Quote Originally Posted by Talraen View Post
Well here's a few...
And not a single one screaming "See, msq skip will ruin the game"... so, not that bad it seems.
  • It places inexperienced players in high-level roulettes, meaning players who want to avoid such players by not doing low-level roulettes don't have that option anymore
  • It makes it difficult to use previous fights as a shorthand when teaching players about new fights ("in phase 2 it uses Ifrit plumes")

I consider those as not game-breaking.
And why should they have access to end lvl content right away, if you let them start HW or SW beginning with no access to ARR content, unless they unlock it. So it's an 52 dungeon first, after leveling 2 lvls and doing MSQ of HW. Also ilvl restriction.

So no, they won't bother you in any lvl 60 roulette before finishing HW or lvl 50 roulette, which is ARR.
  • It implicitly encourages demanding other players skip cutscenes by making it explicitly acceptable to ignore the story outright

Like the praetorium and ultima quests at the end of ARR?
That's why there is almost no cutscenes within dungeons anymore. Catering to no-story player?
There is no 'demand' to force to skip anything.
  • The developers cannot write future story content knowing the player has seen all past story content, and may spend extra time summing past events up (like in a movie sequel) (hopefully they just don't bother, though)
They can. People do the same with movies or books.
Some have "what has happened", some don't.
But you're allowed to watch Star Wars 7 if you have not seen Star Wars 4-6 or 1-3.. and they didn't made SW7 worse, cause there are those people out there, didn't they?
  • There will be less players doing low-level content, increasing queue times and reducing FATE participation
    for players who do want to play through the story.
Like I said, I only expect a small fracture to actually use that skip. Most of your side do that to: Because how many people want to play a FF game just to skip the story? Only few.
  • It creates some weirdness due to the "one character, many jobs" nature of the game. E.g., if this existed for Heavensward, a player could skip to level 50 Bard or Paladin, but would have to unlock Machinist or Dark Knight at 30 as usual. This would inevitably lead to complaining that certain jobs are preferred (and ninjas are just shafted), while letting them skip on a new job would lead to complaining that skip players are getting a head start on players who did not skip.

Balances out with complaints about having to do complete ARR to access some jobs (which then had to be leveled for 20 lvls, before you even could continue HW story on your chosen job).