But why does people who don't care about the story (or as I said quite often now: Someone like me who cares, but wants to have a 2nd or 3rd character in end-game content) even bother you?
As Terribad explained: Doing all the MSQ isn't doing anything good or worse to the overall player skill. There are some who care about getting good, and some who don't. That has nothing to do with doing MSQ.
Yes, MSQ is a slow way to learn every bit of the game in a set pace... but what, if someone doesn't want to, but wants to learn the ins and outs of the battle content with PotD or with friends in current content? As if they care that the first 20 runs with their friend are kinda rough. All I see is that you want to prevent them from that.
Maybe a girl-/boyfriend who enjoyed the story together with you and then decides to make an own account and enjoy the further story together with 2 characters? Too bad, you're only entiteld to leave base game after 280+ quests.
If people still have a sprout for 168h and get encouraged to learn their class there is no problem. This encouragment to actually learn a bit about your class has to be created anyway. They could also create something like an alternate 10h long MSQ (you can already be level 50) which leads people into the game mechanics and "what has happened". Make it cost ~20€ like a DCL for a normal game to justify those extra works for that, pff..
And also: If FF is that story-centered and there are mostly people joining this game and staying subbed for the story... what exactly do you fear?! There will only be a small percentage (mostly players who already did it or really wants to do the things which i named above) who actually buys it. So... if you're right, why should anyone even jump into this game and actually want such things? And if you're wrong, well, then you're wrong.
Every € from a no-story-player can be invested in creating more and better story for me and you. So why not?
I ask again... why do you even care? Can you please make a [*list][*/list]with every aspect affecting you (or me or any other player you currently know) in a negative way, if there were.. let's say.. 5% of the player base in end game, which actually have skipped the ARR MSQ? Aspects which can be unambigious referred to those x% (overall player skill is not such a thing, as you have said by yourself and which got elaborated quite often now).
Oh, also another question: Why do you think the raid stories and the triad one are actually optional? Why did we not had to complete coil to enter HW?




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