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  1. #21
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    My biggest fear: that nothing changed and nothing new added.
    (17)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #22
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    Very little excitement for this game at this point. Fan fest didnt anounce a single new feature. Just some qol changes like battle system and a total repeat of 2.0.
    (6)

  3. #23
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    My real fear is Devs do what this forums ask all the time like turn this game into FFXI, put walls to newies and don't let them join content, remove Tanks classes or jobs directly or heavy modify the battle system or armoury system turning into a different thing.

    To resume, what I expect is the reason I start playing the game. THe game should remain as is it. I pay to play FFXIV, not to get a different game after being playing it.

    But I think YOshi-P will be loyal to his game.
    (13)

  4. #24
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'm also skeptical about what the battle system adjustments are going to look like.
    (3)

  5. #25
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Xiao_ View Post
    cast times on bard made it better
    bye
    cast times on bard made it worse
    bye
    (37)

  6. #26
    Player
    Xiao_'s Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Xiao Tianfeng
    World
    Siren
    Main Class
    Bard Lv 60
    Quote Originally Posted by vp_cmc View Post
    cast times on bard made it worse
    bye
    forgive me for not taking the opinions of crafter mains all that seriously when it comes to battle classes...
    (7)

  7. #27
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Xlantaa View Post
    My real fear is Devs do what this forums ask all the time like turn this game into FFXI, put walls to newies and don't let them join content, remove Tanks classes or jobs directly or heavy modify the battle system or armoury system turning into a different thing.

    To resume, what I expect is the reason I start playing the game. THe game should remain as is it. I pay to play FFXIV, not to get a different game after being playing it.

    But I think YOshi-P will be loyal to his game.
    This, innovation for innovation's sake is wrong and often leads to disastrous results,
    (6)

  8. #28
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    I'm worried that through adjusting combat, they won't fix glaring problems with the core design of certain Jobs (AST, DRK, BLM) or just the issues inherent with shoehorning another Job's mechanic into another and expecting it to work as well as it does for the first Job (Gauss Barrel -> Wanderer's Minuet).

    Most importantly though, I hope they don't remove cross-classes, but rather remake the cross-class system. And if they're going to have a "core set of moves," I hope they're referring to the big abilities that everyone takes, and I do mean everyone: Swiftcast, Surecast, Protect, Raise, Stoneskin, Cleric Stance, Convalescence, Provoke, Awarness, Mercy Stroke, Bloodbath, Foresight, Blood for Blood, Raging Strikes, Invigorate, ect.
    (3)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  9. #29
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,374
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    SAM becoming OP dps and duty finder being destroyed for months worse than ninja
    (2)

  10. #30
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Here are my worries:
    1.Palace of The Dead 51-200 being tuned so hard it cannot be soloed or duoed.

    There is plenty of strict party instanced content, but no so much solo-trio progression tuned stuff. Yoshi mentions 4 man savage dungeons for POTD on reddit.

    2.How is the revised additional skills going to work?

    Do you just earn them automatically at certain levels regardless of class?
    Do you still need to level alternate classes?

    Regardless of how it works. I think a global menu for each role with all available additional skills with toggable on or off would be best. It stays in your current setup as long as you remain within the role.

    Example: Monk, Dragoon, Ninja
    Blood for Blood
    Internal Release
    Raging Strikes

    Switching between any DPS stays the same unless you toggle something on or off.
    Having all skills for DPS auto set would get bloated.

    I would argue all buffs or powers that are cross classable shouldn't be tied to a job or class to begin with. They should only be tied to a job if it contributes to that job's identity without being OP.

    3.I have been adamantly not liking the combat of any game with GCD because it encourages me to stare at UI instead of the action on screen. And I have been against speeding up the GCD to the speed of WoW. I am typically a WoW hater.

    But I realized that more than speed, I cannot stand waiting for a skill to be ready in GCD systems. If the GCD is going to stay in this game, then it needs to be raised to at least 1.5 seconds.

    Three is more of a rant, but I fear the GCD will stay the same.
    (3)
    Last edited by Sandpark; 10-16-2016 at 11:17 PM.

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