Funny, because this :
was never edited...
Yes, you do. You just have to stop doing facerolling dungeons. Seriously, "raid" is a pretty word for just saying "8-man dungeon".
Great and precise explanation (Honestly). But, let me ask you something, if you stayed in Defiance, would you use your CD differently ? For the sixth and seven busters, would you refrain from using Vengeance ?
So, out of seven TB, you took five out of Defiance, yet you think it's better for healers to heal than skipping one, or maybe two further TB that would hit you in Defiance ? I'd say they have much more healing to do in your configuration.
Yeah, sure my delusions...
Toooooooooootally not a player based meta...totally.Interviewer: You mentioned that healers will no longer need to worry about accuracy in instanced dungeons. Will this have any impact on raids?
Yoshida: It won't change. Raids are intended to be high difficulty, so if you want to rely on attack-based actions, the thought is that you'll need to stack accuracy.
Interviewer: Since the damage output of healers isn't connected with the clear conditions set for the raid, the idea is that you have to put on certain equipment if you want to focus on attacking.
Yoshida: If attacks would hit regardless of accuracy, things would lean towards healers feeling that they need to attack rather than having a choice. But as it is, if you're aiming for an early clear and the healer isn't putting out DPS, of course you won't be able to beat the boss. If the team decides to make the choice that the healer should be doing damage, the idea is that they will need to reduce their healing performance to gain accuracy.
I don't want SE change tanks to be turtles. I want them to make one turtle for players who like this kind of tanking, and provides challenges to them too. The game is still young and if they keep relyng on only one type of stategy, they'll end into a corner really fast.
I never said that pushing DPS was not a challenge...