Your examples are not the majority. They are specific and situational examples. That's the problem. If you want to release a jump potion that can only be used for alts or with a RaF code, then I think SE would ask if it's worth the trouble to cater to such a minority when they should be looking at majority based solutions. They already give people the option to spam click through dialogue, skip cut-scenes, under-size rush trials and dungeons, and burn through the MSQ.
And the MSQ does make a difference. I think most people have come across a healer or tank that has leveled exclusively through FATE spam as opposed to by doing dungeons. The MSQ at least does something to try and guarantee a very basic competence.
So, in order to cater to your specific examples, you are throwing the majority of players under the bus. Yea, some people who use the leveling pot will be doing it for an alt. Some will have outside help for self improvement. The majority will just be regular new MMO players who bought an expansion and want to just jump into the current content. Do you not see the blatant skew in equivalency there?
Games that use leveling pots need to be designed specifically for them. Earlier, I told people to think back to 3.0's release. Dusk Vigil and Ravana, the first dungeon and trial of the expansion, were not designed for players completely new to FFXIV. Players were dumped straight into the thick of things because it was expected 2.X's MSQ prepped you for it. When we get an expansion with a means of skipping straight to it, it'll require a much more specific design that allows new players enough of an introduction but doesn't bore veterans.

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