


All dungeons are MSQ required, which forces people to wise up to their jobs faster. As a result? Better parties. Furthermore, every dungeon is explained in the MSQ leading up to them and most are pertinent to the MSQ over all.How is the story quest at all related to that? You get more experienced tanks in later dungeons because... they've had more time to learn their class in the earlier dungeons. That has nothing to do with the story quests at all. They never teach you anything but how to be an errand boy/girl and occasionally how to hit some mobs on your own.
Last edited by Thunda_Cat_SMASH; 10-20-2016 at 01:06 PM.
I thought that people wanted to skip everything, not just the story, automatic level 60 and no need to do any combat to start 4.0.How is the story quest at all related to that? You get more experienced tanks in later dungeons because... they've had more time to learn their class in the earlier dungeons. That has nothing to do with the story quests at all. They never teach you anything but how to be an errand boy/girl and occasionally how to hit some mobs on your own.



please no. unless they get a special olympics version of the novice network for...help...with...finding the esc key to skip the new cutscenes and such the like
they could even get a red brown rusty crusty leaf next to their character name with a full roster of 100 bot unmentors, offering enlghtening automated answers to questions like
( crustysprout 1 : "this menu says additional and has alot of icons underneath it, what is it?"
UnMentor_001 : "Just hit ESC im sure you can figure it out"
UnMentor_002 : "You can skip cutscenes by hitting ESC or 0"
UnMentor_003 "Just do FATEs to level faster, it will help!"
Last edited by ADVSS; 10-20-2016 at 01:58 PM.
But if the requirement to do the MSQ was removed, people would still do the dungeons... -_- They give xp. The MSQ is not what teaches people their class - it's doing group content that teaches you your class.
Pretty much no one has suggested that at all.


Pretty sure most just want the fat trimmed. Say the ability to go 1-60 without 499 sidequest working for fed-ex. The group dungeons, the important instanced solo combat MSQ, and job quests.
To actually level just as fast as if playing your first playthrough experience wise, but cutting all the padding out. They could still keep the filler quest for extra experience/lore lovers but just not needed.
And Stormblood could add it's own time fillers, and when the next expansion comes out after it, the Stormblood expansion gets trimmed as well.
Last edited by Sandpark; 10-20-2016 at 02:17 PM.
I'm just watching everyone go at it at this point.
Most of the people here kinda strayed away to what the OP wants, because her idea is ridculous but others want the MSQ cut down a bit and rid of fillers.
But now look at the mess, one guy actually tried to twist my words to start crap lol.
These forums can't do anything without their sword and shield ready to kill and bash everyone lol.
If I may give a different perspective, maybe its not the requirement of having to do the MSQ that automatically makes someone play their class better, but people in the party helping the person play their role better? Which in turn has nothing to do with the MSQ but how helpful other individuals are if they see someone struggling with aspects of their role. You still have many tanks who don't know how to control multiple mobs at once. Some even just down right focus on one and let the others go ape without even trying. Healers not knowing when to cleanse. These things aren't taught anywhere in the MSQ but through experiencing group content. It just so happens in order to get access to this group content you have to do the MSQ, which could easily be adjusted to give people access to these things once they hit a certain level. The Novice thing does try to teach people things if they bother to do it but its not linked to the MSQ in any way. The MSQ just serves as a way to introduce lore to people, nothing more. It doesn't magically make someone a better player. The people helping that individual usually do by teaching them the range on certain abilities, how to combo, so on even though the game does give you pop-ups, but obviously people dont bother to read them.




19/47 (17/45 if you exclude the Castrum and Praetorium) dungeons are directly related to the MSQ.
Last edited by Nestama; 10-20-2016 at 02:44 PM. Reason: I math wrong



Most lv 17-49 Dungeons are part of the story quests (you have to do those dungeons to progress the story).How is the story quest at all related to that? You get more experienced tanks in later dungeons because... they've had more time to learn their class in the earlier dungeons. That has nothing to do with the story quests at all. They never teach you anything but how to be an errand boy/girl and occasionally how to hit some mobs on your own.
Remove the MSQ will remove the reason for new players to enter low level dungeons and you get untrained tanks in high level dungeons


This is actually false, in a way. Sure, doing MSQ will not make you a godly tank or a wonderful DPS. But grinding your job only through FATES will teach you nothing about how to even hold aggro, heal of dodging AoE. (And if doing dungeons is not required, people will make FATE groups to grind, it is faster) At worse, you'll end with people who didn't even care to unlock their job skills because you don't need them in FATES. I'm sure you'll love running with a PLD who doesn't even know what Shield Oath is.
MSQ gating is the last proof we have that the game asks any form of dedication. If you keep asking less and less, people will be giving less and less and complain more and more. Dungeons nowadays are more and more streamlined because of that. Steps Of Faith, the first story trial that actually required a bit of group coordination, was butchered to the point that you don't even need the canons of the dragon killer to kill Vishap.
The game is supposed to teach you how to play better and better, not giving you easier and easier content because you can't be bothered to learn.
Because those trials were too challenging. Would you dare tell me that MSQ gating is a bad thing because it's...challenging ?
On the other side, why do you think these raids and trials actually have lore and stories attached to it, if, like some claim here, no one cares ?
Last edited by Reynhart; 10-20-2016 at 04:25 PM.
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