
Originally Posted by
loreleidiangelo
I'm not, really. For what it's worth, it's not even really that I WANT a level boost potion, or a skip potion, or anything like that... I just want them to take the mandatory quest flags off of everything so that people can do the quests that they want, when they want, and go to the zones that they want even if there's nothing for them to "do" there.
I think that a lot of people are conflating the whole "mandatory MSQ" issue with "need to add level boosts or story skips", when in reality another compromise would be to simply remove a good portion of the "previous quest must be completed" flags off of quests and simply make them flagged by appropriate level instead. Yeah, for people who skip some stuff the MSQ will get a little jumbled, but if people aren't against players mashing ESC through cinematics and 0 through dialogues, then what should it matter if a player chooses to play the MSQ in a slight out-of-order instead?
I'd still prefer level boosts/story skips, because it's a better business decision that doesn't waste dev time and resources re-tooling old content, but if players are really that stuck on the notion of "allowing accessibility to the chaff" then I'd take this as an alternate compromise. It's not about accessing jobs, it's about always having to do the story in a certain way, in a certain order, going to every location in the exact same order, EVERY time. If you get to the Sastasha dungeon quest and for some reason you don't feel like doing a dungeon (anxiety, maybe?), you're stuck. You might level in FFXIV, but you can never do anything meaningful beyond getting that Sastasha out of the way. I think that forcing players into situations like that is mostly what I want to avoid. Some difficult solo instance, or some solo instance with really long or annoying dialogue? Too bad, you can't skip it in FFXIV. In other games you could just outlevel it and move past it, but not this one.
The 2.x content is a good example of this. You're stuck doing Keeper and Snowcloak and all the fetch quests even though you're 50 and want to check out the new zone ASAP. Yeah, that stuff is rewarding EXP, but in pretty much every other game out there you'd be able to just go to that zone and dive in. If you "run out" of exp, well, that's on you, do some dungeons or FATEs or whatever, or re-do those old quests you skipped. But FFXIV doesn't let you play like that, and that bugs me.
Is this a predicament that makes a bit more sense to people? Is this more relatable than just, "players who want boosts or skips are just lazy"? I feel like people are getting too focused on the "I don't want to watch the story" bits and the "I don't want to level from 1-60" bits when in reality we should be looking at, "level from 1-60 right now is really rigid and inflexible in terms of how the story and content guides you".
To me it's kind of funny, because even WITH boosts I feel like WoW does leveling better. Each race has it's own unique starting area, the Horde and Alliance leveling paths are both pretty different depending on faction, and if you want you get enough exp where you can "outlevel" a zone on a character and skip a zone you hate, without the game forcing you to do that zone anyway "because lore reasons". Admittedly, with WoW's big focus on alts (there's much less use for them here than in that game), it kind of makes sense that alternate leveling paths would be a given, but even just the freedom to bypass an area like Southern Thanalan on my alt leveling journey would make me insanely happy, tbh.