
Yeah no, your right. I had to look at your post history to find what you were talking about. I didn't look in the "New Player Help thread", that's my bad.Started 11-16-2016, last post yesterday:
http://forum.square-enix.com/ffxiv/t...ht=jump+potion
Started 11-16-2016, last post was earlier today:
http://forum.square-enix.com/ffxiv/t...ht=jump+potion
Started 11-15-2016, last post 3 days ago:
http://forum.square-enix.com/ffxiv/t...ht=jump+potion

I think they should just add the potion to the cash shop. I would like to buy all my jobs and even crafting classes. I have several hundred bucks saved up for this. :P **whale alert**
If they think jump potions are going to bring more people into the game they are sadly mistaken....at least in WoW if you use a jump potion you can steamroll old raids for mounts. You can participate in its current PvP content if that's your thing. You don't have to work to get bag space or pay tons for all the riding skills for mounts. It's very beneficial. What do you get for jumping in FFXIV? Nothing much but a level 60 and a chocobo. I just feel FFXIV has a dedicated niche group of players even for a mmo and not that many people will go crazy for the potion to play anyway...since the aspect of grinding and story appeals to many players of this game
Well, I do believe the Japanese forums keep all discussion on a topic in the same thread, no matter the age.
Keeps it all in one nice easy to look up place.

OP,
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No jump potions. Not at this juncture. Eventually it will become necessary, but as it is now, it is not.



MSQ helps people learn their jobs through dungeons and instances where mechanics are repeated over and over not through fetch quest. But the leveling potion would skip both
I dont know man, im playing like a couple of months now and i was in duty finder recently with people twice as much geared then myself (im gimping at 145 now, leveling all my DoH and DoL since weeks, almost there) and it happned twice that i pull aggro from offtank/tank and similiar things. I learned my class through the how to dps thread here and couple of videos
MSQ teaches people almost nothing. Even less, if you do not count the Hall of Beginners, which was implemented not that long ago. I mean, why did even implement this almost 2 years after release, if the MSQ already "teaches" people how to Play? It's because MSQ is very, very bad at this.
They throw even worthless element materia at you and want you to find out that they're are utterly worthless on your own.
Although every damn single healer MSQ or class quests teaches you that you should do dps... still we got hundreds of hundreds people arguing and denying that this is the meta since the beginning.
We still got ice mages, so I heard. And Bards not playing their songs (why should they, they're completly worthless in every single player MSQ or class quest [maybe refreshing TP in AoE Situation is ok]). Healers/Caster only using their biggest spell, because they think "Oh, lololol, that's what I did in every other FF game, only casting my biggest Fire-Spell in chain, if enemies are vulnerable to this element.".. Does anything in the game (beside tooltips) teach you that this FF is different?
Rotation? Read the tooltips and figure out yourself that Lancer until lvl 20-so-and-so only does his buff and then instead of a rotation only this one skill.
Yeah, but a jump potion would ruin player skill... seems you're playing a different game or read different forums.
You'll still have a learning progression from easy->hard dungeons and you will still repeat them over and over again. This is FF14.
Last edited by Neophyte; 11-22-2016 at 05:25 PM.


Single player content...such a good way to judge what group content should be, sure. But hey, it would explain all those DPS that don't do positionals, tanks who can't hold aggro or BRD that think songs are useless...
But there will be less content between 60 and 70 than between 10 and 60.
Last edited by Reynhart; 11-22-2016 at 07:00 PM.



Implying group content is any better. Anyone with an ounce of common sense should be able to intuitively understand that overhealing isn't good and consequently start to wonder between cure casts whether doing absolutely nothing for extended periods of time despite a full resource pool is working as intended or whether there's something they should do in the meantime...
The fact that DPS happens to be the only useful thing there is to fill that gap is just the end of that thought process.
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) and it happned twice that i pull aggro from offtank/tank and similiar things. I learned my class through the how to dps thread here and couple of videos



