Quote Originally Posted by Rubieus View Post
To conclude: any future jobs, be it BlU, DNC, GEO or RDM should not be defined by their weapon, but by their mechanics. The weapon of choice should enhance the job. not limit it.
Problem is that the game has made it so that the Weapon is the core of the Base Class( and by extension the Job)'s identity. And so any new Jobs would have to equip a specific type of weapon (and few types, such as swords have the diversity needed to get away with having multiple subtypes) either out of Grandfather Clause, a desire to make sure the game won't get confused by one weapon having 2 Soulstones and no Base class to default too, or possible a desire to see if the devs can make get certain weapons to certain Jobs that might not be the one fans associate the weapon with (plus I think they made said method a selling point of 2.0). Also I'm sure Rapiers for RDMs are the one thing most people can agree on.