. Better late than never
    3. That is really more of a personal opinion to be honest. If some people can't handle a healer not using cleric stance, well..im unsure what to say about them.
    1. True, but when you start late it feels "overbearing" and its easier to quit because you haven't done it all those ever levels.
    3. No. Its not. Good use of CS makes you more effective and efficient.
    (1)

  3. #3
    Player
    FabricioRF's Avatar
    Join Date
    Jan 2015
    Location
    The Goblet
    Posts
    179
    Character
    Theodric Bloodfury
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I secretly hate tanks that don't pull after I spread galvenize.
    (2)

  4. #4
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by FabricioRF View Post
    I secretly hate tanks that don't pull after I spread galvenize.
    I have been known to pull immediately after a galvanize so it isn't wasted, even if the party is taken aback.

    My own confession: if a dps gets double weakness I just leave them there and concentrate on buffing the remaining dps. This happened last week in Wiping City.

    I started giving extended Balances to the one BLM who never died.
    (0)

  5. #5
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by VanilleFang View Post
    Are you... are you serious?
    Yes... Well, there is like a 30-40% chance that it wont deactivate when I press it because I pressed it too early or didn't use enough pressure. So I just ended up deciding to avoid using it entirely, but with Heaven's Ward's focus on DPS and speed: it feels like I have to get used to using it. I wish our attacks scaled with mind instead of Intellegence...

    Quote Originally Posted by Cleftobismal View Post
    Ah, I remember that topic... I think I'll refrain from using it anymore until I know the dungeons and fights better as a hlr. Or, not and treat everything like it's the Stone Vigil.
    (0)

  6. #6
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MPNZ View Post
    I wish our attacks scaled with mind instead of Intellegence...
    Aren't we forgetting about SCH's . . . ? We can't have arcanist spells scaling off of mind unless you want to give healing potential to a smn. We'd also destroy the whole concept of the first job system. There is potential for classes like Geomancer/Elementalist to exist. (Most likely an off branch of a Conjurer) It would be too screwy for dps skills to start scaling off of mid. Hence Assize is split.

    SE would have to completely change Cleric Stance and how it works while being coding friendly. Perhaps they could turn Cleric stance into a trait where the healing potency is additive with attack magic potency instead of a swap. At the same time remove the damage bonus and healing penalty. (Since the base magic attack potency of most healers is around 10% or more comparing to the healing potency)
    (0)
    Last edited by Cleftobismal; 12-13-2016 at 06:31 AM.

  7. #7
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cleftobismal View Post
    ...
    Hmm, do you think that split would work with Ruin? Also, I would absolutely love for PLD to be able to heal decently as a sub-healer though. Just not at the same level as a WHM that hasn't allocated any of it's points, but at least 1/2 or 3/4 of it with the percentage of bonus points in vit effecting the full effectiveness of it's defensive cooldowns hopefully to balance things. Sub-healer types would be perfect for certain scenarios if they worked right, but they're having trouble balancing ACN class because of that very dual nature.
    (0)

  8. #8
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MPNZ View Post
    Snip
    Ruin doesn't heal so no. . . . The split works literally by IF Enemy NPC. Then attack such and so with Magic attack potency. IF Friendly target, hit so and so with magic healing potency.


    Also sub healing is a bit of a stretch. Most classes have a self healing ability or some sort of damage mitigation to give the healer some time to recover their hp or to lower the HPS requirement. Clemency is by no means meant to be more important than dpsing as an off tank. Hence if I screw up as a healer I would never in my mind blame a paladin for not using it to save me or someone. While it would be nice to have a competent paladin that uses Clemency and cover efficiently. It is not their primary focus. Same reasoning as why DPSING will never be more important than healing as a healer.

    Lets not forget that it would be a terrible exploit for SMN's to meld MID into their equipment. While no other classes has access to such a raw boost in melding their BIS.
    (0)
    Last edited by Cleftobismal; 12-13-2016 at 07:13 AM.

  9. #9
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cleftobismal View Post
    ...
    Nonononono... It would be closer to how vit scales for both a tanks DPS and maximum HP, so it would increase in damage with mind at least almost just as much as it would with int. Like, 3/4, or some other percentage. But, I guess it really bugs me that cure is completely useless to me when I'm playing PLD, or when the extra skills available are almost all worthless or mostly dull and only there to add more actions into our rotations.
    (0)

  10. #10
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MPNZ View Post
    Nonononono... It would be closer to how vit scales for both a tanks DPS and maximum HP, so it would increase in damage with mind at least almost just as much as it would with int. Like, 3/4, or some other percentage. But, I guess it really bugs me that cure is completely useless to me when I'm playing PLD, or when the extra skills available are almost all worthless or mostly dull and only there to add more actions into our rotations.
    Going by your logic if I'm understanding right. One of two things will happen.


    MID will be the better choice to meld over SS/Crit/Determ.


    Healers DPS will be so bad there is no point.


    Skills itself work in conjunction with the damage/healing calculation. It is not a formula of its own, if that's what you're thinking. Otherwise I'm not sure what you mean.

    Assize for instance is literally working with two different formulas for two different outcomes.

    The healing portion is only affected by healing potency.

    The damage portion is only affected by magic attack potency.

    Hence the damage is real terrible when cleric stance is not active.
    (0)
    Last edited by Cleftobismal; 12-13-2016 at 09:34 AM.

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