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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    -snip-
    People have the right to screen players as they see fit though. I can't recall the exact phrasing used but in dungeons it's perfectly acceptable to kick players for 'differences in playstyle' if there's a problem with their performance. Elitism isn't necessarily always a bad thing- I'm generally pretty easy going and will do my best to help people through a dungeon even we wipe again and again so long as they're trying. Others won't be so patient, however - and I don't blame them given how valuable free time can be. A player who seeks to skip large swathes of the game's content to only focus on the end game isn't...really somebody I want to interact with.

    If that mentality becomes the norm then it will very likely lead to old content being left to stagnate. This is, to some extent, inevitable - but it could cause a major shift in development to the point where only the end game matters and little else; much like what WoW succumbed to in its later years.
    (4)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Theodric View Post
    People have the right to screen players as they see fit though. I can't recall the exact phrasing used but in dungeons it's perfectly acceptable to kick players for 'differences in playstyle' if there's a problem with their performance. Elitism isn't necessarily always a bad thing- I'm generally pretty easy going and will do my best to help people through a dungeon even we wipe again and again so long as they're trying. Others won't be so patient, however - and I don't blame them given how valuable free time can be. A player who seeks to skip large swathes of the game's content to only focus on the end game isn't...really somebody I want to interact with.

    If that mentality becomes the norm then it will very likely lead to old content being left to stagnate. This is, to some extent, inevitable - but it could cause a major shift in development to the point where only the end game matters and little else; much like what WoW succumbed to in its later years.
    Except that isn't what is being discussed. You're advocating for segregation on the basis someone who purchased a skip potion would automatically be a terrible player, unwilling to learn. Celef outright admittedly they wouldn't even help them; instead gloating over their inexperience because, and I quote, "they had it coming." I'll reiterate once more, how does someone who skipped differentiate from someone who leveled through potd or fates? Guess we shouldn't interact with them. After all, they missed out that oh so valuable dungeon experience. That same dungeon experience where I'll be spamming Impulse Drive or Fire/Blizzard 1 until level 30. Riveting, by the way.

    Honestly, good. There comes a time when old content needs to die. I've only played since last year and am already a little tied of being dragged back into old Primals or dungeons. I can only sympathize with people who have stayed subbed for three years. I either want all the EX Primals bumped up to 70 to reassert their challenge or leave them be for new content. Keeping old content alive is nice, but it eventually just becomes a bore.
    (2)
    Last edited by Bourne_Endeavor; 11-23-2016 at 12:37 AM.