Quote Originally Posted by Neophyte View Post
I ask again... why do you even care? Can you please make a [*list][*/list]with every aspect affecting you (or me or any other player you currently know) in a negative way, if there were.. let's say.. 5% of the player base in end game, which actually have skipped the ARR MSQ? Aspects which can be unambigious referred to those x% (overall player skill is not such a thing, as you have said by yourself and which got elaborated quite often now).
Well here's a few...
  • It places inexperienced players in high-level roulettes, meaning players who want to avoid such players by not doing low-level roulettes don't have that option anymore
  • It makes it difficult to use previous fights as a shorthand when teaching players about new fights ("in phase 2 it uses Ifrit plumes")
  • It implicitly encourages demanding other players skip cutscenes by making it explicitly acceptable to ignore the story outright
  • The developers cannot write future story content knowing the player has seen all past story content, and may spend extra time summing past events up (like in a movie sequel) (hopefully they just don't bother, though)
  • There will be less players doing low-level content, increasing queue times and reducing FATE participation for players who do want to play through the story
  • It creates some weirdness due to the "one character, many jobs" nature of the game. E.g., if this existed for Heavensward, a player could skip to level 50 Bard or Paladin, but would have to unlock Machinist or Dark Knight at 30 as usual. This would inevitably lead to complaining that certain jobs are preferred (and ninjas are just shafted), while letting them skip on a new job would lead to complaining that skip players are getting a head start on players who did not skip.