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  1. #541
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Terribad View Post

    When you're all said and done, making the MSQ optional does not effect you in any way. If someone wants to grind to 60, let them. If someone wants to smash their face against a chocobo's butt to level 60...let them. It's not bothering you, the story option is still there for you to enjoy. Like how the chick above enjoyed WoW's story just fine while I skipped it just fine.

    This is what I have a problem with.

    How exactly does smashing their face against a chocobo's butt help them become good at their job? It doesn't. And before you take me too literally, what does fategriding to 60 do for them? Nothing. You could be spamming a single skill and clear fates, especially in a group. So when they get to sixty or seventy and want to suddenly do what? Raid? LOL Their DPS is in the floor and they have no idea how to work with a team. GL finding a group.

    The MSQ and the Job questlines organically increase the difficulty of content and introduce new skills to you incrementally so you have time to efficiently learn how to play. Again, it's NOT ABOUT THE STORY, it's NOT ABOUT THE CUTSCENES. It's about using the MSQ as a vector for learning so that the community isn't TOTAL CRAP.

    You say you skipped every cutscene. But you still played every instance. You still did every job quest and learned every skill in order. That's what we're concerned about. Not the dialogue. Quit missing the point.
    (7)

  2. #542
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Terribad View Post
    If you're talking about MMO wise, I seriously have yet to run across a MMO with good story. MMOs have way too much filler (which they have to have) for them to be considered "good" to me. I'm assuming it's the same for a good number of people as well. Hence why so many people just grind to max level. If I want a good amazing story, I'll play a single player RPG.

    And no, let's not leave the optional bit on the side, because that's what a lot of us are asking for. To make the story OPTIONAL, if we want to grind to 60, let us. You just said you liked WoW's story and that story is optional, funny how it didn't effect your enjoyment of it at all.
    I'm not really disagreeing with the idea of it being optional, as you pointed out. I'm also not saying I agree. In this game, story is mandatory. In WoW, story is (mostly) optional. In XI, story is mandatory. It works either way. The fact you folks take MSQ being mandatory so offensively is what makes the topic itself intriguing.

    And yes, let's put the optional part on the side because that's not the criticism on your half that I engaged with. It's your ignorance on the matter of story being good or bad and the disregard for the fact that your opinions are not shared across the board of the player population. I mean, if my WoW story mention is what you feel as universally regarded as "boring", as you said, then it's kinda weird that so many people do like it.

    Many people are, in fact, aware of what Final Fantasy is and what it likely entails before they even play XIV, regardless of MMORPG experience. Encountering story in a Final Fantasy game should go without question. Likewise, having it be a mandatory part of the process. It's Final Fantasy. It doesn't have to be mandatory, which is part of your comments. That's fine and absolutely should be put up for debate. Just don't include ignorant bold statements that don't matter to that topic, like the ones you did, as it hurts your actual opinions value when you do.
    (0)

  3. #543
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Naunet View Post
    This is a GAME - you realize that, yes? "Do whatever it takes" - at no point should it be so un-fun to access something as basic as a job or a dungeon or a zone (that you have PAID FOR) that a player considers quitting.

    Stop excusing crappy design.



    No. The point of playing games is to have fun.
    Yes, it is really fun just having everything unlocked from the start, No work, no story, just get straight to the point, that is self is indeed crappy design, and i am confident in saying that if the game was caterd to mind sets like yours, this game would have died twice, and very quickly. Who likes stories is subjective. and certainly you thinking it's a "crappy design" is also very subjective. But this game is based on story, Deal with it. or go somewhere else.

    Like how we have gill sellers because despite the fact gill is really easy to make in this game and it's not even NEEDED for progression, people still buy it, in large quantities because they do not like working for anything, No matter how easy it is, this includes taking some time to go through a story.
    (1)
    Last edited by Blood-Aki; 10-20-2016 at 06:51 AM.

  4. #544
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    As someone with three characters caught up to 3.4:

    I don't have a problem with locking a continual story behind more of its predecessor. What I do have a problem with is locking out jobs, landmass and side content when there's no real excuse other than an arbitrarily imposed limitation.

    If SQX insists on continuing down this path, the least they could do is significantly condense the tedium or remove it entirely. The amount of pointless back-and-forth questing in 2.0 is absurd; Heavensward was a step forward, but not without its missteps (Dravanian Forelands and Churning Mists, anyone?)
    (7)

  5. #545
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KaitlanKela View Post
    snip
    I have burdens right now with people leveling normally... As i said early I find it amusing when people think most people can play their job which is quite funny too be honest to me.
    (1)

  6. #546
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Blood-Aki View Post
    Yes, it is really fun just having everything unlocked from the start, No work, no story, just get straight to the point, that is self is indeed crappy design, and i am confident in saying that if the game was caterd to mind sets like yours, this game would have died twice, and very quickly.
    Lol.

    Yes, it is GREAT fun to be able to play the class I want to play upon creating a character and not have to suffer through weeks and weeks of WASTING xp on a class I do NOT want to play just to access the class I do - and then, as a result, not have enough XP via quests to cap the class I want and be forced to do mindless grinding instead.

    But please, point out where I have EVER asked to be ported to end-game immediately. I'll be waiting, because you won't be able to find it.
    (5)

  7. #547
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Remus View Post
    I have burdens right now with people leveling normally... As i said early I find it amusing when people think most people can play their job which is quite funny too be honest to me.
    Hey, I had to carry two terrible DPS through Xelphatol today. Dungeon was stupid long. But lucky for me, that only happens occasionally.

    Now imagine it happening all the time. Because people "slammed their head against a chocobo's butt" to get to cap and they have no idea how to work most mechanics, their rotation, or what their role is within a group because they've never done an instanced dungeon or trial before.

    Tell me how this is good for the community?
    (5)

  8. #548
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KaitlanKela View Post
    what does fategriding to 60 do for them? Nothing.
    Oh wow, I'm surprised you can actually string words together and do something other than insult.


    Before I did dungeons on my tank, I practiced on fate grinding. I also practiced my healing with fate grinding. If someone wants to get better they will. What does reading quests do? Nothing. The job quests didn't get harder and aside from HM of dungeons, the difficulty level of dungeons didn't increase either. The content is faceroll easy, it doesn't help anyone improve.


    Again, I know people that read every quests and still are crap. Also who said just because you fate grind means you can't do dungeons? Obviously with the request to make MSQs optional I'm asking for MSQ requirement for the dungeons to be removed to make this a normal MMO. And while I realize this game may be hard for someone of your skill level, it's not. Plenty of MMOs let people grind to max level and guess what? It's not full of bads, this game actually has the most horrible players I've ever seen.


    Quote Originally Posted by Welsper59 View Post
    I'm not really disagreeing with the idea of it being optional, as you pointed out.
    And that's where I stopped reading, because that's all I'm asking for. Is simply for the story to be optional like how it is in every other MMO. Some people like grinding, some people like reading walls of texts and picking up soup for the villagers, some people like crafting. It's a MMO let people play how they want within reason.
    (4)
    Last edited by Terribad; 10-20-2016 at 07:03 AM.

  9. #549
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naunet View Post
    This is a GAME - you realize that, yes? "Do whatever it takes" - at no point should it be so un-fun to access something as basic as a job or a dungeon or a zone (that you have PAID FOR) that a player considers quitting.

    Stop excusing crappy design.

    No. The point of playing games is to have fun.
    Lots of problems with your "fun" argument. Here's an extreme example, but isn't exactly farfetched for some people on these forums with some aspects of the game. If I paid for XIV to simply get the best gear for each job, but hate everything about combat/crafting/gathering and the fact I have to group with others to do it, is a sound argument for me to say that the game has a crappy design? It's un-fun to me to have to do anything at all that this game is centered around to get access to what I find "fun". I'd rather my character simply solve puzzles or be given fun games to play (like Tetris) to get the best gear.

    The "un-fun" argument terrible and is taken way too literally. There will always be parts of anything fun that someone will find to not be an enjoyable part of the process.
    (1)

  10. #550
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Chalbee View Post
    snip
    You could, yes. Good luck getting into groups without cleric stance, protect, swiftcast, etc, but I mean, sure, you could theoretically opt to play a hamstrung version of a class with nothing of the appropriate tools necessary to succeed, but congrats I guess? The point I was making still stands, namely that the jobs are designed to necessitate the appropriate cross class skills from the relevant ARR jobs.
    (1)

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