Quote Originally Posted by Reynhart View Post
...then the next post, suddenly, the difficulty disbtribution is fine ? Since you like your precise naming, Alex Normal is a raid it should teach you how to raid. And spamming RoH is a very bad way to play PLD at lvl 60. It's absurd to wait for Alex Savage to teach such a basic concept.

On another topic, let's suppose you have a party with four BLM, that still think transposing is a way of switching between Fire and Ice, and that Enochian is useless. Even in normal raid, such a team wouldn't be able to win the fight with such a low DPS. Bad tanks shouldn't have that kind of free pass.
I think the issue with Alex Normal not teaching people how to raid is less to do with the fact that it's not punishing enough, so much as the fact that there isn't enough content to spread the difficulty curve though.


All of Alexander (Gordias, Midas, Creator) needs to be clearable by anyone on the 'Normal Level'. It's the new base content, slightly more tricky than a Dungeon but easily clearable. It's what anyone and their grandma can do and it's designed that way because it gives us more to do than roulettes.

That design choice makes sense because of how few people actually Raid, it probably makes much more sense to SE to have the four current floors be easy and just a taste of the harder 8-man content but still have it be pretty easy than to create some sort of wall. To learn, you have to fail, and failing is frustrating. Failing with friends is frustrating, failing with pugs even more. To keep people happy they need the Alex content to be easy...

Unfortunately, the only other avenue they have for teaching people savage are EX Primals. Sophia is probably the best primal to learn as a tank right now, to be honest. Regular tank busters, tank swaps that are punishing but possible to live through, with a fairly minimal HP floor to survive with minimal mitigation. If they had more content available they might be able to do as you say and create a better slope to Savage but to be honest I'd rather have the current system in place with more to do as a casual than the old Coil system of Dungeons or the difficult raids.