


Learn to read, please. I said sacrificing actual gameplay in favor of story/cinematics is more problematic for an MMO than it is for a JRPG, and yet FFXIII (go figure, another SE title) was critically panned for just that.


Having people do the content is not sacrificing gameplay.
You mean one of the best selling J-RPG of the previous generation ? And one the most sold title of this franchise ? Clearly that was a bad idea...
The idea is that, yes, once you're sure that you gave them all the tools they need to go into raiding, they would. This is also why Alex Savage is gated by Alex Story (We're coming back to it), and why they decided to reuse Coil mechanics in story dungeons.
Guides are another topc entirely. For me, you shouldn't have to watch a guide to win a trial. The game should provide all the info you need to win, as long as you have the skill to perform the mechanics correctly. This is also why they streamlined the prompts, so that you wouldn't have to look for a guide to know that this new attack is a gaze type, a pack type or a split type.
Last edited by Reynhart; 10-20-2016 at 06:26 PM.




Wouldn't completing the current expansion suffice for that? Say a jump potion were available already and I used it to skip ahead to Heavensward. I wouldn't be going into Alex Normal anytime soon. I'd have Dusk Vigil, Ravana and etc to look forward to. Not to mention, if there is a Hall of Novice/Proven Grounds requirement, then people wouldn't be going in blind regardless of how they got there. Incidentally, raiders tend to absolutely loathe that requirement.
Yes, but for someone willing to use a jump potion, are they going to care? Probably not. Their entire goal is time efficiency. These aren't people looking to have their hands held, but want to avoid what they deem a tedious grind. Looking up guides makes the game less of a hassle for them because its information readily available without potentially weeks of skipping cutscenes depending on how much time they can dedicate to the game. Basically, a person who buys a jump potion more than likely wants to use guides.Guides are another topc entirely. For me, you shouldn't have to watch a guide to win a trial. The game should provide all the info you need to win, as long as you have the skill to perform the mechanics correctly. This is also why they streamlined the prompts, so that you wouldn't have to look for a guide to know that this new attack is a gaze type, a pack type or a split type.


If they reuse every mechanic in ARR in HW, then yes, doing HW would be enough to teach you. But people would still be pissed by having to do HW to access Stormblood, right ?
I'm all for a Novice Hall requirement for entering Sastasha...and a Stone, Sky, Sea requirement for entering the corresponding content...
No, they won't. But, as a designer, what would you do ? Taking time to create "fair" content so that people can go blind and learn the mechanics, or just putting mechanics freely, since, apart from the first groups, everyone will look at guides.
It's basically the difference between FFXI and FFXIV quest. And the two are vastly different approaches.
I'm confused...Alleo is against a skipping feature, and you "fixed" his post, while still being in support of doing the content...did I misunderstand something ?
Last edited by Reynhart; 10-21-2016 at 12:04 AM.
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