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  1. #1
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Talraen View Post
    Also I'm not sure if you're saying FFXI made BLU a support or the opposite[...]
    What I meant is that in FFXI, BLU are known mostly for the [Physical] Damage Spells (and ability to self-skillchain). (Yes I know, whiskers burns were awesome...)

    Like you said, in older FF titles, I mostly respected the job for its abilities like White Wind / Big Guard and non-standard elemental attacks, or AoE ability -- Trine was rather strong in FFVII.

    One thing that is almost certain is that their "funkier" spell selection like Level 5 Death or Roulette would not make it in an MMO setting, because it would be far too random, situational and/or potentially game-breaking.

    Quote Originally Posted by LineageRazor View Post
    Just a quick note - for those talking about GEO using earth attacks like Stone
    If anything, GEO should be able to use all 6 elements, if they were true to the job's ability to manipulate any terrain.
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  2. #2
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Docent View Post

    Like you said, in older FF titles, I mostly respected the job for its abilities like White Wind / Big Guard and non-standard elemental attacks, or AoE ability -- Trine was rather strong in FFVII.

    .
    Not to go too off topic but Final Fantasy VII had some really awesome Blue Magic abilities yes, learning Beta early from the snake and using it to nuke literally anything was amazing, because it was a mushroom cloud when casting it and the Pandora's Box spell I think it was called that you get late game, great ability.

    FFXIV loves its fanservice, right? I'll take Blue Mage if it had some FFVII spells to learn along the way, very underrated abilities. Because most only remember Blue Magic from V or XI. (Mostly talking about game exclusive abilities not shared ones =p)
    (0)
    Last edited by Yasuhiro; 11-06-2016 at 07:53 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  3. #3
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I'd love to see Blu in as a DoM tank.

    I think that with a bit of creativity (both on the part of the developer and players) they could make the class feel like a blue mage even in our current system.

    Make the job quests focused on learning skills from mobs - done.

    I don't get people who need everything to be so literal. Probably same type of people who don't understand that Astrologian is Time mage and keep asking for that...
    (0)

  4. #4
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I never played the first so Geomancer for me!...

    If we can get both then all the better, the way you put it makes it sound like Blue Mage could be pretty cool to play with!...
    (0)

  5. #5
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    I'd imagine that Geomancer would get in before Blue Mage, just because their way of learning spells is more compatible with FFXIV's skill-learning system than BLU's.
    (0)

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Geomancer has had many interpretations over the course of Final Fantasy's history. Compare FFV, where Geomancer produced random affects based on the current terrain, to FFVI where Mog could learn dances from various terrains but then could use them anywhere, to FFXI where Geomancer produced auras which, aside from technically being learned by going and visiting various locations in the world, don't have much to do with terrain at all.

    If you are too attached to any one variant of Geomancer from over Final Fantasy's history, you'll likely be disappointed by however it's implemented in this game, because it most likely will not be the same. That doesn't mean that it's impossible for Geomancer to come to FFXIV; just that it won't much resemble previous incarnations of the job.

    Blue Mage is much the same way, and you only need to visit any of the many Blue Mage threads to see how folks are polarized between insisting that it MUST have certain qualities that fit their image of a BLU, and others who feel that there's a lot of wiggle room that will still produce a job that feels BLUish.

    As a point of interest, back long before they added GEO to the game, folks on the FFXI forums would speculate about the job. I noted that the game DOES keep track of the different kinds of terrain a character is standing on: When you're in water, your footsteps make splashing sound. Mud makes squelching sounds. Snow makes crunching sounds. Forcefields (such as in Tu'lia) make electronic pinging sounds. And so on. I thought it would have been neat to have jobs with different effects depending on where the GEO was standing. What we wound up with was very different, but no less valid an interpretation of the job. The same would be true for FFXIV.
    (1)

  7. #7
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Just going to take a swing here. Geomancer has the least chance of entering this game because whatever it can do, they can add to WHM. GEO was kinda doomed when they made earth element attacks the main source of damage for CNJ/WHM. If SCH/SMN didn't end so badly we would have likely seen GEO come from CNJ, but right now it would be a tad redundant.

    Bluemage is something that they will give the SMN treatment. It won't play anything like a previous BLU and will instead go into one of two archetypes. Either it will have a 30second oGCD ability where it can "learn" or "Counter" and attack from a targeted monster and use it right away, or store it for later in addition to a mix of monster and weapon skills. Or the one that will really piss the world off, it'll turn into a Morpher/Druid.
    (0)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Rhaja View Post
    GEO was kinda doomed when they made earth element attacks the main source of damage for CNJ/WHM.
    Just a quick note - for those talking about GEO using earth attacks like Stone and claiming that would make them redundant to CNJ, remember that Final Fantasy GEOs in most games they appeared in were NOT limited to earth-element attacks. Their attacks were determined by the type of terrain they were in (or that they learned the skill from), so a GEO standing in a volcano dungeon would have fire attacks, one standing in a river would have water attacks, one in a forest would have wood attacks, and so on and so forth.

    CNJ being able to cast Earth element spells has no impact on GEO whatsoever, because Earth element spells are only a small part of what GEO can do (and, generally, only when they're standing in terrain that's particularly "earthy", like a mudflat.
    (3)

  9. #9
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LineageRazor View Post
    Their attacks were determined by the type of terrain they were in (or that they learned the skill from), so a GEO standing in a volcano dungeon would have fire attacks, one standing in a river would have water attacks, one in a forest would have wood attacks, and so on and so forth.
    This is the main reason I suggested about "Auras of __" that way they can still keep their terrain only skills, perhaps like with monks getting a little animation when turning it on or have it persist like Darkside. On Aura of Fire have flames surround your feet, water have bubbles and so on, seeing as we can't really restrict a class to 1 element otherwise in Alex you'd be stuck with "metal" all the time and I don't think Toph will be our teacher here. (Points to whoever gets that)
    (0)
    Last edited by AlphaFox; 11-05-2016 at 06:28 AM.

  10. #10
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    *cracks knuckles* Oh boy, bringing up my favorite job.

    To be honest, BLU could very easily fill the niche of a melee caster. And, while it may seem lame to fans of blue magic, the monster hunting to learn their skills could easily be wrapped into the job quests.

    Quite frankly, Blue Mage could be easier to implement. Plus sword DPS.



    Buuuuuut~
    GEO, on the other hand, has varied quite a bit in appearance and skills, and could easily be modified into any role without breaking classic lore.

    With that said, Terrain as it's usually used simply couldn't work in FFXIV as it could put parties in a position of heavily favoring or excluding GEOs based on the effects of Terrain in different instances. They'd be far too situational for the trinity system.

    .
    (0)

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