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  1. #31
    Player
    luckystrikes's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Michelle Maddin
    World
    Lamia
    Main Class
    Thaumaturge Lv 60
    I suppose one of my concerns, that will not affect me, is how does a brand new player reach the stormblood content? As level 60-70 content, it will have to be gated behind the MSQ for pre-Heavenward and Heavenward itself. Will we get to the point that the allure of new content does not increase the player base as it is gated behind 2-3 months of solid MSQ grinding. There are a lot of characteristics I like behind gating: keep out the RMT/bots and making the sprouts self-sufficient. I heard some complaining about gating for Heavensward behind the MSQ but people accepted the grind so to speak. I don't see that brand new players will feel that Stormblood is an incentive to join. Not sure if I've made my mind up on this...just initial thoughts.
    (2)

  2. #32
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Taika View Post
    My biggest fear is that they'll mess up the battle system with the planned adjustments. I really enjoy this game's battle system and having so many abilities available. I get that Heavensward rotations might have gotten a tiny bit too complicated, but I really hope they won't be taking the WoW route.
    Pretty much this. I tried Legion and it's seriously mind-boggling to me how people can enjoy playing 5-button-classes with no real depth to them that pretty much anyone can play adequately without putting any thought to it. I do hope the new skill system simply gives us more freedom as to the skills we want to use, revamping old/useless skills and maybe even giving us the opportunity to further skill into our most favorite abilities. Just... no extensive pruning please.
    Also, as many others have said, they need to take more risks with the content patches. Let's hope they'll put the highly increased budget to good use instead of simply playing it safe.
    (2)

  3. 10-16-2016 11:38 PM

  4. #33
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    that housing item limit remains as miniscule as it is now and the housing UI/capabilities as limited
    (4)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  5. #34
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I do admit I am worried tho at the same time curious about the new battle system. I mean it doesn't seem you can do much to the "WoW" formula without turning it into Tera combat. Though if they are going to make changes to the classes and battle, this would be a good time to split SMN/SCH and make them their own class. Granted newer players would have to level both separately :S
    (2)

  6. #35
    Player
    Katra's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Katra Leviathan
    World
    Mateus
    Main Class
    Archer Lv 90
    Quote Originally Posted by vp_cmc View Post
    cast times on bard made it worse
    bye
    I wholeheartedly agree. With the upcoming changes, I'm hoping for either the removal of or a complete reworking of WM. It felt like it was forced on Bard to make it play more like Machinist with GB, and it really never fit. Here is hoping that they take this opportunity to fix Bard.

    My biggest fear is that they introduce Beastmaster or another pet class/job into XIV and try to make it play like XIV's Summoner. I have no specific issue against SMN outside of the egi design, but I hope the next pet job plays differently.
    (13)

  7. #36
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RobbieH View Post
    That's an ongoing issue for some time, not just Bards, Paladins are left out most of the time unless it's for DF Dungeons.

    There's this specific team setup that's the best combo and will leave others classes out, Bard and Paladin are pretty much left out these days, adding three new Jobs will make balance even harder.
    While I agree with your base premise, I think you are blowing the problem out of proportion.
    For example, on FFLogs, there are more parse clears of Creator Savage with Paladins (9,435) than Dark Knights (6,239), https://www.fflogs.com/statistics/13/#class=Tanks Note that Warriors are at 15k :\
    For A9S specifically, PLD = 2.9k, DRK = 1.5k, WAR = 4.1k. So, if anything, Paladin seems more desired.

    For DPS on A9S it seems pretty even:
    Summoner 2,032
    Black Mage 2,594
    Monk 2,298
    Ninja 2,887
    Dragoon 3,362
    Machinist 2,104
    Bard 2,320
    (0)

  8. #37
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'm not expecting the game to be drastically different from what we have now. Some tweaks to the battle system to perhaps make it less punishing to maintain a rotation when they keep adding bosses that continually become untargetable and removing some buttons that can be merged into other skills. I doubt they have the resources to do a complete overhaul of the battle system. It will probably be more of the same and a couple new types of content here and there like they did with HW.
    (2)

  9. #38
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    A repeat of Heavensward, which was just a repeat of ARR.
    (15)

  10. #39
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Allaneth View Post
    For sure it would be open world content. The problem now it is that ppl spend too much time in cities or before their houses doin duties. I think we should be forced to spend more time "outside", beacuse for now Im only gathering stuff or do beast tribe dailies which is meh.
    Gathering class scratches that itch very nicely, it even gives you some sense of danger when mining a node near an enemy that can easily slaughter you before you can change to a DoW/M class.
    (1)

  11. #40
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sandpark View Post
    Here are my worries:
    1.Palace of The Dead 51-200 being tuned so hard it cannot be soloed or duoed.

    There is plenty of strict party instanced content, but no so much solo-trio progression tuned stuff. Yoshi mentions 4 man savage dungeons for POTD on reddit.
    This is a huge worry for me as well. I wasn't happy to hear that this mixed-party content was going to "savage" level. All this is going to do is kill the matching system because everyone will do fixed with "essential" roles.
    (6)

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