


This is a thread to discuss fears about the coming expansion. Why are you attacking someone else about their personal fears for the game? >.>How she got 37 likes is beyond me. One, we're talking expansion and not a patch. It's basically a new game. Peeps are still heavily involved with HW, or not even there yet. Two, leave the game if this is the attitude. She's not doing anyone any favors sticking around. The last thing I want to think my guildmate is thinking when running content I am new to is: "This again...sheeesh!"


38 now. If your going to be like that, well then.How she got 37 likes is beyond me. One, we're talking expansion and not a patch. It's basically a new game. Peeps are still heavily involved with HW, or not even there yet. Two, leave the game if this is the attitude. She's not doing anyone any favors sticking around. The last thing I want to think my guildmate is thinking when running content I am new to is: "This again...sheeesh!"
The grind is all about the chase. Do people really want stuff handed to them? The grind existed long before FF MMOs. You do crap over and over and over and over again until you can do the sh*t in your sleep. You want something? You will grind. To claim it "mine"; you have no choice, but to put in the time.
I agree with Ryu. Do something other than kill sh*t will ya. There is a community and an economy than benefit greatly from your contributions. You might want to think about that Genaxx.
One, HW was an expansion, was that a new game? Many disagree.
Two, at what point did I say I want stuff handed to me? If anything I want the game to be harder because its faceroll easy.
Three, I like grinds. What I don't like is reapeating the same thing for months and having my progress halted constantly because the developers lack the innovation to create meaningful and lasting content.
Oh and you should also take a look at my profile, I do pretty much all content. If anything I do battle content the least because it's incredibly repetitive.
Don't make assumptions about someone you don't know, it makes you look like an ass. You might want to think about that.
Last edited by Genaxx; 10-19-2016 at 05:00 AM.
I am trying to figure out why you are attacking people. This game has had the same patternHow she got 37 likes is beyond me. One, we're talking expansion and not a patch. It's basically a new game. Peeps are still heavily involved with HW, or not even there yet. Two, leave the game if this is the attitude. She's not doing anyone any favors sticking around. The last thing I want to think my guildmate is thinking when running content I am new to is: "This again...sheeesh!"
The grind is all about the chase. Do people really want stuff handed to them? The grind existed long before FF MMOs. You do crap over and over and over and over again until you can do the sh*t in your sleep. You want something? You will grind. To claim it "mine"; you have no choice, but to put in the time.
I agree with Ryu. Do something other than kill sh*t will ya. There is a community and an economy than benefit greatly from your contributions. You might want to think about that Genaxx.
from over 3 years. The expansion of HW, was basically ARR in a different paint of coat.
No one's asking for stuff to be handed out, but more variety to shake the system a bit.
Not sure why you're being aggressive. I for one, am tired of predicting what's coming next in 6 months.
I already knew how 3.4 was going to play out in 3.1/3.2/3.3.
For over a year I knew how this current patch was going to be. It's the same exact treadmill under new paint.
This. Heavensward is the same as A Realm Reborn, only difference is the new (underwhelming) content like Squadrons, Diadem and Lord of Verminnion



Really hope they change the dungeon concept, as they hinted in keynote, because having always 20min long dungeons (with only one path) to repeat becoming so boring now. They seem like a 'running route' rather than a real dungeon to explore..



The issue I had with that part is that you need to be REALLY careful implementing dungeons in that style. While I personally wouldn't mind a bigger dungeon (Blackrock Depths and the revamped Karazhan come to mind) with an increased reward, without other gameplay aspects keeping advancement on a leash you'd probably get tanks pulling entire rooms of trash to get AoEd down. The increased reward would thus make all other content not worth doing because you'd likely be able to cap tomestones faster with the big dungeon. If you don't increase the reward on a bigger dungeon, you make that dungeon not worth doing (see: Occulus during WotLK).
The focus should be on introducing different dungeon content. Have one be a sort of free-roam zone where you can kill the first three bosses in any order you want to unlock the fourth boss. Have one dungeon require some back-tracking in order to advance. Make another one a coliseum fight where you fight only bosses and no trash. Make another take place on a moving train. Make another a descent down a big pit where your stopping points are to fight some trash and a boss mob.
The mentioned 3.5 dungeon that'll take place on top of an airship sounds like a step in that direction.
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As for me, what worries me is what the devs are planning for the battle system (I'm hoping they'll go into more detail on this as we move forward instead of release only a vague video with pretty special effects). Suffice to say, the move to HW has left me with shaky faith in the devs, specially taking into account some of the design decisions they made for certain jobs.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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