Page 19 of 30 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 433

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    And healers can be carried through fights without casting a single heal.
    Yet it's not a problem for you that a WAR wouldn't need any healing against a dungeon boss...and the tank is not the only one to take damage during a fight.
    Quote Originally Posted by Brian_ View Post
    DPS can be carried through fights without dealing any damage.
    Of course, because we all know how mitigating damage is a great way to deal with DPS checks.
    Quote Originally Posted by Brian_ View Post
    Using that as a bar to measure the design of a job is foolish.
    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    Quote Originally Posted by Brian_ View Post
    Again, those changes are not being made because of the tanks that could perform their jobs well. They're being made because of all the tanks who couldn't. So, when you discuss changes, that's the perspective that must be taken.
    Actually, this is just speculation. They mentioned a change in job rotation, but as far as we know, they mostly talk about DPS skills, like Enochian and Blood of the Dragon.
    Quote Originally Posted by Brian_ View Post
    As Brannigan pointed out, you and the people on your side of the argument are being dumb. You can't raise the skill floor on the job when the skill floor is already too high for the overwhelming majority of people.
    Yes, you can, you raise the skill floor on content that asks no skill at all...why is a tank supposed to learn anything when he can pass A11 with just spamming RoH ?
    Quote Originally Posted by Brian_ View Post
    That's just not true. If every job could do 2000 DPS by pressing 1 button, then a lot more people would clear hard content. If every tank had on demand hallowed ground for every tank buster, then a lot more people would clear hard content. If healers had a surplus of infinite range instant AoE healing / shielding, then a lot more people would clear hard content.
    Then it wouldn't be hard content now, would it ?
    (0)
    Last edited by Reynhart; 11-07-2016 at 03:30 PM.

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Yet it's not a problem for you that a WAR wouldn't need any healing against a dungeon boss...and the tank is not the only one to take damage during a fight.

    Of course, because we all know how mitigating damage is a great way to deal with DPS checks.

    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    You have some serious issues with linking mental ideas together. You said it was a bad thing that tanks could get carried through Alex NM and used it as a reason for why tank design should change. Everyone can get carried through Alex NM. Alex NM is not content that you should use to judge job design or job balance. That was my point.

    So some tank spamming only RoH got carried through A11N. That says nothing about tank design at all and everything about A11N not demanding proper play. Use a piece of content that actually tests what the job should be capable of when speaking about how it fails to be what it should be. You are suggesting we make fundamental changes to tanks because A11N failed to test if a tank knew how to play. I am at a loss for words to describe how stupid that is.

    Alex NM is not content where 1 person's mistakes should stop 7 other people from clearing. You, in your increasingly trademarked hypocrisy, try to expound the idea of a learning curve only to simply move the wall from Savage to NM because casual players need that. A wall is not a curve nor is 1 fight reason to alter an entire role.

    Quote Originally Posted by Reynhart View Post
    Actually, this is just speculation. They mentioned a change in job rotation, but as far as we know, they mostly talk about DPS skills, like Enochian and Blood of the Dragon.
    No, it's not speculation. They said that they made the Creator easier because people were incapable of executing optimized rotations while handling mechanics and they viewed that as a reason for the low clear rates. They said that if the rotation difficulty remained at 2.X levels when they were brain dead easy, then more people would've cleared the content. But, seeing as it's too late to make sweeping changes in 3.4, they'd work on them for 4.0.
    (0)

  3. #3
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    for me twintania and nael was the best raid bosses on they respectives tiers, tank and healers dps dont matter (bcs whe are a lot more busy trying to survive) and i hope we go back to that in 4.0 where i feel challenged like a tank and not like a pseudo dps-tank.
    Even in ARR, tanks' DPS were still a part of the DPS checks (2 tanks contributed at least 1-1.5 of a DPS). SCH back then was more of a mitigation healer to mitigate tank busters through shields and Virus, in min ilvl t9, tank busters hit so hard that your SCH needs to have shield up to mitigate BUT in a full ilvl (i110 for that or even i130 for lvl50), SCH is barely needed. There was a reason why quite a lot of the teams did solo tank which was to make the fight easier to do through skipping adds and killing nael before more divebombs happened, it is pretty much the same idea: kill bosses before they do anything big that are annoying to do as a group.

    Quote Originally Posted by Reynhart View Post
    If you have the opportunity to play a tank so well that you literally mitigate/avoid enough damage to the point where you don't need any healing, it would be a far better testimony of your tanking skill than any uber DPS number you could achieve.
    But that's far from the fact because healers still need to heal you up no matter what. You WILL always need healing no matter how "tanky" you are, FFXIV is just not that kind of game that allows you to be the impenetrable wall. You have to deal with it. What better testimony of a tank is mitigating fluff damage that constitute the same amount of healing needed anyway? You can test how long you can survive in any content without a single heal perhaps.

    Note: maybe you should try Savage and see how good of a tank you can be that actually requires no heal at all. You might be able to cheese some of the easy facerolly contents and be your own healers but Savage just doesn't allow that.

    Quote Originally Posted by Reynhart View Post
    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    Alex NM is not great to force people to improve. How many people here actually have cleared A9S? The fight is basically a dummy fight with a few mechanics here and there and people still fail at it. The curve is still steep, quite a lot of people still regularly fail at Faust Z when it's literally just a walking dummy fight. Dazzling, isn't it? And to think that A9S A10S were all down in i240s. Gear can't buy skills yo.
    (0)
    Last edited by Sarcatica; 11-07-2016 at 04:03 PM.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    snip
    yep is true, not only in coil, in every content tank dps is in mind, bcs tanks dont stay and do nothing, they skills do damage, so n matter how low is the dps from a job, it is here need to be add to the formula, in ARR tank dps was check on tank stance and fending full parry specs, in other words the lower dps you can get from a tank and still you have enough time to clear anything before the enrage, and you need all mitigation you can get, nael hit as hell even with the maximun gear of that tier and only depend of the party, with meaby mega pro first kill can go to the luxury to sacrifice def for more ofensive alo of teams take a lot of advantage having the tank in full defensive build.

    3.0 do it all wrong with tanks from the begining, str meta yeah start in ARR in the last tier, but dont inpac on the player base bcs the tank dps check was the same from the begining and extra mitigation and hp was still pretty very usefull, in heavensward not, tanks with minimun hp, the changes of parry, and extremly high dps checks, we become all dps with sub dutys like heal or tank, for not mention of WAR scaling on that meta making worse all and making the players how like to go more to wall mode get discriminated for a big part of the player base.

    dont get me wrong, i love the tanks here, i love my dark knight and the paladinand how tanking in this game work, im just asking for changes to let us have another way to improve ourselfs in a defensive way like in 2.0 where you can go to ofensive tanking but the risk was more great, and you can go more defensive and make more easy for to comrades they job but a lot more better, after all DPS metas only made DPS encounters, lazy and very predictable with they dps checks and all the same, they can add some others mechanics like pull you out the platform but is still the same, i want to see a encounter where make the MT run ut of cds and swap with the OT to recover and every extra mitigation helps for example.
    (0)
    Last edited by shao32; 11-07-2016 at 11:12 PM.

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Commendations are a notoriously poor gauge of performance. You could be getting comms because you sprint pulled that expert in 12 minutes. Alternatively, you could be getting comms because you're a rabbit tank who eats lalafells. It's hard to tell.

    There are two arguments generally made to explain away poor dps on a tank.
    1) I'm reducing the likelihood of a wipe by playing defensively.
    2) I'm boosting healer dps.

    These have been used over the past three years to defend everything from max parry builds, to vitality accessories pre-3.2, to 100% ShO tanking. They've also been consistently disproved by high dps tanks who not only clear consistently, but also are partnered with healers who do exceptionally high dps at the same time as their tanks. You don't do high dps at the expense of effective mitigation. You do it because you mitigate effectively. Trying to push dps that you're not capable of achieving through proper mitigation only leads to wipes.
    (6)

  6. #6
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    @Shao, just because you are not in tank stance, doesnt mean that you are doing good DPS. Most tanks are just bad at pressing buttons. OTs in DF reflect that.

    People often mistaken personal dps as being selfish,for personal gains and etc. In fact, quite a good amount of raiding tanks understand the value of having a good personal dps, it reflects how good you are understanding the concept that SE puts and how much you can make use of those dps. There is nothing to be sad about how tanks are played currently, there is however one thing sad which is how the tanks can have the same tanking performance with such a huge gap of dps. Is pressing buttons in certain ways THAT hard? People blame too much about dropping tank stance but in fact people just suck at doing their dps rotation.

    I was doing Sophia EX and this OT did 600 at end of fight, I was doing almost 1.3k as WAR there as MT. TLDR? People just suck at pressing buttons and this problem exists in all roles. Else how do you do such a low dps? I still remember I could do 400dps as PLD MT in T10 back in 2.55, how do you do 600dps nowadays anyway, even more as an OT or worse as a DPS? It just doesn't make sense. If you think DPS stance is a problem, look at how skilled the community is as a whole. This IMO is the one thing SE needs to address. Or is "my 12.99, my rule" still meta now?

    Another thought: as long as DPS rotations exist, you always have the most optimal way of doing best damage and this game won't truly become casual by a far stretch.
    (0)
    Last edited by Sarcatica; 11-07-2016 at 04:10 AM.

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    excep ppl use a thir party program ppl dont know how many dps they are doing, the only way they have is looking if the tank is out of tank stance and looking if the mobs/boss is die fast.

    for me and many others compared to ARR this dps meta feels off and wrong on the way our performance is judge by the dps we do and the time we spend out of tank stance and stay on cleric plus having only dps checks in bosses with a lot of aoes in raidsloke "savage", for me twintania and nael was the best raid bosses on they respectives tiers, tank and healers dps dont matter (bcs whe are a lot more busy trying to survive) and i hope we go back to that in 4.0 where i feel challenged like a tank and not like a pseudo dps-tank.

    out tank stance/cleric on, well is ok, our jobs are easy and we can do it so we need do it to be "good".
    (1)

  8. #8
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    A lot of people here are right - it's come to the time when you're supposed to be juggling 32+ buttons, swapping from one HB to another constantly, watching a half a dozen or more different timers, watching what everyone else might or might not be doing, to the point where it's so overblown I am sure the majority of players have stopped giving a damn. This continually widens the gap between players. The real bottom line is this is a game, it's supposed to be fun - and frankly, as far as combat goes, it's just not anymore. When we get to 4, if I see I'm supposed to be juggling 40-odd buttons, and absolutely nothing has been done to address it, I am pretty sure I won't be the only one gone.
    (0)

  9. #9
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    This is predominantly the overall players' skills that SE is not willing to manage. SE can keep the current OR SE has 2 ways: either to piss off the hardcores and dumb contents down even more OR piss off the casuals to actually improve. This current stance of SE is one of the silliest things a modern MMO can do. It just feels to me that SE wants to retain both the casuals and the hardcores which is a huge deadzone. Majority of the casuals won't be able to clear Savage any time soon because they aren't on the right mind for it. This is why FCOB into Gordias was a huge mess, you can also argue Midas being on the same side. You see the trend here? People who cleared FCOB not necessarily able to clear Gordias, on the other hand, people who can do either Gordias or Midas, they should have cleared Creator by now or at least close to it. That's just how it is, the right mind and approach are needed for hard contents, not necessarily the job balance.
    (0)

  10. #10
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shurrikhan View Post
    As long as SE leaves any meaningful learning tools beyond one's tooltips purely in the hands of the community that gap is just going to get larger, until floor and ceiling are both inevitably cut and all but that "majority" are encouraged to leave.
    It's easy to blame SE for how poor the game's support structure is for learning but when you are playing an MMO, you should expect to do your homework outside of the game or be social inside the game if you want to be good. It's as easy as seeing players in A12S gear and pming them for advice or finding / starting a relevant FC / LS for self improvement. With how bad a lot of players are, it's not simply an issue of not having the tools. It's about overall aptitude, engagement, and motivation. At this point in time, you basically have all the information on everything already out there. If people don't want to do the work to improve currently, that's not evidence that they will want to do the work even if SE improves the in-game tools. As long as SE doesn't just abandon the lower spectrum of their player-base (and in making adjustments to rotations / skills, SE clearly isn't), you're going to have players that just don't want to do the work or might not have the aptitude to excel even with the work. At the end of the day, what SE sees is their internal clear-rate data and we are all in the same pool in that data.

    The players who are at the top are playing the same game as the ones at the bottom.

    Like I said earlier, one of the core issues is the gap between players who can get the most out of what they're given and the ones that can't. SE clearly wants to close that gap by making it easier to get the most out of what you're given.

    Quote Originally Posted by Sarcatica View Post
    That's just how it is, the right mind and approach are needed for hard contents, not necessarily the job balance.
    That's just not true. If every job could do 2000 DPS by pressing 1 button, then a lot more people would clear hard content. If every tank had on demand hallowed ground for every tank buster, then a lot more people would clear hard content. If healers had a surplus of infinite range instant AoE healing / shielding, then a lot more people would clear hard content.

    Yea, the mindset is obviously also important. But, how hard or easy the game is to play also obviously has an impact on clear rates.
    (0)
    Last edited by Brian_; 11-07-2016 at 12:42 PM.

Page 19 of 30 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast